private void Jump()
    {
        bool feetOnGround = myFeet.isTouchingGround();

        if (!(feetOnGround))
        {
            return;
        }

        else if (Input.GetButtonDown("Jump"))
        {
            Vector2 jumpVelocityToAdd = new Vector2(0f, jumpSpeed);
            myRigidbody.velocity += jumpVelocityToAdd;
            AudioSource.PlayClipAtPoint(JumpSound, Camera.main.transform.position, soundVolume);
        }
    }