public override void initButton(int i) { if (nodeList [i] == null) { nodeList [i] = NGUITools.AddChild(gameObject, festivalWishItemUIPrefab); } nodeList [i].name = StringKit.intToFixString(i + 1); FestivalWishItemUI button = nodeList [i].GetComponent <FestivalWishItemUI> (); button.initItemUI(festivalWishs [i], fatherwindow); }
public override void updateItem(GameObject item, int index) { FestivalWishItemUI button = item.GetComponent <FestivalWishItemUI> (); button.initItemUI(festivalWishs [index], fatherwindow); }