//Find the cluster that links to the skeleton bone node public static FbxCluster FindCluster(FbxNode boneNode, FbxSkin[] skins, out FbxSkin skin) { for (int i = 0; i < skins.Length; i++) { skin = skins[i]; int nClusterCount = skin.GetClusterCount(); for (int j = 0; j < nClusterCount; j++) { FbxCluster fbxCluster = skin.GetCluster(j); if (fbxCluster == null) { continue; } if (fbxCluster.GetLinkMode() == FbxCluster.ELinkMode.eAdditive && fbxCluster.GetAssociateModel() != null) { FbxImportLog.LogMessage(boneNode, "Warning! Associated model."); } if (fbxCluster.GetLink()?.GetUniqueID() == boneNode.GetUniqueID()) { return(fbxCluster); } } } skin = null; return(null); }