Esempio n. 1
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        /// <summary>
        /// Moves the pencil tip to point to a specific spot, drawing between the last and new positions.
        /// If the operation has not been started by calling <see cref="BasicContinuousPaintOperation.StartOpertaion"/>, an exception is thrown
        /// </summary>
        /// <param name="x">The position to move the pencil tip to</param>
        /// <param name="y">The position to move the pencil tip to</param>
        /// <exception cref="InvalidOperationException">StartOperation() was not called prior to this method</exception>
        public void DrawTo(int x, int y)
        {
            if (!operationStarted)
            {
                throw new InvalidOperationException("The StartOperation() method must be caled prior to this method");
            }

            Point newPencilTip = new Point(x, y);

            // Temporarely switch to the fast bitmap for faster plotting
            bool oldUseFastBitmap = useFastBitmap;

            if (!useFastBitmap)
            {
                fastBitmap    = targetBitmap.FastLock();
                useFastBitmap = true;
            }

            // Detect the algorithm to use based on the pencil's size
            InvokePlotsOnLine(PlotLinePoint, pencilTip, newPencilTip, Size, pencilTipPressed);

            // Switch back the fast bitmap in case it was previously disabled
            if (useFastBitmap && !oldUseFastBitmap)
            {
                fastBitmap.Dispose();
                useFastBitmap = false;
            }

            pencilTipPressed = true;

            pencilTip = newPencilTip;
        }
Esempio n. 2
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        public Bitmap ToGrayscale(Bitmap originalBmp, bool parallel)
        {
            FastBitmap fastOriginal = new FastBitmap(originalBmp);
            int        h = originalBmp.Height, w = originalBmp.Width;

            if (parallel)
            {
                Parallel.For(0, h, (y) =>
                {
                    Parallel.For(0, w, (x) =>
                    {
                        Color c  = fastOriginal.GetColor(x, y);
                        int gray = (byte)(c.R * 0.11 + c.G * 0.59 + c.R * 0.3);

                        fastOriginal.SetColor(x, y, Color.FromArgb(gray, gray, gray));
                    });
                });
            }
            else
            {
                for (int y = 0; y < originalBmp.Height; y++)
                {
                    for (int x = 0; x < originalBmp.Width; x++)
                    {
                        Color c    = fastOriginal.GetColor(x, y);
                        int   gray = (byte)(c.R * 0.11 + c.G * 0.59 + c.R * 0.3);

                        fastOriginal.SetColor(x, y, Color.FromArgb(gray, gray, gray));
                    }
                }
            }
            fastOriginal.Dispose();
            return(originalBmp);
        }
        // метод, возвращающий изображение фрактала с учетом алгоритма и цветовой схемы (NormalizedIterationCountAlgorithm)
        private Bitmap NormalizedIterationCountAlgorithm(int[,] fractalMatrix)
        {
            var       bmp = new Bitmap(generationSettings.Resolution.Width / generationSettings.QualityFactor, generationSettings.Resolution.Height / generationSettings.QualityFactor);
            var       fb  = new FastBitmap(bmp);
            PixelData pData;

            for (var i = 0; i < generationSettings.Resolution.Width / generationSettings.QualityFactor; i++)
            {
                for (var j = 0; j < generationSettings.Resolution.Height / generationSettings.QualityFactor; j++)
                {
                    if (fractalMatrix[i, j] > generationSettings.IterationCount)
                    {
                        pData.R = colorSettings.NotFractalPointsColor.R;
                        pData.G = colorSettings.NotFractalPointsColor.G;
                        pData.B = colorSettings.NotFractalPointsColor.B;
                    }
                    else
                    {
                        double t = fractalMatrix[i, j] / (double)generationSettings.IterationCount;

                        pData.R = (byte)(9 * (1 - t) * t * t * t * colorSettings.R);
                        pData.G = (byte)(15 * (1 - t) * (1 - t) * t * t * colorSettings.G);
                        pData.B = (byte)(8.5 * (1 - t) * (1 - t) * (1 - t) * t * colorSettings.B);
                    }

                    fb.SetPixelData(i, j, pData);
                }
            }
            fb.Dispose();

            return(bmp);
        }
Esempio n. 4
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        // Updates Tilemap image (forced redraw)
        private void UpdateTilemap()
        {
            if (tilemap == null || tileset == null)
            {
                return;
            }
            ignore = true;

            // set size info
            tTilemapWidth.Value  = tilemap.Width;
            tTilemapHeight.Value = tilemap.Height;

            // draw tilemap
            if (tilemapImage == null)
            {
                tilemapImage = new FastBitmap(tilemap.Width * 8, tilemap.Height * 8);
            }
            if (tilemapImage.Width != tilemap.Width * 8 ||
                tilemapImage.Height != tilemap.Height * 8)
            {
                tilemapImage.Dispose();
                tilemapImage = new FastBitmap(tilemap.Width * 8, tilemap.Height * 8);
            }

            tilemap.Draw(tilemapImage, tileset);

            // finished
            pTilemap.Size  = new Size(tilemapImage.Width * zoom, tilemapImage.Height * zoom);
            pTilemap.Image = tilemapImage;
            ignore         = false;
        }
        // метод, возвращающий изображение фрактала с учетом алгоритма и цветовой схемы (EscapeTimeAlgorithm)
        private Bitmap EscapeTimeAlgorithm(int[,] fractalMatrix)
        {
            var       bmp = new Bitmap(generationSettings.Resolution.Width / generationSettings.QualityFactor, generationSettings.Resolution.Height / generationSettings.QualityFactor);
            var       fb  = new FastBitmap(bmp);
            PixelData pData;

            for (var i = 0; i < generationSettings.Resolution.Width / generationSettings.QualityFactor; i++)
            {
                for (var j = 0; j < generationSettings.Resolution.Height / generationSettings.QualityFactor; j++)
                {
                    if (fractalMatrix[i, j] > generationSettings.IterationCount)
                    {
                        pData.R = colorSettings.NotFractalPointsColor.R;
                        pData.G = colorSettings.NotFractalPointsColor.G;
                        pData.B = colorSettings.NotFractalPointsColor.B;
                    }
                    else
                    {
                        pData.B = (byte)((fractalMatrix[i, j] * 20) % colorSettings.B);
                        pData.G = (byte)((fractalMatrix[i, j] * 15) % colorSettings.G);
                        pData.R = (byte)((fractalMatrix[i, j] * 10) % colorSettings.R);
                    }

                    fb.SetPixelData(i, j, pData);
                }
            }
            fb.Dispose();

            return(bmp);
        }
 /// <summary>
 /// The FastBitmap created to wrap the capture during the capture is disposed of here
 /// </summary>
 public void ReleaseCapture()
 {
     if (_fastBitmap != null)
     {
         _fastBitmap.Dispose();
         _fastBitmap = null;
     }
 }
Esempio n. 7
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 public void Unlock()
 {
     if (fastImage != null)
     {
         fastImage.UnlockBitmap();
         fastImage.Dispose();
         fastImage = null;
     }
 }
Esempio n. 8
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        /// <summary> Disposes the atlas bitmap that contains animation frames, and clears
        /// the list of defined animations. </summary>
        public void Dispose()
        {
            animations.Clear();

            if (bmp == null)
            {
                return;
            }
            fastBmp.Dispose();
            bmp.Dispose();
            bmp = null;
        }
        private unsafe bool FindEyes(out EyeData leftEye, out EyeData rightEye)
        {
            const byte DifferenceThreshold = 25;

            int[,] changeCount = new int[workerImageArray[0].Width, workerImageArray[0].Height];

            for (int i = 0; i < workerImageArray.Length - 1; ++i)
            {
                FastBitmap differenceImage = workerImageArray[i].GetDifferenceImage(workerImageArray[i + 1], DifferenceThreshold);
                FastBitmap erosionImage    = differenceImage.ApplyCrossErosionMask();

