//通过显示数据 画所有内容 void DrawRects() { if (displayNodeList.Count < 1) { GUI.Label(subWindowRect, new GUIContent("No Command Data", parentWindow.hintTexture), FduEditorGUI.getTitleStyle_LevelOne()); } //根据生成的显示数据 画每一个节点 foreach (displayNode dis in displayNodeList) { GUI.DrawTexture(new Rect(dis.position.x + dis.position.width * 0.5f * (1 - scale), dis.position.y + dis.position.height * 0.5f * (1 - scale), dis.position.width * scale, dis.position.height * scale), rectTexture[(int)dis.color]); if (scale >= 1.0f) //缩放完成后显示Label { if (dis.state == displayNodeState.normal) //可以正常显示的节点显示信息 { GUI.Label(dis.position, getShowMessage(dis.nodeData), labelStyle); } else { GUI.Label(dis.position, dis.hideIndex.ToString(), labelStyle);//显示不了的节点显示index 可以由用户通过index查找到对应信息 } } } //画左侧的颜色标识标签 GUI.DrawTexture(colorHintLabelPos, colorHintLabelTexture); GUI.Label(new Rect(colorHintLabelPos.x, colorHintLabelPos.y - 20, 100, 20), "Rasied Times"); float interval = colorHintLabelPos.height / (int)colorLevel.Others; float x = colorHintLabelPos.x + colorHintLabelPos.width + 5; float y = colorHintLabelPos.y + colorHintLabelPos.height - interval * 0.5f; GUI.Label(new Rect(x, y, 100, 20), "0~" + (int)colorStep[0]); //为每一个颜色添加标签 for (int i = 1; i < (int)colorLevel.Others; ++i) { x = colorHintLabelPos.x + colorHintLabelPos.width + 5; y = colorHintLabelPos.y + colorHintLabelPos.height - interval * 0.5f - i * interval; if (((int)colorStep[i - 1]) < ((int)colorStep[i])) { GUI.Label(new Rect(x, y, 100, 20), ((int)colorStep[i - 1]) + 1 + "~" + ((int)colorStep[i])); } else { GUI.Label(new Rect(x, y, 100, 20), "None"); } } var detailStyle = FduEditorGUI.getWordWarp(); //画下方的Detail部分 if (hideIndexCount > 0 && scale >= 1.0f) { GUI.Box(detailScrollPos, ""); scrollPos = GUI.BeginScrollView(detailScrollPos, scrollPos, new Rect(0, 0, detailScrollPos.width, detailHeight)); var content = new GUIContent(""); detailHeight = 0.0f; foreach (displayNode dis in displayNodeList) { if (dis.state != displayNodeState.normal) { content.text = dis.getHideInfoString(); GUI.Label(new Rect(10, detailHeight, detailScrollPos.width - 10, 15), content, detailStyle); //启动换行了 那么Rect的height形同虚设 detailHeight += detailStyle.CalcHeight(content, detailScrollPos.width - 10); } } if (noExecutorCommandList.Count > 0) { string noExecutorInfo = "No Executor Commands: " + noExecutorCommandList[0]; for (int i = 1; i < noExecutorCommandList.Count; ++i) { noExecutorInfo += ", " + noExecutorCommandList[i]; } content.text = noExecutorInfo; GUI.Label(new Rect(10, detailHeight, detailScrollPos.width - 10, 15), content, detailStyle); detailHeight += detailStyle.CalcHeight(content, detailScrollPos.width - 10); } GUI.EndScrollView(); } }
//绘制窗口 public override void DrawSubWindow() { var leftOffset = new GUIStyle(); leftOffset.margin.left = 10; if (!Application.isPlaying) { GUI.Label(subWindowRect, new GUIContent("You can get the information of cluster Commands at run time", parentWindow.hintTexture), FduEditorGUI.getTitleStyle_LevelOne()); return; } //==========================================搜索与总数部分Start=================================== EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(leftOffset, GUILayout.Width(subWindowRect.width)); EditorGUILayout.LabelField("Cached Command Count ", ClusterCommandStatisticClass.instance.getCommandCount().ToString(), leftOffset); EditorGUILayout.EndHorizontal(); //画两个Box 上面用于列表 下面用于详细内容 GUI.Box(CommandScroll, ""); GUI.Box(detailScroll, ""); EditorGUILayout.BeginHorizontal(leftOffset, GUILayout.Width(subWindowRect.width)); searchText_Command = (string)EditorGUILayout.TextField("Search", searchText_Command, GUILayout.Width(subWindowRect.width * 0.5f), GUILayout.Height(20)).Clone(); EditorGUILayout.Space(); if (GUILayout.Button("Clear", GUILayout.Height(21))) { Debug.Log("click clear"); searchText_Command = ""; searchingFlag = false; EditorGUI.FocusTextInControl(""); } if (GUILayout.Button("Search", GUILayout.Height(21))) { searchingFlag = true; EditorGUI.FocusTextInControl(""); } EditorGUILayout.EndHorizontal(); //==========================================搜索与总数部分End=================================== if (ClusterCommandStatisticClass.instance.getCommandCount() <= 0) { GUI.Label(CommandScroll, new GUIContent("No Cached