Esempio n. 1
0
        static void Test1()
        {
            string dir   = @"C:\Users\dell\AppData\Local\Colossal Order\Cities_Skylines\Addons\Import\ARDumps\";
            string file1 = "RoadMediumNode._ascii.fbx";

            var    doc   = FbxIO.ReadAscii(dir + file1);
            string fileA = "testA_" + file1;

            FbxIO.WriteAscii(doc, dir + fileA);

            doc = FbxIO.ReadAscii(dir + fileA);
            string fileB = "testB_" + file1;

            FbxIO.WriteBinary(doc, dir + fileB); // i can't open this

            doc = FbxIO.ReadBinary(dir + fileB);
            FbxIO.WriteAscii(doc, dir + "testC_" + file1); // i can open this
        }
Esempio n. 2
0
        static void Test4()
        {
            Test3();
            string dir   = @"C:\Users\dell\AppData\Local\Colossal Order\Cities_Skylines\Addons\Import\ARDumps\";
            string file1 = "RoadMediumNode._ascii.fbx";       // can open this
            string file2 = "TEST3_RoadMediumNode.binary.fbx"; // can open this
            string file3 = "TEST3_RoadMediumNode.ascii.fbx";
            string fileB = "TEST3B_RoadMediumNode.binary.fbx";

            Console.WriteLine("reading binary ...");
            var doc1 = FbxIO.ReadBinary(dir + file2);

            FbxIO.WriteAscii(doc1, dir + file3);
            var doc2 = FbxIO.ReadAscii(dir + file3);

            doc1.Diff(doc2);

            FbxIO.WriteBinary(doc2, dir + fileB);
        }