                ColorARGB *currentPosition = erosionImage.StartingPosition;
                for (int y = 0; y < erosionImage.Height; ++y)
                {
                    for (int x = 0; x < erosionImage.Width; ++x)
                    {
                        if (currentPosition->B == 255)
                        {
                            ++changeCount[x, y];
                        }
                        ++currentPosition;
                    }
                }
                differenceImage.Dispose();
                erosionImage.Dispose();
            }

            FastBitmap finalDifferenceImage = new FastBitmap(workerImageArray[0].Width, workerImageArray[0].Height);

            ColorARGB *currentPositionResult = finalDifferenceImage.StartingPosition;

            for (int y = 0; y < finalDifferenceImage.Height; ++y)
            {
                for (int x = 0; x < finalDifferenceImage.Width; ++x)
                {
                    byte color = 0;

                    if (changeCount[x, y] > 0)
                    {
                        color = 255;
                    }

                    currentPositionResult->A = 255;
                    currentPositionResult->R = color;
                    currentPositionResult->G = color;
                    currentPositionResult->B = color;

                    ++currentPositionResult;
                }
            }

            return(FindEyesFromDifferenceImage(workerImageArray[workerImageArray.Length - 1], finalDifferenceImage, out leftEye, out rightEye));
        }
Esempio n. 10
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        /// <summary> Disposes the atlas bitmap that contains animation frames, and clears
        /// the list of defined animations. </summary>
        public void Clear()
        {
            animations.Clear();

            if (animBmp == null)
            {
                return;
            }
            animsBuffer.Dispose(); animsBuffer = null;
            animBmp.Dispose(); animBmp         = null;
            validated = false;
        }
Esempio n. 11
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        public void Process()
        {
            int photosPerPart = ImportFilenames.Length / PartAmount;
            int curIndex      = 0;

            RawImage[] parts = new RawImage[PartAmount];

            for (int i = 0; i < PartAmount; i++)
            {
                string[] filenames = new string[photosPerPart];

                for (int j = 0; j < photosPerPart; j++)
                {
                    filenames[j] = ImportFilenames[curIndex++];
                }

                parts[i] = ProcessPart(filenames);
                ParentForm.progressBar.Increment(1);
            }

            RawImage finalOutput = new RawImage(Width, Height);

            for (int y = 0; y < Height; y++)
            {
                for (int x = 0; x < Width; x++)
                {
                    RawColor outputColor = new RawColor();

                    for (int i = 0; i < parts.Length; i++)
                    {
                        outputColor += parts[i].RawColors[x, y];
                    }

                    finalOutput.RawColors[x, y] = outputColor;
                }
            }

            FastBitmap finalImage = new FastBitmap(Width, Height);

            for (int y = 0; y < Height; y++)
            {
                Application.DoEvents();

                for (int x = 0; x < Width; x++)
                {
                    finalImage.SetPixel(x, y, (FastColor)finalOutput.RawColors[x, y]);
                }
            }

            finalImage.Save(ExportFilename);
            finalImage.Dispose();
        }
 private void DisposeInner()
 {
     foreach (FastBitmap sample in _samples)
     {
         if (!sample.Locked)
         {
             sample.Dispose();
         }
     }
     if (!_territoryData.Locked)
     {
         _territoryData.Dispose();
     }
 }
Esempio n. 13
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        public void ReleaseCapture()
        {
            if (_fastBitmap != null)
            {
                _fastBitmap.Dispose();
                _fastBitmap = null;
            }

            if (_capturedImage != null)
            {
                _capturedImage.Dispose();
                _capturedImage = null;
            }
        }
        // updates Tileset size and image
        void UpdateTileset(bool clearSelection)
        {
            if (tileset == null)
            {
                return;
            }

            ignore = true;
            if (rModeTilemap.Checked)
            {
                // get Tileset size
                int width = cTilesetWidth.Value;
                if (width <= 0)
                {
                    width = 1;
                }

                int height = (tileset.Length / width) + (tileset.Length % width > 0 ? 1 : 0);

                // update height text
                tTilesetHeight.Value = height;

                // update Tileset image
                tilesetImage?.Dispose();
                tilesetImage = tileset.ToImage(width);

                pTileset.Size  = new Size(tilesetImage.Width * zoom, tilesetImage.Height * zoom);
                pTileset.Image = tilesetImage;

                if (clearSelection)
                {
                    tilesetSelection = new Rectangle(0, 0, 1, 1);
                }

                lTilesetSelection.Text = rModeTilemap.Checked ?
                                         $"({tilesetSelection.X}, {tilesetSelection.Y}) to ({tilesetSelection.X + tilesetSelection.Width - 1}, {tilesetSelection.Y + tilesetSelection.Height - 1})" :
                                         $"{paletteSelection}";
            }
            else
            {
                pTileset.Size  = new Size(palettesetImage.Width * zoom, palettesetImage.Height * zoom);
                pTileset.Image = palettesetImage;
            }
            ignore = false;
        }
Esempio n. 15
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        public Bitmap convertToGray(Bitmap originalBmp)
        {
            FastBitmap fastOriginal = new FastBitmap(originalBmp);
            int        h = originalBmp.Height, w = originalBmp.Width;

            for (int y = 0; y < originalBmp.Height; y++)
            {
                for (int x = 0; x < originalBmp.Width; x++)
                {
                    Color c    = fastOriginal.GetColor(x, y);
                    int   gray = (byte)(c.R * 0.11 + c.G * 0.59 + c.R * 0.3);

                    fastOriginal.SetColor(x, y, Color.FromArgb(gray, gray, gray));
                }
            }
            fastOriginal.Dispose();
            return(originalBmp);
        }
Esempio n. 16
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        // protected

        protected override void OnSizeChanged(EventArgs e)
        {
            if (surface != null)
            {
                surface.Dispose();
            }

            if (Width > 0 && Height > 0)
            {
                surface             = new FastBitmap(Width, Height, ColorBgra.White);
                graphics.Graphics   = surface.Graphics;
                baseControl.surface = surface;
            }
            else
            {
                surface = null;
            }
        }
Esempio n. 17
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        private void GetTrackingPoints(FastBitmap img, EyeData leftEye, EyeData rightEye)
        {
            const int   YDownShift  = 30;
            const int   XExpand     = 5;
            const float eyebrowMult = 0.6f;