Command", parentWindow.hintTexture), FduEditorGUI.getTitleStyle_LevelOne()); } //==========================================Command列表部分Start=================================== leftOffset.margin.left += 15; float len1, len2, len3, len4, len5; len1 = CommandScroll.width * 0.25f; len2 = CommandScroll.width * 0.07f; len3 = CommandScroll.width * 0.07f; len4 = CommandScroll.width * 0.43f; len5 = CommandScroll.width * 0.1f; var labelStyle = new GUIStyle(); labelStyle.fontStyle = FontStyle.Bold; EditorGUILayout.Space(); EditorGUILayout.BeginHorizontal(leftOffset, GUILayout.Width(subWindowRect.width)); EditorGUILayout.LabelField("Command Name", labelStyle, GUILayout.Width(len1)); EditorGUILayout.LabelField("Frame", labelStyle, GUILayout.Width(len2)); EditorGUILayout.LabelField("Parameter Count And Names", labelStyle, GUILayout.Width(len3 * 5)); EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); int listCount = 0; CommandScrollPos = EditorGUILayout.BeginScrollView(CommandScrollPos, leftOffset, GUILayout.Width(CommandScroll.width - 10), GUILayout.Height(CommandScroll.height - 10)); var enu = ClusterCommandStatisticClass.instance.getStatisticCommandData(); string CommandName; while (enu.MoveNext()) { CommandName = enu.Current.e.getCommandName(); if (!searchingFlag || checkSearchText(CommandName)) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(CommandName, GUILayout.Width(len1)); EditorGUILayout.LabelField(enu.Current.frameCount.ToString(), GUILayout.Width(len2)); EditorGUILayout.LabelField(enu.Current.e.getParameterCount().ToString(), GUILayout.Width(len3)); EditorGUILayout.LabelField(getCommandParameters(enu.Current.e), GUILayout.Width(len4)); if (GUILayout.Button("Check", GUILayout.Width(len5))) { detailData = new ClusterCommandShowData(enu.Current.e, enu.Current.frameCount); } EditorGUILayout.EndHorizontal(); listCount++; } } //为了强制显示scroll view 的进度条 BeginScrollView里面的alwaysShowVertical参数没用 for (int i = listCount; i < 22; ++i) { EditorGUILayout.LabelField(""); } EditorGUILayout.EndScrollView(); //==========================================Command列表部分End=================================== //==========================================Command detail 部分=================================== if (detailData == null) { GUI.Label(detailScroll, new GUIContent("No Selected Command", parentWindow.hintTexture), FduEditorGUI.getTitleStyle_LevelOne()); return; } leftOffset.margin.top = 25; detailScrollPos = EditorGUILayout.BeginScrollView(detailScrollPos, leftOffset, GUILayout.Width(detailScroll.width - 10), GUILayout.Height(detailScroll.height - 10)); EditorGUILayout.LabelField("CommandName: " + detailData.e.getCommandName() + " Raised Frame: " + detailData.frameCount + " Parameter Count: " + detailData.e.getParameterCount(), GUILayout.Width(detailScroll.width - 50.0f)); EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField("Parameter Name", GUILayout.Width(detailScroll.width * 0.3f)); EditorGUILayout.LabelField("Parameter Value", GUILayout.Width(detailScroll.width * 0.3f)); EditorGUILayout.EndHorizontal(); var paraMap = detailData.e.getMapEnumerator(); while (paraMap.MoveNext()) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(paraMap.Current.Key, GUILayout.Width(detailScroll.width * 0.3f)); EditorGUILayout.LabelField(paraMap.Current.Value.ToString(), GUILayout.Width(detailScroll.width * 0.3f)); EditorGUILayout.EndHorizontal(); } var collMap = detailData.e.getCollectionsMapEnumerator(); while (collMap.MoveNext()) { EditorGUILayout.BeginHorizontal(); EditorGUILayout.LabelField(collMap.Current.Key, GUILayout.Width(detailScroll.width * 0.3f)); string collectorInfo = getCollectionInfo(collMap.Current.Value); EditorGUILayout.LabelField(collectorInfo, FduEditorGUI.getWordWarp(), GUILayout.Width(detailScroll.width * 0.6f)); EditorGUILayout.EndHorizontal(); } //for (int i = 0; i < 10; ++i) //{ // EditorGUILayout.BeginHorizontal(); // EditorGUILayout.LabelField("Observer GameObject name", GUILayout.Width(detailScroll.width * 0.3f)); // EditorGUILayout.LabelField("FduTransformObserver", GUILayout.Width(detailScroll.width * 0.3f)); // EditorGUILayout.EndHorizontal(); //} EditorGUILayout.EndScrollView(); //==========================================Command detail 部分=================================== }