public void CleanUp() { if (filterable != null) { filterable.OnFilterChanged -= new Action <Tag[]>(OnFilterChanged); } if (fetchList == null) { return; } fetchList.Cancel("Parent destroyed"); }
public void CleanUp() { if ((UnityEngine.Object)filterable != (UnityEngine.Object)null) { TreeFilterable treeFilterable = filterable; treeFilterable.OnFilterChanged = (Action <Tag[]>)Delegate.Remove(treeFilterable.OnFilterChanged, new Action <Tag[]>(OnFilterChanged)); } if (fetchList != null) { fetchList.Cancel("Parent destroyed"); } }
public void AbortDelivery(string reason) { if (this.fetchList != null) { FetchList2 fetchList = this.fetchList; this.fetchList = null; fetchList.Cancel(reason); } }
//Cancel the current activity private void OnCancel() { if (chore == null && fetchList == null) { return; } if (fetchList != null) { fetchList.Cancel("Cancelled by user"); fetchList = null; DropStorage(); MaterialNeeds.Instance.UpdateNeed(ElementLoader.FindElementByHash(SimHashes.SuperInsulator).tag, 0 - MassToInsulate); } if (chore != null) { this.chore.Cancel("Cancelled by user"); this.chore = null; this.ShowProgressBar(false); this.workTimeRemaining = this.workTime; DropStorage(); } Prioritizable.RemoveRef(gameObject); isMarkedForWork = false; }
protected override void OnCleanUp() { if (IsReplacementTile && building.Def.isKAnimTile) { int cell = Grid.PosToCell(base.transform.GetPosition()); GameObject gameObject = Grid.Objects[cell, (int)building.Def.ReplacementLayer]; if ((UnityEngine.Object)gameObject == (UnityEngine.Object)base.gameObject && (UnityEngine.Object)gameObject.GetComponent <SimCellOccupier>() != (UnityEngine.Object)null) { World.Instance.blockTileRenderer.RemoveBlock(building.Def, IsReplacementTile, SimHashes.Void, cell); } } GameScenePartitioner.Instance.Free(ref solidPartitionerEntry); GameScenePartitioner.Instance.Free(ref digPartitionerEntry); GameScenePartitioner.Instance.Free(ref ladderParititonerEntry); SaveLoadRoot component = GetComponent <SaveLoadRoot>(); if ((UnityEngine.Object)component != (UnityEngine.Object)null) { SaveLoader.Instance.saveManager.Unregister(component); } if (fetchList != null) { fetchList.Cancel("Constructable destroyed"); } UnmarkArea(); int[] placementCells = building.PlacementCells; foreach (int cell2 in placementCells) { Diggable diggable = Diggable.GetDiggable(cell2); if ((UnityEngine.Object)diggable != (UnityEngine.Object)null) { diggable.gameObject.DeleteObject(); } } base.OnCleanUp(); }