            int        eyebrowWidth = (int)Math.Abs((leftEye.loc.X - rightEye.loc.X) * eyebrowMult);
            Rectangle  searchArea   = new Rectangle();
            FastBitmap smoothed     = img.GaussianSmooth(5);
            FastBitmap sobel        = smoothed.SobelGradient();

            smoothed.Dispose();

            searchArea.Y      = Math.Max(leftEye.loc.Y, rightEye.loc.Y) + YDownShift;
            searchArea.X      = leftEye.loc.X - XExpand;
            searchArea.Width  = rightEye.loc.X - leftEye.loc.X + (2 * XExpand);
            searchArea.Height = (int)((rightEye.loc.X - leftEye.loc.X) * 0.6f);

            float[,] trackingPointScores = new float[searchArea.Width, searchArea.Height];

            for (int x = searchArea.Left; x < searchArea.Right; ++x)
            {
                for (int y = searchArea.Top; y < searchArea.Bottom; ++y)
                {
                    float score = 0;

                    for (int i = 0; i < TrackingPointWidth; ++i)
                    {
                        for (int j = 0; j < TrackingPointWidth; ++j)
                        {
                            score += sobel.GetIntensity(x + i, y + j);
                        }
                    }
                    trackingPointScores[x - searchArea.Left, y - searchArea.Top] = score;
                }
            }

            mouseTrackingPoint    = GetBestTrackingPointWithinColumn(trackingPointScores, searchArea, (leftEye.loc.X + rightEye.loc.X) / 2);
            leftEyeTrackingPoint  = GetBestTrackingForEye(sobel, leftEye, eyebrowWidth);
            rightEyeTrackingPoint = GetBestTrackingForEye(sobel, rightEye, eyebrowWidth);

            sobel.Dispose();
        }
Esempio n. 18
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        public static Bitmap Photo2Bitmap(Photo photo)
        {
            Bitmap     bmp  = new Bitmap(photo.Width, photo.Height);
            FastBitmap fbmp = new FastBitmap(bmp);

            fbmp.Lock();
            for (int x = 0; x < bmp.Width; x++)
            {
                for (int y = 0; y < bmp.Height; y++)
                {
                    fbmp.SetPixel(x, y, Color.FromArgb((byte)((photo[x, y].A) * 255),
                                                       (byte)((photo[x, y].R) * 255),
                                                       (byte)((photo[x, y].G) * 255),
                                                       (byte)((photo[x, y].B) * 255)));
                }
            }
            fbmp.Dispose();
            return(bmp);
        }
Esempio n. 19
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        WorldTileEntity[,] LoadWorldTiles(string worldId)
        {
            ConcurrentDictionary <int, string> provinceColourIds = new ConcurrentDictionary <int, string>();
            ConcurrentDictionary <int, string> biomeColourIds    = new ConcurrentDictionary <int, string>();

            IBiomeRepository    biomeRepository    = new BiomeRepository(Path.Combine(worldsDirectory, worldId, "biomes.xml"));
            IProvinceRepository provinceRepository = new ProvinceRepository(Path.Combine(worldsDirectory, worldId, "provinces.xml"));

            Parallel.ForEach(biomeRepository.GetAll(), b => biomeColourIds.AddOrUpdate(ColorTranslator.FromHtml(b.ColourHexadecimal).ToArgb(), b.Id));
            Parallel.ForEach(provinceRepository.GetAll(), r => provinceColourIds.AddOrUpdate(ColorTranslator.FromHtml(r.ColourHexadecimal).ToArgb(), r.Id));

            FastBitmap biomeBitmap    = new FastBitmap(Path.Combine(worldsDirectory, worldId, "biomes_map.png"));
            FastBitmap provinceBitmap = new FastBitmap(Path.Combine(worldsDirectory, worldId, "map.png"));

            Point worldSize = new Point(Math.Max(biomeBitmap.Width, provinceBitmap.Width),
                                        Math.Max(biomeBitmap.Height, provinceBitmap.Height));

            WorldTileEntity[,] tiles = new WorldTileEntity[provinceBitmap.Width, provinceBitmap.Height];

            Parallel.For(0, worldSize.Y, y => Parallel.For(0, worldSize.X, x => tiles[x, y] = new WorldTileEntity()));

            biomeBitmap.LockBits();
            provinceBitmap.LockBits();

            Parallel.For(0, biomeBitmap.Height, y => Parallel.For(0, biomeBitmap.Width, x =>
            {
                int argb            = biomeBitmap.GetPixel(x, y).ToArgb();
                tiles[x, y].BiomeId = biomeColourIds[argb];
            }));

            Parallel.For(0, provinceBitmap.Height, y => Parallel.For(0, provinceBitmap.Width, x =>
            {
                int argb = provinceBitmap.GetPixel(x, y).ToArgb();
                tiles[x, y].ProvinceId = provinceColourIds[argb];
            }));

            biomeBitmap.Dispose();
            provinceBitmap.Dispose();

            return(tiles);
        }
Esempio n. 20
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    public void Blur(Int32 horz, Int32 vert)
    {
        Single weightsum;

        Single[]   weights;
        FastBitmap t = (FastBitmap)_bitmap.Clone();

