// compare the hierarchy and transform of two nodes
        private void CheckSceneHelper(FbxNode node1, FbxNode node2)
        {
            if (node1 == null && node2 == null)
            {
                return;
            }

            Assert.IsNotNull(node1);
            Assert.IsNotNull(node2);

            Assert.AreEqual(node1.GetChildCount(), node2.GetChildCount());

            // compare the transforms
            Assert.AreEqual(node1.LclTranslation.Get(), node2.LclTranslation.Get());
            Assert.AreEqual(node1.LclRotation.Get(), node2.LclRotation.Get());
            Assert.AreEqual(node1.LclScaling.Get(), node2.LclScaling.Get());

            Assert.AreEqual(node1.GetPreRotation(FbxNode.EPivotSet.eSourcePivot),
                            node2.GetPreRotation(FbxNode.EPivotSet.eSourcePivot));

            Assert.AreEqual(node1.GetPostRotation(FbxNode.EPivotSet.eSourcePivot),
                            node2.GetPostRotation(FbxNode.EPivotSet.eSourcePivot));

            Assert.AreEqual(node1.GetRotationPivot(FbxNode.EPivotSet.eSourcePivot),
                            node2.GetRotationPivot(FbxNode.EPivotSet.eSourcePivot));

            Assert.AreEqual(node1.GetScalingPivot(FbxNode.EPivotSet.eSourcePivot),
                            node2.GetScalingPivot(FbxNode.EPivotSet.eSourcePivot));

            Assert.AreEqual(node1.GetRotationOffset(FbxNode.EPivotSet.eSourcePivot),
                            node2.GetRotationOffset(FbxNode.EPivotSet.eSourcePivot));

            Assert.AreEqual(node1.GetScalingOffset(FbxNode.EPivotSet.eSourcePivot),
                            node2.GetScalingOffset(FbxNode.EPivotSet.eSourcePivot));

            Assert.AreEqual(node1.GetName(), node2.GetName());

            for (int i = 0; i < node1.GetChildCount(); i++)
            {
                // recurse through the hierarchy
                CheckSceneHelper(node1.GetChild(i), node2.GetChild(i));
            }
        }
Esempio n. 2
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            /// <summary>
            /// Process transformation data and setup Transform component
            /// </summary>
            private void ProcessTransform(FbxNode fbxNode, GameObject unityGo)
            {
                // Construct rotation matrices
                FbxVector4 fbxRotation  = new FbxVector4(fbxNode.LclRotation.Get());
                FbxAMatrix fbxRotationM = new FbxAMatrix();

                fbxRotationM.SetR(fbxRotation);

                FbxVector4 fbxPreRotation  = new FbxVector4(fbxNode.GetPreRotation(FbxNode.EPivotSet.eSourcePivot));
                FbxAMatrix fbxPreRotationM = new FbxAMatrix();

                fbxPreRotationM.SetR(fbxPreRotation);

                FbxVector4 fbxPostRotation  = new FbxVector4(fbxNode.GetPostRotation(FbxNode.EPivotSet.eSourcePivot));
                FbxAMatrix fbxPostRotationM = new FbxAMatrix();

                fbxPostRotationM.SetR(fbxPostRotation);

                // Construct translation matrix
                FbxAMatrix fbxTranslationM = new FbxAMatrix();
                FbxVector4 fbxTranslation  = new FbxVector4(fbxNode.LclTranslation.Get());

                fbxTranslationM.SetT(fbxTranslation);

                // Construct scaling matrix
                FbxAMatrix fbxScalingM = new FbxAMatrix();
                FbxVector4 fbxScaling  = new FbxVector4(fbxNode.LclScaling.Get());

                fbxScalingM.SetS(fbxScaling);

                // Construct offset and pivot matrices
                FbxAMatrix fbxRotationOffsetM = new FbxAMatrix();
                FbxVector4 fbxRotationOffset  = fbxNode.GetRotationOffset(FbxNode.EPivotSet.eSourcePivot);

                fbxRotationOffsetM.SetT(fbxRotationOffset);

                FbxAMatrix fbxRotationPivotM = new FbxAMatrix();
                FbxVector4 fbxRotationPivot  = fbxNode.GetRotationPivot(FbxNode.EPivotSet.eSourcePivot);

                fbxRotationPivotM.SetT(fbxRotationPivot);

                FbxAMatrix fbxScalingOffsetM = new FbxAMatrix();
                FbxVector4 fbxScalingOffset  = fbxNode.GetScalingOffset(FbxNode.EPivotSet.eSourcePivot);

                fbxScalingOffsetM.SetT(fbxScalingOffset);

                FbxAMatrix fbxScalingPivotM = new FbxAMatrix();
                FbxVector4 fbxScalingPivot  = fbxNode.GetScalingPivot(FbxNode.EPivotSet.eSourcePivot);

                fbxScalingPivotM.SetT(fbxScalingPivot);

                FbxAMatrix fbxTransform =
                    fbxTranslationM *
                    fbxRotationOffsetM *
                    fbxRotationPivotM *
                    fbxPreRotationM *
                    fbxRotationM *
                    fbxPostRotationM *
                    fbxRotationPivotM.Inverse() *
                    fbxScalingOffsetM *
                    fbxScalingPivotM *
                    fbxScalingM *
                    fbxScalingPivotM.Inverse();

                FbxVector4    lclTrs = fbxTransform.GetT();
                FbxQuaternion lclRot = fbxTransform.GetQ();
                FbxVector4    lclScl = fbxTransform.GetS();

                Debug.Log(string.Format("processing {3} Lcl : T({0}) R({1}) S({2})",
                                        lclTrs.ToString(),
                                        lclRot.ToString(),
                                        lclScl.ToString(),
                                        fbxNode.GetName()));

                unityGo.transform.localPosition = new Vector3((float)lclTrs[0], (float)lclTrs[1], (float)lclTrs[2]);
                unityGo.transform.localRotation = new Quaternion((float)lclRot[0], (float)lclRot[1], (float)lclRot[2], (float)lclRot[3]);
                unityGo.transform.localScale    = new Vector3((float)lclScl[0], (float)lclScl[1], (float)lclScl[2]);
            }