Esempio n. 1
0
 public ActionResult Edit([Bind(Include = "Id,Name,Surname,About,Image")] Fermer fermer, HttpPostedFileBase file)
 {
     if (ModelState.IsValid)
     {
         fermer.Image           = Comman.WorkWithFile.Upload("~/Uploads/", file);
         db.Entry(fermer).State = EntityState.Modified;
         db.SaveChanges();
         return(RedirectToAction("Index"));
     }
     return(View(fermer));
 }
Esempio n. 2
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        public ActionResult DeleteConfirmed(int id)
        {
            Fermer fermer = db.Fermers.Find(id);

            if (System.IO.File.Exists("~/Uploads/" + fermer.Image))
            {
                System.IO.File.Delete("~/Uploads/" + fermer.Image);
            }
            db.Fermers.Remove(fermer);
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
Esempio n. 3
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        // GET: Admin/Fermers/Edit/5
        public ActionResult Edit(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            Fermer fermer = db.Fermers.Find(id);

            if (fermer == null)
            {
                return(HttpNotFound());
            }
            return(View(fermer));
        }
Esempio n. 4
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    public void StartGame(Button startButton)
    {
        if(GameStarted) {
            RestartGame();
            return;
        }

        GameStarted = true;
        _timeFromstart = 0;
        Time.timeScale = 1; // unpause game

        if(startButton != null) {
            startButton.GetComponentInChildren<Text>().text = "Restart";
        }
        _lowerLeft = Camera.main.ScreenToWorldPoint(new Vector3(0, 0, 0));
        _upperRight = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, 0));
        _upperRight.y -= 1f; // for top buttons
        Backplate.size = _upperRight - _lowerLeft;
        Grass.localScale = _upperRight - _lowerLeft;

        var dogs = new Dog[DogCount];
        for(int i = 0; i < DogCount; i++) {
            dogs[i] = Instantiate(PrefabDog.gameObject).GetComponent<Dog>();
            dogs[i].Speed = DogsSpeed;
            dogs[i].transform.position = new Vector2(Random.Range(_lowerLeft.x + Bound, _upperRight.x - Bound), Random.Range(_lowerLeft.y + Bound, _upperRight.y - Bound));
        }

        var ponies = new Pony[PonyCount];
        for(int i = 0; i < PonyCount; i++) {
            ponies[i] = Instantiate(PrefabPony.gameObject).GetComponent<Pony>();
            ponies[i].Speed = PoniesSpeed;
            ponies[i].transform.position = new Vector2(Random.Range(_lowerLeft.x + Bound, _upperRight.x - Bound), Random.Range(_lowerLeft.y + Bound, _upperRight.y - Bound));
        }

        var iDogs = new List<ICreature>(dogs);
        var iPonies = new List<ICreature>(ponies);
        Fermer = new Fermer(iDogs, iPonies);
    }