public FbxModelImporter(string path, Target target, Dictionary <string, CookingRules> cookingRulesMap) { this.target = target; this.path = path; this.cookingRulesMap = cookingRulesMap; manager = FbxManager.Create(); var scene = manager.LoadScene(path); Model = new Model3D(); Model.Nodes.Add(ImportNodes(scene.Root)); ImportAnimations(scene); new Model3DAttachmentParser().Parse(path, useBundle: false)?.ApplyScaleFactor(Model); manager.Destroy(); }