Esempio n. 1
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        public ActionResult FeverCheck(double temp = 0)
        {
            Fever fever = new Fever(temp);

            ViewBag.Fever = fever;
            return(View());
        }
Esempio n. 2
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 private void Restart()
 {
     humans = 0;
     Fever.RemoveGem();
     SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
     Debug.Log("Level Restarted");
 }
Esempio n. 3
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        public ActionResult FeverCheck(float temperature = 0)
        {
            Fever check = new Fever();

            check.Temperature = temperature;
            Fever.FeverControl(check);
            return(View(check));
        }
Esempio n. 4
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    void Awake()
    {
        mGun   = eventManager.gun;
        mFever = eventManager.fever;

        mLife  = 3;
        mScore = 0;
    }
Esempio n. 5
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    void Awake()
    {
        BombCount = 3;
        // 게임이 pause 되었을 때 removeListener 가 정상적으로 작동할 수 있도록 하기 위해
        // 여기에서 OnClick 을 할당
        bombButton.onClick.AddListener(OnClickBomb);

        mFever = eventManager.fever;
    }
Esempio n. 6
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        public ActionResult FeverCheck(float fever)
        {
            Fever feve = new Fever();

            feve.Temp = fever;

            Fever.FeverCheck(feve);

            return(View(feve));
        }
Esempio n. 7
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    protected void initialize()
    {
        GameObject playerGO = GameObject.Find("Player");

        player = playerGO.GetComponent <Player>();
        fever  = playerGO.GetComponent <Fever>();

        clawAnimationObject  = Resources.Load("Prefabs/ClawAnimation");
        crackAnimationObject = Resources.Load("Prefabs/CrackAnimation");

        zombieAnimator = this.GetComponent <Animator>();
        // 좀비 애니메이션이 runtime에 의해서만 조절될 수 있도록 하기 위함
        zombieAnimator.speed = 0.0f;
    }
    void Awake()
    {
        spawnCooldown    = 2.0f;
        specialSpawnRate = 0.10f;

        mPlayer = eventManager.player;
        mFever  = eventManager.fever;

        mRand = new System.Random();
        mSpawnCooldownTemp     = 0.0f;
        mSpawnTimer            = 0.0f;
        mNormalSpawnCount      = 0;
        mSpecialSpawnCount     = 0;
        mRateSpecialSpawnAmend = 0.0f;
    }
        public IActionResult UpdateTemperature(Guid userId, Guid temperatureId, [FromQuery] double temperature)
        {
            var user = _usersRepository.GetUserById(userId);

            if (user == null)
            {
                return(NotFound("User provided was not found"));
            }
            var validationErrorMessage = string.Empty;

            if (!ValidateTemperature(temperature, ref validationErrorMessage))
            {
                return(BadRequest(validationErrorMessage));
            }

            var entityFromDb = _temperatureRepository.GetTemperatureById(temperatureId, userId);

            if (entityFromDb == null)
            {
                if (temperature > MinimumTemperature)
                {
                    _feverRepository.AddFever(Fever.Create(userId, temperature));
                }
                var temp = temperature > MinimumTemperature
                    ? Temperature.Create(userId, temperature, true)
                : Temperature.Create(userId, temperature);

                _temperatureRepository.AddTemperatureForUser(temp);
                var dtoToReturn = _mapper.Map <TemperatureDto>(temp);
                return(CreatedAtRoute("GetTemperatureById",
                                      new { userId = userId, temperatureId = temp.Id }, dtoToReturn));
            }
            else
            {
                if (temperature > MinimumTemperature)
                {
                    entityFromDb.ModifyTemperature(temperature, true);
                    _feverRepository.AddFever(Fever.Create(userId, temperature));
                }

                entityFromDb.ModifyTemperature(temperature, false);
                _temperatureRepository.Save();
            }
            return(NoContent());
        }
Esempio n. 10
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    void Awake()
    {
        IsReloading = false;

        mFever = eventManager.fever;

        mBulletCur     = 30;
        mBulletMax     = 30;
        mDamage        = 35;
        mReloadTime    = 0.0f;
        mReloadDelay   = 1.0f;
        mFireDelay     = 0.15f;
        mShootTimeLast = 0.0f;
        mShootTimeCurr = 0.0f;
        mSceneTimer    = 1.0f;
        // 게임이 pause 되었을 때 removeListener 가 정상적으로 작동할 수 있도록 하기 위해
        // 여기에서 OnClick 을 할당
        reloadButton.onClick.AddListener(OnClickReload);
    }
        public IActionResult InsertTemperature(Guid userId, [FromQuery] double temperature)
        {
            bool hasFever = false;
            var  user     = _usersRepository.GetUserById(userId);

            if (user == null)
            {
                return(NotFound("User provided was not found"));
            }
            string errorMessage = "";

            if (!ValidateTemperature(temperature, ref errorMessage))
            {
                return(BadRequest(errorMessage));
            }
            Temperature temp = null;

            if (temperature > MinimumTemperature)
            {
                hasFever = true;
                temp     = Temperature.Create(userId, temperature, hasFever);

                var dtoToReturn = _mapper.Map <TemperatureDto>(temp);
                _temperatureRepository.AddTemperatureForUser(temp);
                _feverRepository.AddFever(Fever.Create(userId, temperature));
                _temperatureRepository.Save();
                return(CreatedAtRoute("GetTemperatureById",
                                      new { userId = userId, temperatureId = temp.Id }, dtoToReturn));
            }
            else
            {
                hasFever = false;
                temp     = Temperature.Create(userId, temperature, hasFever);
                var dtoToReturn = _mapper.Map <TemperatureDto>(temp);

                _temperatureRepository.AddTemperatureForUser(temp);
                _temperatureRepository.Save();
                return(CreatedAtRoute("GetTemperatureById",
                                      new { userId = userId, temperatureId = temp.Id }, dtoToReturn));
            }
        }
Esempio n. 12
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        public ActionResult FeverCheck()
        {
            Fever check = new Fever();

            return(View(check));
        }
Esempio n. 13
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        public ActionResult Index(Temp temp)
        {
            ViewBag.FeverMessage = Fever.Check(temp);

            return(View(temp));
        }
Esempio n. 14
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 private void OnTriggerEnter(Collider other)
 {
     Fever.AddGem();
     Destroy(gameObject);
 }
 public void AddFever(Fever fever)
 {
     _healthContext.Fevers.Add(fever);
 }
 public void DeleteFever(Fever fever)
 {
     _healthContext.Fevers.Remove(fever);
 }
Esempio n. 17
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        public ActionResult FeverCheck()
        {
            Fever feve = new Fever();

            return(View(feve));
        }