/// <summary>
 /// Exit a parse tree produced by the <c>nonPlayerCharacterDef</c>
 /// labeled alternative in <see cref="FateChaosParser.item"/>.
 /// <para>The default implementation does nothing.</para>
 /// </summary>
 /// <param name="context">The parse tree.</param>
 public virtual void ExitNonPlayerCharacterDef([NotNull] FateChaosParser.NonPlayerCharacterDefContext context)
 {
 }
Esempio n. 2
0
 /// <summary>
 /// Visit a parse tree produced by the <c>nonPlayerCharacterDef</c>
 /// labeled alternative in <see cref="FateChaosParser.item"/>.
 /// <para>
 /// The default implementation returns the result of calling <see cref="AbstractParseTreeVisitor{Result}.VisitChildren(IRuleNode)"/>
 /// on <paramref name="context"/>.
 /// </para>
 /// </summary>
 /// <param name="context">The parse tree.</param>
 /// <return>The visitor result.</return>
 public virtual Result VisitNonPlayerCharacterDef([NotNull] FateChaosParser.NonPlayerCharacterDefContext context)
 {
     return(VisitChildren(context));
 }