/// <summary>
        /// 开始战斗  三个人都准备了  由匹配房间调用
        /// </summary>
        /// <param name="userIdList"></param>
        public void StartFight(List <int> userIds)
        {
            SingleExecute.Instance.Execute(() => {
                //创建房间
                var room = fight.Creat(userIds);
                //发牌
                foreach (var userId in userIds)
                {
                    ClientPeer client       = user.GetClientById(userId);
                    List <CardDto> cardsDto = room.GetPlayerCards(userId);
                    client.StartSend(OpCode.FIGHT, FightCode.GET_CARDS_SRES, cardsDto);
                }

                string users = string.Empty;
                foreach (var item in userIds)
                {
                    users += (item + " --> ");
                }
                Console.WriteLine("这几个人开始了战斗 :" + users);
                TimerMananger.Instance.AddTimeTask((int id) => {
                    Console.WriteLine(string.Format("当前房间id :{0} 延时任务id为:{1} ==> 延迟2秒开始抢地主。。当前执行的线程:{2}", room.id, id, Thread.CurrentThread.ManagedThreadId));
                    //抢地主
                    int firstUserId = room.GetFirstUserId();
                    Brocast(room, OpCode.FIGHT, FightCode.QIANG_TURN_BRO, firstUserId);//让第一个人抢地主

                    //再添加一个延时任务 30s后不操作自动不抢
                    room.autoBuQiang = TimerMananger.Instance.AddTimeTask((int intPara) => {
                        //30秒后自动不抢
                        Qiang_Landlord(user.GetClientById(firstUserId), false);
                        Console.WriteLine("自动不抢。。。");
                    }, 10);
                }, 2f);
            });
        }