Esempio n. 1
0
        internal void apply(Shader shader, string targetName)
        {
            Fbo target = getBuffer(targetName);

            target.updateTexture(delegate()
            {
                Shader.Bind(shader);
                FullscreenQuad.render(null, target.Width, target.Height);
                Shader.Unbind();
            });
        }
Esempio n. 2
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 internal void setBuffer(Fbo fbo)
 {
     if (buffer == null)
     {
         buffer = fbo;
     }
     else
     {
         throw new Exception("Error, buffer already initialized!");
     }
 }
Esempio n. 3
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        internal Fbo getBuffer(string buffer)
        {
            if (fbos.ContainsKey(buffer))
            {
                return(fbos[buffer]);
            }

            Fbo fbo = new Fbo(512, 512, false);

            fbos.Add(buffer, fbo);
            return(fbo);
        }
Esempio n. 4
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        internal void createBuffers()
        {
            StringCounter sc = new StringCounter();

            foreach (BufferReference b in references)
            {
                sc.add(b.Name);
            }

            StringCounter usages = new StringCounter();

            foreach (BufferReference b in references)
            {
                Fbo buff = allocate(b.Name);
                b.setBuffer(buff);
                usages.add(b.Name);
                if (usages.countsOf(b.Name) == sc.countsOf(b.Name))
                {
                    release(buff);
                }
            }
        }
Esempio n. 5
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 private void release(Fbo buff)
 {
     creators[new Size {
                  Width = buff.Width, Height = buff.Height
              }].release(buff);
 }
Esempio n. 6
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 public void release(Fbo fbo)
 {
     pool.release(fbo);
 }
Esempio n. 7
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        public override void apply(Shader sh, RenderArgs ra)
        {
            Fbo buff = ra.getBuffer(buffer);

            buff.bindTexture(location);
        }
Esempio n. 8
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 public Task <int> SaveFboAsync(Fbo fbo)
 {
     return(_database.InsertAsync(fbo));
 }