public ActionResult FeverCheck(double temp = 0) { Fever fever = new Fever(temp); ViewBag.Fever = fever; return(View()); }
private void Restart() { humans = 0; Fever.RemoveGem(); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); Debug.Log("Level Restarted"); }
public ActionResult FeverCheck(float temperature = 0) { Fever check = new Fever(); check.Temperature = temperature; Fever.FeverControl(check); return(View(check)); }
void Awake() { mGun = eventManager.gun; mFever = eventManager.fever; mLife = 3; mScore = 0; }
void Awake() { BombCount = 3; // 게임이 pause 되었을 때 removeListener 가 정상적으로 작동할 수 있도록 하기 위해 // 여기에서 OnClick 을 할당 bombButton.onClick.AddListener(OnClickBomb); mFever = eventManager.fever; }
public ActionResult FeverCheck(float fever) { Fever feve = new Fever(); feve.Temp = fever; Fever.FeverCheck(feve); return(View(feve)); }
protected void initialize() { GameObject playerGO = GameObject.Find("Player"); player = playerGO.GetComponent <Player>(); fever = playerGO.GetComponent <Fever>(); clawAnimationObject = Resources.Load("Prefabs/ClawAnimation"); crackAnimationObject = Resources.Load("Prefabs/CrackAnimation"); zombieAnimator = this.GetComponent <Animator>(); // 좀비 애니메이션이 runtime에 의해서만 조절될 수 있도록 하기 위함 zombieAnimator.speed = 0.0f; }
void Awake() { spawnCooldown = 2.0f; specialSpawnRate = 0.10f; mPlayer = eventManager.player; mFever = eventManager.fever; mRand = new System.Random(); mSpawnCooldownTemp = 0.0f; mSpawnTimer = 0.0f; mNormalSpawnCount = 0; mSpecialSpawnCount = 0; mRateSpecialSpawnAmend = 0.0f; }
public IActionResult UpdateTemperature(Guid userId, Guid temperatureId, [FromQuery] double temperature) { var user = _usersRepository.GetUserById(userId); if (user == null) { return(NotFound("User provided was not found")); } var validationErrorMessage = string.Empty; if (!ValidateTemperature(temperature, ref validationErrorMessage)) { return(BadRequest(validationErrorMessage)); } var entityFromDb = _temperatureRepository.GetTemperatureById(temperatureId, userId); if (entityFromDb == null) { if (temperature > MinimumTemperature) { _feverRepository.AddFever(Fever.Create(userId, temperature)); } var temp = temperature > MinimumTemperature ? Temperature.Create(userId, temperature, true) : Temperature.Create(userId, temperature); _temperatureRepository.AddTemperatureForUser(temp); var dtoToReturn = _mapper.Map <TemperatureDto>(temp); return(CreatedAtRoute("GetTemperatureById", new { userId = userId, temperatureId = temp.Id }, dtoToReturn)); } else { if (temperature > MinimumTemperature) { entityFromDb.ModifyTemperature(temperature, true); _feverRepository.AddFever(Fever.Create(userId, temperature)); } entityFromDb.ModifyTemperature(temperature, false); _temperatureRepository.Save(); } return(NoContent()); }
void Awake() { IsReloading = false; mFever = eventManager.fever; mBulletCur = 30; mBulletMax = 30; mDamage = 35; mReloadTime = 0.0f; mReloadDelay = 1.0f; mFireDelay = 0.15f; mShootTimeLast = 0.0f; mShootTimeCurr = 0.0f; mSceneTimer = 1.0f; // 게임이 pause 되었을 때 removeListener 가 정상적으로 작동할 수 있도록 하기 위해 // 여기에서 OnClick 을 할당 reloadButton.onClick.AddListener(OnClickReload); }
public IActionResult InsertTemperature(Guid userId, [FromQuery] double temperature) { bool hasFever = false; var user = _usersRepository.GetUserById(userId); if (user == null) { return(NotFound("User provided was not found")); } string errorMessage = ""; if (!ValidateTemperature(temperature, ref errorMessage)) { return(BadRequest(errorMessage)); } Temperature temp = null; if (temperature > MinimumTemperature) { hasFever = true; temp = Temperature.Create(userId, temperature, hasFever); var dtoToReturn = _mapper.Map <TemperatureDto>(temp); _temperatureRepository.AddTemperatureForUser(temp); _feverRepository.AddFever(Fever.Create(userId, temperature)); _temperatureRepository.Save(); return(CreatedAtRoute("GetTemperatureById", new { userId = userId, temperatureId = temp.Id }, dtoToReturn)); } else { hasFever = false; temp = Temperature.Create(userId, temperature, hasFever); var dtoToReturn = _mapper.Map <TemperatureDto>(temp); _temperatureRepository.AddTemperatureForUser(temp); _temperatureRepository.Save(); return(CreatedAtRoute("GetTemperatureById", new { userId = userId, temperatureId = temp.Id }, dtoToReturn)); } }
public ActionResult FeverCheck() { Fever check = new Fever(); return(View(check)); }
public ActionResult Index(Temp temp) { ViewBag.FeverMessage = Fever.Check(temp); return(View(temp)); }
private void OnTriggerEnter(Collider other) { Fever.AddGem(); Destroy(gameObject); }
public void AddFever(Fever fever) { _healthContext.Fevers.Add(fever); }
public void DeleteFever(Fever fever) { _healthContext.Fevers.Remove(fever); }
public ActionResult FeverCheck() { Fever feve = new Fever(); return(View(feve)); }