static CustomMoreSongsFlowCoordinator()
        {
            try
            {
                SongDetailViewController = FieldAccessor <MoreSongsFlowCoordinator, SongDetailViewController> .GetAccessor("_songDetailView");

                MoreSongsNavigationController = FieldAccessor <MoreSongsFlowCoordinator, NavigationController> .GetAccessor("_moreSongsNavigationcontroller");

                MoreSongsView = FieldAccessor <MoreSongsFlowCoordinator, MoreSongsListViewController> .GetAccessor("_moreSongsView");

                DownloadQueueView = FieldAccessor <MoreSongsFlowCoordinator, DownloadQueueViewController> .GetAccessor("_downloadQueueView");

                string abortDownloadsMethodName = "AbortAllDownloads";
                AbortAllDownloadsMethod = typeof(DownloadQueueViewController).GetMethod(abortDownloadsMethodName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
                if (AbortAllDownloadsMethod == null)
                {
                    throw new MissingMethodException($"Method {abortDownloadsMethodName} does not exist.", abortDownloadsMethodName);
                }
                CanCreate = true;
            }
            catch (Exception ex)
            {
                CanCreate = false;
                Plugin.log.Error($"Error creating accessors for MoreSongsFlowCoordinator, Downloader will be unavailable in Multiplayer: {ex.Message}");
                Plugin.log.Debug(ex);
            }
        }
Esempio n. 2
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 static GetUserInfo()
 {
     try
     {
         AccessPlatformUserModel = FieldAccessor <PlatformLeaderboardsModel, IPlatformUserModel> .GetAccessor("_platformUserModel");
     }
     catch (Exception ex)
     {
         Logger.log.Error($"Error getting PlatformUserModel, GetUserInfo is unavailable: {ex.Message}");
         Logger.log.Debug(ex);
     }
 }
Esempio n. 3
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            public (ValueGetter get, ValueSetter set) GetAccessors(string member)
            {
                var access = FieldAccessor <TOwning, TMember> .GetAccessor(member);

                return(
                    o =>
                {
                    var obj = (TOwning)o;
                    return access(ref obj);
                },
                    (o, v) =>
                {
                    var obj = (TOwning)o;
                    var val = (TMember)v;
                    access(ref obj) = val !;
                }
                    );
            }
        public static void Setup(MultiplayerResultsViewController resultsView, IBeatmapLevel level)
        {
            if (!resultsView)
            {
                return;
            }

            if (instance == null)
            {
                Plugin.log.Debug("Setting up BeatSaverVoting interop...");

                var modInfo = IPA.Loader.PluginManager.GetPluginFromId("BeatSaverVoting");

                Plugin.log.Debug("Found BeatSaverVoting plugin!");

                if (modInfo == null)
                {
                    return;
                }

                UpButton = FieldAccessor <VotingUI, Transform> .GetAccessor("upButton");

                DownButton = FieldAccessor <VotingUI, Transform> .GetAccessor("downButton");

                LastSong = FieldAccessor <VotingUI, IBeatmapLevel> .GetAccessor("_lastSong");

                Plugin.log.Debug("Got accessors");

                Assembly votingAssembly = modInfo.Assembly;

                instance = VotingUI.instance;

                votingUIHost = new GameObject("VotingUIHost").AddComponent <RectTransform>();
                votingUIHost.SetParent(resultsView.transform, false);
                votingUIHost.anchorMin        = Vector2.zero;
                votingUIHost.anchorMax        = Vector2.one;
                votingUIHost.sizeDelta        = Vector2.zero;
                votingUIHost.anchoredPosition = new Vector2(2.25f, -6f);
                votingUIHost.SetParent(resultsView.resultsTab, true);

                BSMLParser.instance.Parse(Utilities.GetResourceContent(votingAssembly, "BeatSaverVoting.UI.votingUI.bsml"), votingUIHost.gameObject, instance);

                Plugin.log.Debug("Created UI");

                UnityEngine.UI.Image upArrow   = UpButton(ref instance).transform.Find("Arrow")?.GetComponent <UnityEngine.UI.Image>();
                UnityEngine.UI.Image downArrow = DownButton(ref instance).transform.Find("Arrow")?.GetComponent <UnityEngine.UI.Image>();
                if (upArrow != null && downArrow != null)
                {
                    upArrow.color   = new Color(0.341f, 0.839f, 0.341f);
                    downArrow.color = new Color(0.984f, 0.282f, 0.305f);
                }
            }
            else
            {
                votingUIHost.gameObject.SetActive(true);
            }

            LastSong(ref instance) = level;

            Plugin.log.Debug("Calling GetVotesForMap...");

            instance.InvokePrivateMethod("GetVotesForMap", new object[0]);

            Plugin.log.Debug("Called GetVotesForMap!");
        }
Esempio n. 5
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        private void InitializeSO(string id, int index)
        {
            LightSwitchEventEffect lightSwitchEventEffect = _lightSwitchEventEffect;

            FieldAccessor <LightSwitchEventEffect, ColorSO> .Accessor colorSOAcessor = FieldAccessor <LightSwitchEventEffect, ColorSO> .GetAccessor(id);

            MultipliedColorSO lightMultSO = (MultipliedColorSO)colorSOAcessor(ref lightSwitchEventEffect);

            Color         multiplierColor = _multiplierColorAccessor(ref lightMultSO);
            SimpleColorSO lightSO         = _baseColorAccessor(ref lightMultSO);

            _originalColors[index] = lightSO.color;

            MultipliedColorSO mColorSO = ScriptableObject.CreateInstance <MultipliedColorSO>();

            _multiplierColorAccessor(ref mColorSO) = multiplierColor;

            SimpleColorSO sColorSO;

            if (_simpleColorSOs[index] == null)
            {
                sColorSO = ScriptableObject.CreateInstance <SimpleColorSO>();
                sColorSO.SetColor(lightSO.color);
                _simpleColorSOs[index] = sColorSO;
            }
            else
            {
                sColorSO = _simpleColorSOs[index];
            }

            _baseColorAccessor(ref mColorSO) = sColorSO;

            colorSOAcessor(ref lightSwitchEventEffect) = mColorSO;
        }
Esempio n. 6
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        private void InitializeSO(string id, int index, bool highlight = false)
        {
            ParticleSystemEventEffect particleSystemEventEffect = _particleSystemEventEffect;

            FieldAccessor <ParticleSystemEventEffect, ColorSO> .Accessor colorSOAcessor = FieldAccessor <ParticleSystemEventEffect, ColorSO> .GetAccessor(id);

            MultipliedColorSO lightMultSO = (MultipliedColorSO)colorSOAcessor(ref particleSystemEventEffect);

            Color         multiplierColor = _multiplierColorAccessor(ref lightMultSO);
            SimpleColorSO lightSO         = _baseColorAccessor(ref lightMultSO);

            MultipliedColorSO mColorSO = ScriptableObject.CreateInstance <MultipliedColorSO>();

            _multiplierColorAccessor(ref mColorSO) = multiplierColor;

            SimpleColorSO sColorSO;

            if (_simpleColorSOs[index] == null)
            {
                sColorSO = ScriptableObject.CreateInstance <SimpleColorSO>();
                sColorSO.SetColor(lightSO.color);
                _simpleColorSOs[index] = sColorSO;
            }
            else
            {
                sColorSO = _simpleColorSOs[index];
            }

            _baseColorAccessor(ref mColorSO) = sColorSO;

            if (highlight)
            {
                _multipliedHighlightColorSOs[index] = mColorSO;
            }
            else
            {
                _multipliedColorSOs[index] = mColorSO;
            }

            colorSOAcessor(ref particleSystemEventEffect) = mColorSO;
        }