Esempio n. 1
0
 public StateGame Step(int index, FieldGame PlayerField)
 {
     if (State != StateGame.InProgress)
     {
         return(State);
     }
     if (index > -1 && index < Fields.Length)
     {
         if (Fields[index] != FieldGame.EmptyField)
         {
             throw new ExceptionButtonClickClass();
         }
         Fields[index] = PlayerField;
         if (!CheckWin() && !CheckNotEmptyButtons())
         {
             State = StateGame.NoWin;
         }
     }
     return(State);
 }
 public void CreateFieldGame(FieldGame type, bool reset)
 {
 }