public static void BeginLevel() { FogOfWar.DisableShaderFogFunction(); if (FogOfWar.enable) { GC.Collect(); GameObject gameObject = GameObject.Find("Design/Field"); if (gameObject != null && gameObject.activeInHierarchy) { FieldObj component = gameObject.GetComponent <FieldObj>(); if (component != null) { if (!Singleton <WatchController> .get_instance().IsWatching) { FogOfWar.EnableShaderFogFunction(); } component.InitField(); int inFakeSightRange = 0; component.UnrealToGridX(Horizon.QueryMainActorFakeSightRadius(), out inFakeSightRange); Singleton <GameFowManager> .get_instance().InitSurface(true, component, inFakeSightRange); if (Singleton <GameFowManager> .get_instance().LoadPrecomputeData()) { FogOfWar.Reset(component.FieldX, component.FieldY, component.NumX, component.NumY, (int)GameDataMgr.globalInfoDatabin.GetDataByKey(56u).dwConfValue); FogOfWar.ClearAllFog(true); float num = Mathf.Max((float)component.FieldX / 1000f, 1f); float num2 = Mathf.Max((float)component.FieldY / 1000f, 1f); Shader.SetGlobalVector("_InvSceneSize", new Vector4(1f / num, 1f / num2, num, num2)); } } } } }
public bool TryLoad(FieldObj inFieldObj) { DebugHelper.Assert(inFieldObj != null); if (inFieldObj.fowOfflineData == null || inFieldObj.fowOfflineData.Length == 0) { return(false); } MemoryStream memoryStream = new MemoryStream(inFieldObj.fowOfflineData); BinaryReader binaryReader = new BinaryReader(memoryStream); uint num = binaryReader.ReadUInt32(); uint num2 = binaryReader.ReadUInt32(); uint num3 = binaryReader.ReadUInt32(); if (num != this.VerificationCode || this.Version != num2) { return(false); } int num4 = inFieldObj.NumX * inFieldObj.NumY; int num5 = binaryReader.ReadInt32(); if (num4 != num5) { return(false); } GameFowManager.InitSurfCellsArray(num4); GameFowManager.InitLevelGrid(num4, inFieldObj.LevelGrid.GridInfo.CellNumX, inFieldObj.LevelGrid.GridInfo.CellNumY, inFieldObj.LevelGrid.GridInfo.CellSizeX, inFieldObj.LevelGrid.GridInfo.CellSizeY, inFieldObj.LevelGrid.GridInfo.GridPos.x, inFieldObj.LevelGrid.GridInfo.GridPos.y); int num6 = 0; inFieldObj.UnrealToGridX(Horizon.QueryGlobalSight(), out num6); for (int i = 0; i < num4; i++) { int gridCellX = inFieldObj.LevelGrid.GetGridCellX(i); int gridCellY = inFieldObj.LevelGrid.GetGridCellY(i); int xMin = Mathf.Max(0, gridCellX - num6); int xMax = Mathf.Min(inFieldObj.NumX - 1, gridCellX + num6); int yMin = Mathf.Max(0, gridCellY - num6); int yMax = Mathf.Min(inFieldObj.NumY - 1, gridCellY + num6); int num7 = binaryReader.ReadInt32(); if (num7 > 0) { byte[] array = new byte[num7]; binaryReader.Read(array, 0, num7); uint[] array2 = FOGameFowOfflineSerializer.ByteArrToUIntArr(array); DebugHelper.Assert(array2.Length == num7 / 4); GameFowManager.InitSurfCell(i, xMin, xMax, yMin, yMax, true); IntPtr intPtr = Marshal.AllocHGlobal(num7); Marshal.Copy(array, 0, intPtr, num7); GameFowManager.SetSurfCellData(i, intPtr); Marshal.FreeHGlobal(intPtr); } else { GameFowManager.InitSurfCell(i, xMin, xMax, yMin, yMax, false); } FieldObj.SViewBlockAttr sViewBlockAttr = default(FieldObj.SViewBlockAttr); inFieldObj.QueryAttr(gridCellX, gridCellY, out sViewBlockAttr); GameFowManager.InitLevelGridCell(i, (int)sViewBlockAttr.BlockType, (int)sViewBlockAttr.LightType); } int num8 = binaryReader.ReadInt32(); if (num8 != 987654321) { } binaryReader.Close(); memoryStream.Close(); return(true); }