public override void initButton(int i)
    {
        if (nodeList [i] == null)
        {
            nodeList [i] = NGUITools.AddChild(gameObject, festivalWishItemUIPrefab);
        }
        nodeList [i].name = StringKit.intToFixString(i + 1);
        FestivalWishItemUI button = nodeList [i].GetComponent <FestivalWishItemUI> ();

        button.initItemUI(festivalWishs [i], fatherwindow);
    }
    public override void updateItem(GameObject item, int index)
    {
        FestivalWishItemUI button = item.GetComponent <FestivalWishItemUI> ();

        button.initItemUI(festivalWishs [index], fatherwindow);
    }