public static int get_m_heroHpMax(IntPtr l) { int result; try { FastCombatActorInfo fastCombatActorInfo = (FastCombatActorInfo)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, fastCombatActorInfo.m_heroHpMax); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { FastCombatActorInfo o = new FastCombatActorInfo(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_battleActor(IntPtr l) { int result; try { FastCombatActorInfo fastCombatActorInfo = (FastCombatActorInfo)LuaObject.checkSelf(l); BattleActor battleActor; LuaObject.checkType <BattleActor>(l, 2, out battleActor); fastCombatActorInfo.m_battleActor = battleActor; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_isReceiveCriticalAttack(IntPtr l) { int result; try { FastCombatActorInfo fastCombatActorInfo = (FastCombatActorInfo)LuaObject.checkSelf(l); bool isReceiveCriticalAttack; LuaObject.checkType(l, 2, out isReceiveCriticalAttack); fastCombatActorInfo.m_isReceiveCriticalAttack = isReceiveCriticalAttack; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_soldierDamage(IntPtr l) { int result; try { FastCombatActorInfo fastCombatActorInfo = (FastCombatActorInfo)LuaObject.checkSelf(l); int soldierDamage; LuaObject.checkType(l, 2, out soldierDamage); fastCombatActorInfo.m_soldierDamage = soldierDamage; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_afterHeroHp(IntPtr l) { int result; try { FastCombatActorInfo fastCombatActorInfo = (FastCombatActorInfo)LuaObject.checkSelf(l); int afterHeroHp; LuaObject.checkType(l, 2, out afterHeroHp); fastCombatActorInfo.m_afterHeroHp = afterHeroHp; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }