/*创建CityFloor所有元素 * */ public void ShowCityFloorView(Chapter _chapter, GameObject root) { if (Core.Data.temper != null && Core.Data.playerManager.Lv > Core.Data.temper.mPreLevel) { LevelUpUI.OpenUI(); Core.Data.temper.mPreLevel = Core.Data.playerManager.Lv; Core.Data.temper.mPreVipLv = Core.Data.playerManager.curVipLv; } if (cityFloorManager == null) { #if FB2 //FhjLoadPrefab.GetPrefab("pbUICityFloorManager2") cityFloorManager = (UnityEngine.Object.Instantiate(FhjLoadPrefab.GetPrefab("pbUICityFloorManager2")) as GameObject).GetComponent <UICityFloorManager>(); #else cityFloorManager = FhjLoadPrefab.GetPrefabClass <UICityFloorManager>(); #endif cityFloorManager.OnClickedCityItem = ClickCityItem; cityFloorManager.OnClickedFloorItem = ClickFloorItem; cityFloorManager.onBossDesInfoClick = ClickBossDesInfo; Transform t = cityFloorManager.transform; t.parent = root.transform; t.localPosition = Vector3.back * 10; t.localRotation = Quaternion.identity; t.localScale = Vector3.one; } DungeonsManager dm = Core.Data.dungeonsManager; chapter = _chapter; if (chapter != null) { citys = new List <City>(); foreach (int cityId in chapter.config.cityID) { citys.Add(dm.CityList[cityId]); } } cityFloorManager.UpdateChapterName(chapter.config.name); cityFloorManager.InitCityItems(_chapter.config.cityID); if (chapter.toFightCity != null) { SelectCity(chapter.toFightCity); } else { SelectCity(dm.CityList[chapter.toFightCityId]); } UpdateCityItemsState(); UpdateFloorItemsState(); }
public void InitCityItems(int[] citys) { if (citys != null && citys.Length > 0) { if (cityItem == null) { cityItem = FhjLoadPrefab.GetPrefab(FhjPrefabsName.UICityItem); } DungeonsManager dm = Core.Data.dungeonsManager; int index = 0; foreach (int cityId in citys) { City itemData = dm.CityList[cityId]; if (itemData != null) { UICityItem _item = null; if (cityList.Count > index) { _item = cityList[index]; _item.gameObject.SetActive(true); } else { _item = NGUITools.AddChild(cityRoot.gameObject, cityItem).GetComponent <UICityItem>(); _item.gameObject.name = _item.gameObject.name.Substring(0, _item.gameObject.name.IndexOf("(")) + ((char)(index + 'A')).ToString(); cityList.Add(_item); } if (_item != null) { _item.InitItem(itemData); _item.OnClickedItem = ClickCityItem; ++index; } #if FB2 _item.SetImage(itemData.config.ID); #endif } } for (int i = index; i < cityList.Count; ++i) { cityList[i].gameObject.SetActive(false); } cityRoot.repositionNow = true; _cityScroll.ResetPosition(); } }
public void ShowReward(BattleSequence data, System.Action callBack) { UIFloorReward fr = FhjLoadPrefab.GetPrefabClass <UIFloorReward>(); if (fr != null) { Transform t = fr.transform; t.parent = transform; t.localPosition = Vector3.back; t.localRotation = Quaternion.identity; t.localScale = Vector3.one; fr.Close = callBack; fr.ShowReward(data); } }
void SetPet(List <int[]> boss) { int count = grid.transform.childCount; for (int i = 0; i < count; ++i) { DestroyImmediate(grid.transform.GetChild(0).gameObject); } foreach (int[] item in boss) { UIHeadItem hi = FhjLoadPrefab.GetPrefabClass <UIHeadItem>(); if (hi != null) { hi.HeadID = (((item[0] % 2) == 0)?10104:10140); hi.transform.parent = grid.transform; hi.transform.localScale = Vector3.one; } } grid.repositionNow = true; }
void SetItem() { TemporyData temp = Core.Data.temper; List <BanBattleRole> atksidelist = BanBattleManager.Instance.GetRoleList(BanBattleRole.Group.Attack); List <BanBattleRole> defsidelist = BanBattleManager.Instance.GetRoleList(BanBattleRole.Group.Defense); NewFloor floor = Core.Data.newDungeonsManager.curFightingFloor; bool side = false; if (floor != null) { side = floor.config.FightType == 0; } int itemNum = atksidelist.Count > defsidelist.Count ? atksidelist.Count : defsidelist.Count; RED.RemoveChildsImmediate(_grid.transform); for (int i = 0; i < itemNum; ++i) { GameObject pbitem = FhjLoadPrefab.GetPrefab(_prefabItem); UIConflictItem item = NGUITools.AddChild(_grid.gameObject, pbitem).GetComponent <UIConflictItem>(); item.gameObject.name = "item" + i; if (atksidelist.Count > i) { if (temp.currentBattleType == TemporyData.BattleType.BossBattle) { item._atkPart.SetData(atksidelist [i], side); } else if (temp.currentBattleType == TemporyData.BattleType.FinalTrialBuou) { item._atkPart.SetData(atksidelist [i], false); } else if (temp.currentBattleType == TemporyData.BattleType.PVPVideo) { bool att = temp.PvpVideo_AttackOrDefense == 1; item._atkPart.SetData(atksidelist [i], att); } else { item._atkPart.SetData(atksidelist [i], true); } } else { item._atkPart.gameObject.SetActive(false); } if (defsidelist.Count > i) { if (temp.currentBattleType == TemporyData.BattleType.BossBattle) { item._defPart.SetData(defsidelist [i], !side); } else if (temp.currentBattleType == TemporyData.BattleType.FinalTrialBuou) { item._defPart.SetData(defsidelist [i], true); } else if (temp.currentBattleType == TemporyData.BattleType.PVPVideo) { bool def = temp.PvpVideo_AttackOrDefense == 1; item._defPart.SetData(defsidelist [i], !def); } else { item._defPart.SetData(defsidelist [i], false); } } else { item._defPart.gameObject.SetActive(false); } } _grid.Reposition(); }
public void InitFloorItems(IEnumerable <Floor> list, int floorID) { if (list != null) { if (floorItem == null) { floorItem = FhjLoadPrefab.GetPrefab(FhjPrefabsName.UIFloorItem); } if (bossItem == null) { bossItem = NGUITools.AddChild(floorRoot.gameObject, FhjLoadPrefab.GetPrefab(FhjPrefabsName.UIFloorBossItem)).GetComponent <UIFloorBossItem>(); bossItem.gameObject.name = "z" + bossItem.gameObject.name; bossItem.OnClickedItem = ClickFloorItem; bossItem.OnClickedReward = ClickFloorReward; bossItem.OnOpenContent = ShowFloor; bossItem.OnLookDesInfo = ShowDesInfo; } int index = 0; foreach (Floor itemData in list) { if (itemData != null) { UIFloorItem _item = null; bool isBoos = itemData.config.isBoss > 0; if (isBoos) { _item = bossItem; } else { if (floorList.Count > index) { _item = floorList[index]; _item.gameObject.SetActive(true); } else { _item = NGUITools.AddChild(floorRoot.gameObject, floorItem).GetComponent <UIFloorItem>(); _item.OnClickedItem = ClickFloorItem; _item.OnOpenContent = ShowFloor; _item.OnLookDesInfo += ShowDesInfo; _item.gameObject.name = _item.gameObject.name.Substring(0, _item.gameObject.name.IndexOf("(")) + ((char)(index + 'A')).ToString(); floorList.Add(_item); } } if (_item != null) { _item.InitItem(itemData, ++index); _item.FoldContent(true); if (itemData.config.ID == floorID) { // jump = true; jumpFloorIndex = index - 1; } } } } for (int i = index - 1; i < floorList.Count; ++i) { floorList[i].gameObject.SetActive(false); } floorRoot.repositionNow = true; _floorScroll.ResetPosition(); StartCoroutine(NextFrame()); } }
