private void fearManager() { currentFear += Time.deltaTime * scareInc; if (currentFear > 0.0f && currentFear - Time.deltaTime * scareDec > 0.0f) { currentFear -= Time.deltaTime * scareDec; } else { currentFear = 0.0f; } FearMeter.updateMeter(currentFear / MAXFEAR); FearState.updateFearState(scaredState.ToString()); }