private WeatherInfo GetNextWeather()
        {
            var duration = FastRandom.NextTimeSpan(_updateInterval);

            return(_current == null ? new WeatherInfo(GetRandomWeather(), GetRandomWeather(), duration) :
                   new WeatherInfo(_current.Next, GetRandomWeather(), duration));
        }
Esempio n. 2
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        public void Update(TimeSpan time)
        {
            while (_riftCounts < 10 && !(_zone is StrongHoldZone))
            {
                _nextRiftSpawns.AddLast(new TimeTracker(FastRandom.NextTimeSpan(_spawnTime)));
                Interlocked.Increment(ref _riftCounts);
            }

            //If exit rift dies on stronghold, respawn it
            if (_riftCounts < 1 && _zone is StrongHoldZone)
            {
                _nextRiftSpawns.AddLast(new TimeTracker(FastRandom.NextTimeSpan(_spawnTime)));
                Interlocked.Increment(ref _riftCounts);
            }

            _nextRiftSpawns.RemoveAll(t =>
            {
                t.Update(time);
                if (!t.Expired)
                {
                    return(false);
                }

                SpawnRift();
                return(true);
            });
        }
Esempio n. 3
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            private bool SelectPrimaryTarget(TimeSpan time)
            {
                var locks = _turret.GetLocks().Where(l => l.State == LockState.Locked).ToArray();

                if (locks.Length <= 0)
                {
                    return(false);
                }

                _primarySelectTimer.Update(time);

                if (_primarySelectTimer.Passed)
                {
                    _primarySelectTimer.Interval = FastRandom.NextTimeSpan(_minCycleTime);

                    var validLocks = new List <UnitLock>();

                    foreach (var l in locks)
                    {
                        var unitLock = (UnitLock)l;

                        if (unitLock.Primary)
                        {
                            continue;
                        }

                        var visibility = _turret.GetVisibility(unitLock.Target);
                        if (visibility == null)
                        {
                            continue;
                        }

                        var r = visibility.GetLineOfSight(false);
                        if (r != null)
                        {
                            if (r.hit && (r.blockingFlags & BlockingFlags.Plant) == 0)
                            {
                                continue;
                            }
                        }

                        validLocks.Add(unitLock);
                    }

                    if (validLocks.Count > 0)
                    {
                        var newPrimary = validLocks.RandomElement();
                        _turret.SetPrimaryLock(newPrimary);
                        return(true);
                    }
                }

                return(locks.Any(l => l.Primary));
            }
Esempio n. 4
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        private DateTime SelectNextIntrusionStartTime()
        {
            var waitTime  = FastRandom.NextTimeSpan(_intrusionWaitTime);
            var startTime = DateTime.Now + waitTime;

            if (IntrusionPauseTime.IsBetween(startTime))
            {
                startTime += IntrusionPauseTime.Delta;
            }

            return(startTime);
        }
Esempio n. 5
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        public void Update(TimeSpan time)
        {
            while (_riftCounts < 20)
            {
                _nextRiftSpawns.AddLast(new TimeTracker(FastRandom.NextTimeSpan(_spawnTime)));
                Interlocked.Increment(ref _riftCounts);
            }

            _nextRiftSpawns.RemoveAll(t =>
            {
                t.Update(time);
                if (!t.Expired)
                {
                    return(false);
                }

                SpawnRift();
                return(true);
            });
        }