public void ShowCalculate_Is() { TemporyData tempData = Core.Data.temper; //已经清算了。 tempData.hasLiquidate = true; isReplay = true; BanBattleProcess.Instance.HandleItemEnd(); int Teamdef = 0; if (mReward == null && _replay == false) { mReward = FhjLoadPrefab.GetPrefabClass <UIBossReward>(); if (mReward != null) { Transform t = mReward.transform; t.parent = go_WinOrLosePos.transform; t.localPosition = Vector3.back; t.localRotation = Quaternion.identity; t.localScale = Vector3.one; mReward.OnReplay = Replay; // 重播按钮 if (!battleWin) { mReward.getRewardLab.gameObject.SetActive(false); // 失败的时候 去点 获得战利品 字符串 mReward.FailRewardPosi(); //tempData.currentBattleType == TemporyData.BattleType.QiangDuoGoldBattle } if (tempData.currentBattleType == TemporyData.BattleType.BossBattle) { /// /// 新手引导 /// if (Core.Data.guideManger.isGuiding) { //UIGuide.Instance.DelayAutoRun(0.3F); AsyncTask.QueueOnMainThread(() => { Core.Data.guideManger.AutoRUN(); }, 0.3f); } Teamdef = mReward.getBattleRightTeamDef(); if (battleWin) { if (tempData.warBattle.comboReward != null) { mReward.SetCombe(tempData.FingerTotalCombo.ToString(), tempData.warBattle.comboReward.award.ToString()); } mReward.Show(battleWin, tempData.warBattle.reward, Teamdef); } else { mReward.Show(battleWin, null, Teamdef); } } else if (tempData.currentBattleType == TemporyData.BattleType.TianXiaDiYiBattle || tempData.currentBattleType == TemporyData.BattleType.QiangDuoGoldBattle || tempData.currentBattleType == TemporyData.BattleType.SuDiBattle || tempData.currentBattleType == TemporyData.BattleType.QiangDuoDragonBallBattle || tempData.currentBattleType == TemporyData.BattleType.Revenge) { /// /// 新手引导 /// if (Core.Data.guideManger.isGuiding) { Core.Data.guideManger.DelayAutoRun(0.3F); } mReward.Show(battleWin, tempData.warBattle.ext, tempData.warBattle.reward, tempData.warBattle.battleData.df); Core.Data.AccountMgr.SetBattleResult(battleWin); } else if (tempData.currentBattleType == TemporyData.BattleType.FinalTrialBuou || tempData.currentBattleType == TemporyData.BattleType.FinalTrialShalu) { if (battleWin) { if (tempData.warBattle.reward != null) { mReward.SetCombe(tempData.FingerTotalCombo.ToString(), tempData.warBattle.reward.eco.ToString()); } else { mReward.SetCombe(tempData.FingerTotalCombo.ToString(), "0"); } } //battleWin = tempData.pass == 1; if (tempData.currentBattleType == TemporyData.BattleType.FinalTrialBuou) { mReward.Show(battleWin, 0); } else { mReward.Show(battleWin, 1); } } else if (tempData.currentBattleType == TemporyData.BattleType.PVPVideo) { int att = tempData.PvpVideo_Self_Attack; int def = tempData.PvpVideo_Enemy_Defend; int enemyLv = tempData.PvpVideo_Enemy_Lv; int selfLv = tempData.PvpVideo_Self_Lv; int whichside = tempData.PvpVideo_AttackOrDefense; int PvpVideo_IWin = tempData.PvpVideo_SelfWin; bool MyBussiness = tempData.isMyBussiness; battleWin = PvpVideo_IWin == 1; mReward.ShowVideo(battleWin, att, def, selfLv, enemyLv, whichside, MyBussiness); } else if (tempData.currentBattleType == TemporyData.BattleType.WorldBossWar) { // Debug.Log("世界boss"); //世界boss battleWin = tempData.warBattle.battleData.iswin == 1; mReward.Show(battleWin); } } } skipBtn.setEnableBtn(true); //展示礼花 if (battleWin) { DragonAoYiAnim.ShowFirework(); } ShowReward(true); _replay = false; }