public void ChooseFeatBasedOnStrategy() { var buildStrategy = new CharacterStrategy(); buildStrategy.FavoredFeats.AddEntry("power attack", 5000000); buildStrategy.FavoredFeats.AddEntry("cleave", 1); var character = new CharacterSheet(buildStrategy); character.Add(new FeatToken()); selector.ExecuteStep(character); Assert.Equal(powerattack, character.Feats.First()); }