        _bitmap.Lock();
        t.Lock();
        weights = new Single[horz * 2 + 1];
        for (Int32 i = 0; i < horz * 2 + 1; i++)
        {
            Single y = Gauss(-horz + i, 0, horz);
            weights[i] = y;
        }
        for (Int32 row = 0; row < _bitmap.Height; row++)
        {
            for (Int32 col = 0; col < _bitmap.Width; col++)
            {
                Double r = 0;
                Double g = 0;
                Double b = 0;
                weightsum = 0;
                for (Int32 i = 0; i < horz * 2 + 1; i++)
                {
                    Int32 x = col - horz + i;
                    if (x < 0)
                    {
                        i += -x;
                        x  = 0;
                    }
                    if (x > _bitmap.Width - 1)
                    {
                        break;
                    }
                    Color c = _bitmap.GetPixel(x, row);
                    r         += c.R * weights[i];
                    g         += c.G * weights[i];
                    b         += c.B * weights[i];
                    weightsum += weights[i];
                }
                r /= weightsum;
                g /= weightsum;
                b /= weightsum;
                Byte br = (Byte)Math.Round(r);
                Byte bg = (Byte)Math.Round(g);
                Byte bb = (Byte)Math.Round(b);
                if (br > 255)
                {
                    br = 255;
                }
                if (bg > 255)
                {
                    bg = 255;
                }
                if (bb > 255)
                {
                    bb = 255;
                }
                t.SetPixel(col, row, Color.FromArgb(br, bg, bb));
            }
        }
        weights = new Single[vert * 2 + 1];
        for (Int32 i = 0; i < vert * 2 + 1; i++)
        {
            Single y = Gauss(-vert + i, 0, vert);
            weights[i] = y;
        }
        for (Int32 col = 0; col < _bitmap.Width; col++)
        {
            for (Int32 row = 0; row < _bitmap.Height; row++)
            {
                Double r = 0;
                Double g = 0;
                Double b = 0;
                weightsum = 0;
                for (Int32 i = 0; i < vert * 2 + 1; i++)
                {
                    Int32 y = row - vert + i;
                    if (y < 0)
                    {
                        i += -y;
                        y  = 0;
                    }
                    if (y > _bitmap.Height - 1)
                    {
                        break;
                    }
                    Color c = t.GetPixel(col, y);
                    r         += c.R * weights[i];
                    g         += c.G * weights[i];
                    b         += c.B * weights[i];
                    weightsum += weights[i];
                }
                r /= weightsum;
                g /= weightsum;
                b /= weightsum;
                Byte br = (Byte)Math.Round(r);
                Byte bg = (Byte)Math.Round(g);
                Byte bb = (Byte)Math.Round(b);
                if (br > 255)
                {
                    br = 255;
                }
                if (bg > 255)
                {
                    bg = 255;
                }
                if (bb > 255)
                {
                    bb = 255;
                }
                _bitmap.SetPixel(col, row, Color.FromArgb(br, bg, bb));
            }
        }
        t.Dispose();
        _bitmap.Unlock();
    }
Esempio n. 21
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        /// <summary>
        /// Creates a new image of the specified size from the source image
        /// </summary>
        /// <param name="src">Source image path</param>
        /// <param name="dest">Destination image path</param>
        /// <param name="imgCfg">The configuration of the image</param>
        /// <param name="forceUpdate">Update in every case</param>
        /// <param name="jpegQuality">The Quality for the JPEG File 0..100</param>
        public void CreateShadowedImage(string src, string dest, ImageBrowserConfig.ImageCfg imgCfg, bool forceUpdate, byte jpegQuality)
        {
            try
            {
                if (!forceUpdate && File.Exists(cfg.PictureRootDirectory + "/" + dest))
                {
                    return;
                }

                string path = Directory.GetParent(cfg.PictureRootDirectory + "/" + dest).FullName;

                if (!Directory.Exists(path))
                {
                    Directory.CreateDirectory(path);
                }

                // Values for building Shadow.
                Int32   shadowwidth = imgCfg.ShadowWidth;
                Int32   borderwidth = imgCfg.BorderWidth;
                Int32   margin      = shadowwidth / 2;
                Int32   shadowdir   = 0;
                Double  shadowtrans = imgCfg.ShadowTransparency;
                Color   bkcolor     = Color.FromArgb(imgCfg.BackgroundColor);
                Color   shadowcolor = Color.FromArgb(imgCfg.ShadowColor);
                Color   bordercolor = Color.FromArgb(imgCfg.BorderColor);
                Boolean softshadow  = imgCfg.SoftShadow;

                Image thumb = CreateImageInternal(src, imgCfg.MaxSize);
                if (thumb != null)
                {
                    FastBitmap tmp = new FastBitmap(thumb);

                    FastBitmap bmp = new FastBitmap(tmp.Width + borderwidth * 2, tmp.Height + borderwidth * 2,
                                                    PixelFormat.Format32bppArgb);

                    // add border if necessary
                    if (borderwidth > 0)
                    {
                        using (SolidBrush br = new SolidBrush(bordercolor))
                            using (Graphics g = Graphics.FromImage(bmp._bitmap))
                            {
                                g.FillRectangle(br, 0, 0, borderwidth * 2 + tmp.Width, borderwidth * 2 + tmp.Height);
                            }
                    }

                    tmp.CopyTo(bmp, borderwidth, borderwidth, 0, 0, tmp.Width, tmp.Height);
                    tmp.Dispose();

                    // create image

                    Int32        width  = bmp.Width + shadowwidth + margin * 2;
                    Int32        height = bmp.Height + shadowwidth + margin * 2;
                    LayeredImage image  = new LayeredImage(width, height);

                    Int32 shadowx = 0, shadowy = 0, imgx = 0, imgy = 0;

                    if (softshadow)
                    {
                        switch (shadowdir)
                        {
                        case 0:
                            shadowx = margin - shadowwidth / 2;
                            shadowy = margin - shadowwidth / 2;
                            imgx    = margin;
                            imgy    = margin;
                            break;

                        case 1:
                            shadowx = margin + shadowwidth - 3 * (shadowwidth / 2);
                            shadowy = margin - shadowwidth / 2;
                            imgx    = margin + shadowwidth;
                            imgy    = margin;
                            break;

                        case 2:
                            shadowx = margin + shadowwidth - 3 * (shadowwidth / 2);
                            shadowy = margin + shadowwidth - 3 * (shadowwidth / 2);
                            imgx    = margin + shadowwidth;
                            imgy    = margin + shadowwidth;
                            break;

                        case 3:
                            shadowx = margin - shadowwidth / 2;
                            shadowy = margin + shadowwidth - 3 * (shadowwidth / 2);
                            imgx    = margin;
                            imgy    = margin + shadowwidth;
                            break;
                        }
                    }
                    else
                    {
                        switch (shadowdir)
                        {
                        case 0:
                            shadowx = margin;
                            shadowy = margin;
                            imgx    = margin;
                            imgy    = margin;
                            break;

                        case 1:
                            shadowx = margin - shadowwidth;
                            shadowy = margin;
                            imgx    = margin + shadowwidth;
                            imgy    = margin;
                            break;

                        case 2:
                            shadowx = margin - shadowwidth;
                            shadowy = margin - shadowwidth;
                            imgx    = margin + shadowwidth;
                            imgy    = margin + shadowwidth;
                            break;

                        case 3:
                            shadowx = margin;
                            shadowy = margin - shadowwidth;
                            imgx    = margin;
                            imgy    = margin + shadowwidth;
                            break;
                        }
                    }

                    // background
                    Layer bg = image.Layers.Add();
                    bg.Clear(bkcolor);

                    // shadow -- layer must be larger because of blur
                    Layer      shadow = image.Layers.Add(width + shadowwidth, height + shadowwidth);
                    SolidBrush brush  = new SolidBrush(shadowcolor);
                    shadow.FillRectangle(shadowwidth, shadowwidth, bmp.Width, bmp.Height, brush);
                    if (softshadow)
                    {
                        shadow.Blur(shadowwidth, shadowwidth);
                    }
                    brush.Dispose();
                    shadow.OffsetX = shadowx;
                    shadow.OffsetY = shadowy;
                    shadow.Opacity = 1.0 - shadowtrans;

                    // image
                    Layer img = image.Layers.Add(bmp);
                    img.OffsetX = imgx;
                    img.OffsetY = imgy;

                    // result
                    FastBitmap result = image.Flatten();

                    EncoderParameters encParams = new EncoderParameters(1);
                    encParams.Param[0] = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, (long)jpegQuality);
                    result.Save(cfg.PictureRootDirectory + "/" + dest, GetEncoder(ImageFormat.Jpeg), encParams);
                    result.Dispose();
                }
            }
            catch (Exception) {}
        }
Esempio n. 22
0
    /// <summary>
    /// Creates a new image of the specified size from the source image
    /// </summary>
    /// <param name="src">Source image path</param>
    /// <param name="dest">Destination image path</param>
    /// <param name="imgCfg">The configuration of the image</param>
    /// <param name="forceUpdate">Update in every case</param>
    /// <param name="jpegQuality">The Quality for the JPEG File 0..100</param>
    public void CreateShadowedImage(string src, string dest, ImageBrowserConfig.ImageCfg imgCfg, bool forceUpdate, byte jpegQuality)
    {
      try
      {
        if (!forceUpdate && File.Exists(cfg.PictureRootDirectory + "/" + dest) ) 
          return;

        string path = Directory.GetParent(cfg.PictureRootDirectory + "/" + dest).FullName;

        if ( ! Directory.Exists(path)) 
          Directory.CreateDirectory(path);

        // Values for building Shadow.
        Int32 shadowwidth = imgCfg.ShadowWidth;
        Int32 borderwidth = imgCfg.BorderWidth;
        Int32 margin = shadowwidth / 2;
        Int32 shadowdir = 0;
        Double shadowtrans = imgCfg.ShadowTransparency;
        Color bkcolor = Color.FromArgb(imgCfg.BackgroundColor);
        Color shadowcolor = Color.FromArgb(imgCfg.ShadowColor);
        Color bordercolor = Color.FromArgb(imgCfg.BorderColor);
        Boolean softshadow = imgCfg.SoftShadow;

        Image thumb = CreateImageInternal(src, imgCfg.MaxSize);
        if(thumb != null)
        {
          FastBitmap tmp = new FastBitmap(thumb);

          FastBitmap bmp = new FastBitmap(tmp.Width + borderwidth * 2, tmp.Height + borderwidth * 2,
            PixelFormat.Format32bppArgb);

          // add border if necessary
          if (borderwidth > 0) 
          {
            using(SolidBrush br = new SolidBrush(bordercolor))
            using (Graphics g = Graphics.FromImage(bmp._bitmap))
            {
              g.FillRectangle(br, 0, 0, borderwidth * 2 + tmp.Width, borderwidth * 2 + tmp.Height);
            }
          }

          tmp.CopyTo(bmp, borderwidth, borderwidth, 0, 0, tmp.Width, tmp.Height);
          tmp.Dispose();

          // create image

          Int32 width = bmp.Width + shadowwidth + margin * 2;
          Int32 height = bmp.Height + shadowwidth + margin * 2;
          LayeredImage image = new LayeredImage(width, height);

          Int32 shadowx = 0, shadowy = 0, imgx = 0, imgy = 0;

          if (softshadow) 
          {
            switch (shadowdir) 
            {
              case 0:
                shadowx = margin - shadowwidth / 2;
                shadowy = margin - shadowwidth / 2;
                imgx = margin;
                imgy = margin;
                break;
              case 1:
                shadowx = margin + shadowwidth - 3 * (shadowwidth / 2);
                shadowy = margin - shadowwidth / 2;
                imgx = margin + shadowwidth;
                imgy = margin;
                break;
              case 2:
                shadowx = margin + shadowwidth - 3 * (shadowwidth / 2);
                shadowy = margin + shadowwidth - 3 * (shadowwidth / 2);
                imgx = margin + shadowwidth;
                imgy = margin + shadowwidth;
                break;
              case 3:
                shadowx = margin - shadowwidth / 2;
                shadowy = margin + shadowwidth - 3 * (shadowwidth / 2);
                imgx = margin;
                imgy = margin + shadowwidth;
                break;
            }
          } 
          else 
          {
            switch (shadowdir) 
            {
              case 0:
                shadowx = margin;
                shadowy = margin;
                imgx = margin;
                imgy = margin;
                break;
              case 1:
                shadowx = margin - shadowwidth;
                shadowy = margin;
                imgx = margin + shadowwidth;
                imgy = margin;
                break;
              case 2:
                shadowx = margin - shadowwidth;
                shadowy = margin - shadowwidth;
                imgx = margin + shadowwidth;
                imgy = margin + shadowwidth;
                break;
              case 3:
                shadowx = margin;
                shadowy = margin - shadowwidth;
                imgx = margin;
                imgy = margin + shadowwidth;
                break;
            }
          }

          // background
          Layer bg = image.Layers.Add();
          bg.Clear(bkcolor);

          // shadow -- layer must be larger because of blur
          Layer shadow = image.Layers.Add(width + shadowwidth, height + shadowwidth);
          SolidBrush brush = new SolidBrush(shadowcolor);
          shadow.FillRectangle(shadowwidth, shadowwidth, bmp.Width, bmp.Height, brush);
          if (softshadow)
            shadow.Blur(shadowwidth, shadowwidth);
          brush.Dispose();
          shadow.OffsetX = shadowx;
          shadow.OffsetY = shadowy;
          shadow.Opacity = 1.0 - shadowtrans;

          // image
          Layer img = image.Layers.Add(bmp);
          img.OffsetX = imgx;
          img.OffsetY = imgy;

          // result
          FastBitmap result = image.Flatten();

          EncoderParameters encParams = new EncoderParameters(1);
          encParams.Param[0] = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, (long) jpegQuality);
          result.Save(cfg.PictureRootDirectory + "/" + dest, GetEncoder(ImageFormat.Jpeg), encParams);
          result.Dispose();
        }
      }
      catch(Exception){}
    }
Esempio n. 23
0
        public static void DoMakeObjFile(string outputDir, string inputFile, string gradient, string emissive)
        {
            byte[] gradientColors = gradient.Split(new char[] { '[', ']', ',' }, StringSplitOptions.RemoveEmptyEntries).Select(cur => byte.Parse(cur.Trim())).ToArray();

            SColor[] gradientObj = new SColor[] {
                new SColor {
                    R = gradientColors[0], B = gradientColors[1], G = gradientColors[2]
                },
                new SColor {
                    R = gradientColors[3], B = gradientColors[4], G = gradientColors[5]
                },
                new SColor {
                    R = gradientColors[6], B = gradientColors[7], G = gradientColors[8]
                },
            };

            byte[] emissiveColors = emissive.Split(new char[] { '[', ']', ',' }, StringSplitOptions.RemoveEmptyEntries).Select(cur => byte.Parse(cur.Trim())).ToArray();

            SColor emissiveObj = new SColor {
                R = emissiveColors[0], B = emissiveColors[1], G = emissiveColors[2]
            };

            string inputOrg = inputFile;

            bool isJson    = inputFile.EndsWith(".json", StringComparison.OrdinalIgnoreCase);
            bool isMsgpack = inputFile.EndsWith(".msgpack", StringComparison.OrdinalIgnoreCase);

            if (!File.Exists(inputFile) || (!isMsgpack && !isJson))
            {
                throw new Exception("Input file must be .msgpack or .json");
            }

            if (!Directory.Exists(outputDir))
            {
                throw new Exception("Output directory does not exist!");
            }

            if (isMsgpack)
            {
                Parser.DoParse(outputDir, inputFile);
                inputFile = Path.Combine(outputDir, $"{Path.GetFileNameWithoutExtension(inputFile)}.json");
            }

            string materialName     = Path.GetFileNameWithoutExtension(Path.GetFileNameWithoutExtension(inputFile));
            string materialFile     = $"{materialName}.mtl";
            string materialFilePath = Path.Combine(outputDir, materialFile);

            JObject root = JObject.Parse(File.ReadAllText(inputFile));

            Dictionary <string, Dictionary <string, string> > materialLookup = new Dictionary <string, Dictionary <string, string> >();

            foreach (var curNode in root["nodes"].Value <JObject>())
            {
                if (!curNode.Value.Value <JObject>().ContainsKey("geometryinstances"))
                {
                    continue;
                }

                foreach (var curGeom in curNode.Value["geometryinstances"].Value <JObject>())
                {
                    string geometry = curGeom.Value["geometry"].Value <string>();
                    string surface  = curGeom.Value["surface"].Value <string>();
                    string material = curGeom.Value["material"].Value <string>();

                    if (!materialLookup.TryGetValue(geometry, out Dictionary <string, string> curGeomLookup))
                    {
                        curGeomLookup = new Dictionary <string, string>();
                        materialLookup.Add(geometry, curGeomLookup);
                    }

                    curGeomLookup[surface] = material;
                }
            }

            bool failMat = false;

            string outputFile = Path.Combine(outputDir, $"{Path.GetFileNameWithoutExtension(inputFile)}.obj");

            using (StreamWriter sw = new StreamWriter(outputFile))
            {
                sw.WriteLine($"mtllib {materialFile}");

                int vOffset  = 0;
                int vtOffset = 0;
                int vnOffset = 0;

                foreach (var curGeom in root["geometries"].Value <JObject>())
                {
                    // TODO: handle TANGENT and BINORMAL. Anymore?

                    //if (curGeom.Value["inputs"].Count() != 3)
                    //{
                    //    throw new Exception("Invalid source input count...");
                    //}

                    double[][] vertLocs = ReadShit <double>(curGeom.Value, "POSITION", out int vertOffset);
                    foreach (double[] curVert in vertLocs)
                    {
                        sw.WriteLine($"v {curVert[0]} {curVert[1]} {curVert[2]}");
                    }

                    double[][] texCoords = ReadShit <double>(curGeom.Value, "TEXCOORD0", out int texOffset);
                    foreach (double[] curTex in texCoords)
                    {
                        sw.WriteLine($"vt {curTex[0]} {1-curTex[1]}");
                    }

                    double[][] normals = ReadShit <double>(curGeom.Value, "NORMAL", out int normOffset);
                    foreach (double[] curNorm in normals)
                    {
                        sw.WriteLine($"vn {curNorm[0]} {curNorm[1]} {curNorm[2]}");
                    }

                    foreach (var curSurf in curGeom.Value["surfaces"].Value <JObject>())
                    {
                        sw.WriteLine($"g {curSurf.Key}");

                        try
                        {
                            sw.WriteLine($"usemtl {materialLookup[curGeom.Key][curSurf.Key]}");
                        }
                        catch
                        {
                            failMat = true;
                            sw.WriteLine($"usemtl failMat");
                            Console.WriteLine("material not found...");
                        }

                        var blarg         = curSurf.Value["triangles"].Select(cur => cur.Value <int>());
                        int numPrimitives = curSurf.Value["numPrimitives"].Value <int>();

                        if ((blarg.Count() % numPrimitives) != 0)
                        {
                            throw new Exception("Invalid stride");
                        }

                        int stride = blarg.Count() / numPrimitives;

                        if ((stride % 3) != 0)
                        {
                            throw new Exception("Invalid stride");
                        }

                        int pointLength = stride / 3;

                        int[][] triangles = FuckinReadIt(blarg, stride);

                        foreach (int[] curTri in triangles)
                        {
                            if (pointLength >= 1)
                            {
                                if ((curTri[pointLength * 0 + 0] >= vertLocs.Length) ||
                                    (curTri[pointLength * 1 + 0] >= vertLocs.Length) ||
                                    (curTri[pointLength * 2 + 0] >= vertLocs.Length))
                                {
                                    Console.WriteLine("vert index out of range");
                                    continue;
                                }
                            }

                            if (pointLength >= 2)
                            {
                                if ((curTri[pointLength * 0 + 1] >= texCoords.Length) ||
                                    (curTri[pointLength * 1 + 1] >= texCoords.Length) ||
                                    (curTri[pointLength * 2 + 1] >= texCoords.Length))
                                {
                                    Console.WriteLine("tex index out of range");
                                    continue;
                                }
                            }

                            if (pointLength >= 3)
                            {
                                if ((curTri[pointLength * 0 + 2] >= normals.Length) ||
                                    (curTri[pointLength * 1 + 2] >= normals.Length) ||
                                    (curTri[pointLength * 2 + 2] >= normals.Length))
                                {
                                    Console.WriteLine("norm index out of range");
                                    continue;
                                }
                            }

                            sw.Write("f");

                            for (int i = 0; i < 3; ++i)
                            {
                                sw.Write(" ");

                                if (pointLength >= 1)
                                {
                                    sw.Write($"{curTri[pointLength * i + 0] + 1 + vOffset}");
                                }

                                if (pointLength >= 2)
                                {
                                    sw.Write($"/{curTri[pointLength * i + 1] + 1 + vtOffset}");
                                }

                                if (pointLength >= 3)
                                {
                                    sw.Write($"/{curTri[pointLength * i + 2] + 1 + vnOffset}");
                                }
                            }

                            sw.WriteLine();
                        }
                    }

                    vOffset  += vertLocs.Length;
                    vtOffset += texCoords.Length;
                    vnOffset += normals.Length;
                }

                sw.Flush();
                sw.Close();
                sw.Dispose();
            }

            string rootDir = inputOrg;

            while (Path.GetFileName(rootDir) != "assets")
            {
                rootDir = Path.GetDirectoryName(rootDir);
            }

            using (StreamWriter sw = new StreamWriter(materialFilePath))
            {
                foreach (var curMat in root["materials"].Value <JObject>())
                {
                    sw.WriteLine($"newmtl {curMat.Key}");

                    var material = curMat.Value.Value <JObject>();

                    int usedTextures = 0;

                    if (material["parameters"].Value <JObject>().ContainsKey("diffuse") ||
                        material["parameters"].Value <JObject>().ContainsKey("gradient_mask"))
                    {
                        string     diffuse;
                        FastBitmap diffuseTexture;

                        if (material["parameters"].Value <JObject>().ContainsKey("diffuse"))
                        {
                            ++usedTextures;
                            diffuse = material["parameters"]["diffuse"].Value <string>().Replace('/', '\\');

                            try
                            {
                                diffuseTexture = DDS.LoadImage(Path.Combine(rootDir, diffuse)).FastLock();
                            }
                            catch
                            {
                                diffuseTexture = null;
                                Console.WriteLine("Error loading texture");
                            }
                        }
                        else
                        {
                            diffuse        = material["parameters"]["gradient_mask"].Value <string>().Replace('/', '\\');
                            diffuseTexture = null;
                        }

                        if (material["parameters"].Value <JObject>().ContainsKey("gradient_mask"))
                        {
                            ++usedTextures;
                            string gradient_mask = material["parameters"]["gradient_mask"].Value <string>().Replace('/', '\\');

                            FastBitmap gradient_maskTexture = null;
                            bool       fail = false;

                            try
                            {
                                gradient_maskTexture = DDS.LoadImage(Path.Combine(rootDir, gradient_mask)).FastLock();
                            }
                            catch
                            {
                                fail = true;
                                Console.WriteLine("Error loading texture");
                            }

                            if (!fail)
                            {
                                if (diffuseTexture == null)
                                {
                                    diffuseTexture = new Bitmap(gradient_maskTexture.Width, gradient_maskTexture.Height, PixelFormat.Format32bppArgb).FastLock();
                                }

                                ApplyGradientToDiffuse(diffuseTexture, gradient_maskTexture, gradientObj);

                                gradient_maskTexture.Unlock();
                                gradient_maskTexture.Bitmap.Dispose();
                                gradient_maskTexture.Dispose();
                            }
                        }

                        if (diffuseTexture == null)
                        {
                            diffuseTexture = new Bitmap(512, 512, PixelFormat.Format32bppArgb).FastLock();
                            SetFlatColor(diffuseTexture, new SColor {
                                R = 255, G = 0, B = 255
                            });
                        }

                        diffuseTexture.Unlock();

                        string saveFilePath = Path.Combine(outputDir, $"{Path.GetFileNameWithoutExtension(diffuse)}.png");
                        sw.WriteLine($"map_Kd {Path.GetFileName(saveFilePath)}");

                        try
                        {
                            diffuseTexture.Bitmap.Save(saveFilePath, ImageFormat.Png);
                        }
                        catch (Exception ex)
                        {
                            Console.WriteLine($"Failed to save image {saveFilePath}\r\n{ex.Message}");
                        }

                        diffuseTexture.Bitmap.Dispose();
                        diffuseTexture.Dispose();
                    }

                    if (material["parameters"].Value <JObject>().ContainsKey("normal"))
                    {
                        ++usedTextures;
                        string normal = material["parameters"]["normal"].Value <string>().Replace('/', '\\');

                        FastBitmap normalTexture = null;
                        bool       fail          = false;

                        try
                        {
                            normalTexture = DDS.LoadImage(Path.Combine(rootDir, normal)).FastLock();
                        }
                        catch
                        {
                            fail = true;
                            Console.WriteLine("Error loading texture");
                        }

                        if (!fail)
                        {
                            normalTexture.Unlock();

                            string saveFilePath = Path.Combine(outputDir, $"{Path.GetFileNameWithoutExtension(normal)}.png");
                            sw.WriteLine($"map_Bump {Path.GetFileName(saveFilePath)}");

                            try
                            {
                                normalTexture.Bitmap.Save(saveFilePath, ImageFormat.Png);
                            }
                            catch (Exception ex)
                            {
                                Console.WriteLine($"Failed to save image {saveFilePath}\r\n{ex.Message}");
                            }

                            normalTexture.Bitmap.Dispose();
                            normalTexture.Dispose();
                        }
                    }

                    if (material["parameters"].Value <JObject>().ContainsKey("specular_emissive"))
                    {
                        ++usedTextures;
                        string specular_emissive = material["parameters"]["specular_emissive"].Value <string>().Replace('/', '\\');

                        FastBitmap specular_emissiveTexture = null;

                        bool fail = false;
                        try
                        {
                            specular_emissiveTexture = DDS.LoadImage(Path.Combine(rootDir, specular_emissive)).FastLock();
                        }
                        catch
                        {
                            fail = true;
                            Console.WriteLine("Error loading texture");
                        }

                        if (!fail)
                        {
                            ApplyEmissiveColor(specular_emissiveTexture, emissiveObj);

                            specular_emissiveTexture.Unlock();

                            string saveFilePath = Path.Combine(outputDir, $"{Path.GetFileNameWithoutExtension(specular_emissive)}.png");
                            sw.WriteLine($"map_Ke {Path.GetFileName(saveFilePath)}");

                            try
                            {
                                specular_emissiveTexture.Bitmap.Save(saveFilePath, ImageFormat.Png);
                            }
                            catch (Exception ex)
                            {
                                Console.WriteLine($"Failed to save image {saveFilePath}\r\n{ex.Message}");
                            }

                            specular_emissiveTexture.Bitmap.Dispose();
                            specular_emissiveTexture.Dispose();
                        }
                    }

                    if (material["parameters"].Value <JObject>().Count != usedTextures)
                    {
                        Console.WriteLine($"Warning, unused texture(s) on {curMat.Key}...");
                    }
                }

                if (failMat)
                {
                    FastBitmap failTexture = new Bitmap(512, 512, PixelFormat.Format32bppArgb).FastLock();
                    SetFlatColor(failTexture, new SColor {
                        R = 255, G = 0, B = 255
                    });

                    sw.WriteLine($"newmtl failMat");

                    failTexture.Unlock();

                    string saveFilePath = Path.Combine(outputDir, $"failMat.png");
                    sw.WriteLine($"map_Kd {Path.GetFileName(saveFilePath)}");

                    try
                    {
                        failTexture.Bitmap.Save(saveFilePath, ImageFormat.Png);
                    }
                    catch (Exception ex)
                    {
                        Console.WriteLine($"Failed to save image {saveFilePath}\r\n{ex.Message}");
                    }

                    failTexture.Bitmap.Dispose();
                    failTexture.Dispose();
                }

                sw.Flush();
                sw.Close();
                sw.Dispose();
            }

            Console.WriteLine("Done Done!!!");
        }
Esempio n. 24
0
 public void Dispose()
 {
     Image.Dispose();
 }
Esempio n. 25
0
        private void MakeDistortionGrid()
        {
            Bitmap bmpBlend = new Bitmap(config.BlendFile);
            FastBitmap fastBlend = new FastBitmap(bmpBlend);
            Bitmap bmpDistort = new Bitmap(config.DistortionGrid);
            FastBitmap fastDistort = new FastBitmap(bmpDistort);


            fastBlend.LockBitmapRgb();
            fastDistort.LockBitmapRgb();
            int subX = bmpBlend.Width - 1;
            int subY = subX;

            if (distortIndexBuffer != null)
            {
                distortIndexBuffer.Dispose();
                GC.SuppressFinalize(distortIndexBuffer);
            }

            if (distortVertexBuffer != null)
            {
                distortVertexBuffer.Dispose();
                GC.SuppressFinalize(distortVertexBuffer);
            }


            distortIndexBuffer = new IndexBuffer11(typeof(int), (subX * subY * 6), RenderContext11.PrepDevice);
            distortVertexBuffer = new PositionColorTexturedVertexBuffer11(((subX + 1) * (subY + 1)), RenderContext11.PrepDevice);

            distortVertexCount = (subX + 1) * (subY + 1);


            int index = 0;


            // Create a vertex buffer 
            PositionColoredTextured[] verts = (PositionColoredTextured[])distortVertexBuffer.Lock(0, 0); // Lock the buffer (which will return our structs)
            int x1, y1;

            unsafe
            {
                double maxU = 0;
                double maxV = 0;
                double textureStepX = 1.0f / subX;
                double textureStepY = 1.0f / subY;
                for (y1 = 0; y1 <= subY; y1++)
                {
                    double tv;
                    for (x1 = 0; x1 <= subX; x1++)
                    {
                        double tu;


                        index = y1 * (subX + 1) + x1;
                        PixelDataRgb* pdata = fastDistort.GetRgbPixel(x1, y1);

                        tu = (float)(pdata->blue + ((uint)pdata->red % 16) * 256) / 4095f;
                        tv = (float)(pdata->green + ((uint)pdata->red / 16) * 256) / 4095f;

                        //tu = (tu - .5f) * 1.7777778 + .5f;

                        if (tu > maxU)
                        {
                            maxU = tu;
                        }
                        if (tv > maxV)
                        {
                            maxV = tv;
                        }

                        verts[index].Position = new SharpDX.Vector4(((float)x1 / subX) - .5f, (1f - ((float)y1 / subY)) - .5f, .9f, 1f);
                        verts[index].Tu = (float)tu;
                        verts[index].Tv = (float)tv;
                        PixelDataRgb* pPixel = fastBlend.GetRgbPixel(x1, y1);

                        verts[index].Color = Color.FromArgb(255, pPixel->red, pPixel->green, pPixel->blue);

                    }
                }
                distortVertexBuffer.Unlock();
                distortTriangleCount = (subX) * (subY) * 2;
                uint[] indexArray = (uint[])distortIndexBuffer.Lock();
                index = 0;
                for (y1 = 0; y1 < subY; y1++)
                {
                    for (x1 = 0; x1 < subX; x1++)
                    {
                        // First triangle in quad
                        indexArray[index] = (uint)(y1 * (subX + 1) + x1);
                        indexArray[index + 1] = (uint)((y1 + 1) * (subX + 1) + x1);
                        indexArray[index + 2] = (uint)(y1 * (subX + 1) + (x1 + 1));

                        // Second triangle in quad
                        indexArray[index + 3] = (uint)(y1 * (subX + 1) + (x1 + 1));
                        indexArray[index + 4] = (uint)((y1 + 1) * (subX + 1) + x1);
                        indexArray[index + 5] = (uint)((y1 + 1) * (subX + 1) + (x1 + 1));
                        index += 6;
                    }
                }
                this.distortIndexBuffer.Unlock();
            }
            fastDistort.UnlockBitmap();
            fastBlend.UnlockBitmap();
            fastDistort.Dispose();
            GC.SuppressFinalize(fastDistort);
            fastBlend.Dispose();
            GC.SuppressFinalize(fastBlend);
        }
Esempio n. 26
0
        public static void Main(string[] args)
        {
            Console.WriteLine("FastBitmap (v1.2.0) Benchmarking App");
            Console.WriteLine("------------------------------------------------");

            //
            // Single-Core Passthrough Benchmarks
            //
            BenchmarkTest pt = new BenchmarkTest
            {
                Name           = "Single-Core Passthrough Benchmark",
                IterationCount = 3
            };

            // System.Drawing.Bitmap Coord Benchmark
            pt.AddBenchmark("SysBitmap Coord", () =>
            {
                using (Bitmap src = new Bitmap(Image.FromFile("image.jpg")))
                    using (Bitmap dst = new Bitmap(src.Width, src.Height))
                    {
                        Stopwatch sw = new Stopwatch();
                        sw.Start();
                        for (int x = 0; x < dst.Width; x++)
                        {
                            for (int y = 0; y < dst.Height; y++)
                            {
                                dst.SetPixel(x, y, src.GetPixel(x, y));
                            }
                        }
                        sw.Stop();

                        dst.Save("SystemBitmap.jpg");
                        return(src.Width * src.Height / sw.Elapsed.TotalSeconds);
                    }
            });

            // FastBitmap Coord Benchmark
            pt.AddBenchmark("FastBitmap Coord", () =>
            {
                using (FastBitmap src = FastBitmap.FromFile("image.jpg"))
                    using (FastBitmap dst = new FastBitmap(src.Width, src.Height))
                    {
                        Stopwatch sw = new Stopwatch();
                        sw.Start();
                        for (int x = 0; x < dst.Width; x++)
                        {
                            for (int y = 0; y < dst.Height; y++)
                            {
                                dst.Set(x, y, src.Get(x, y));
                            }
                        }
                        sw.Stop();

                        dst.Save("FastBitmapCoord.jpg");
                        return(src.Length / sw.Elapsed.TotalSeconds);
                    }
            });

            // FastBitmap Index Benchmark
            pt.AddBenchmark("FastBitmap Index", () =>
            {
                using (FastBitmap src = FastBitmap.FromFile("image.jpg"))
                    using (FastBitmap dst = new FastBitmap(src.Width, src.Height))
                    {
                        Stopwatch sw = new Stopwatch();
                        sw.Start();
                        for (int i = 0; i < dst.Length; i++)
                        {
                            dst.Set(i, src.Get(i));
                        }
                        sw.Stop();

                        dst.Save("FastBitmapIndex.jpg");
                        return(src.Length / sw.Elapsed.TotalSeconds);
                    }
            });

            // FastBitmap Int32 Coord Benchmark
            pt.AddBenchmark("FastBitmap Int32 Coord", () =>
            {
                using (FastBitmap src = FastBitmap.FromFile("image.jpg"))
                    using (FastBitmap dst = new FastBitmap(src.Width, src.Height))
                    {
                        Stopwatch sw = new Stopwatch();
                        sw.Start();
                        for (int x = 0; x < dst.Width; x++)
                        {
                            for (int y = 0; y < dst.Height; y++)
                            {
                                dst.SetI(x, y, src.GetI(x, y));
                            }
                        }
                        sw.Stop();

                        dst.Save("FastBitmapInt32Coord.jpg");
                        return(src.Length / sw.Elapsed.TotalSeconds);
                    }
            });

            // FastBitmap Int32 Index Benchmark
            pt.AddBenchmark("FastBitmap Int32 Index", () =>
            {
                using (FastBitmap src = FastBitmap.FromFile("image.jpg"))
                    using (FastBitmap dst = new FastBitmap(src.Width, src.Height))
                    {
                        Stopwatch sw = new Stopwatch();
                        sw.Start();
                        for (int i = 0; i < dst.Length; i++)
                        {
                            dst.SetI(i, src.GetI(i));
                        }
                        sw.Stop();

                        dst.Save("FastBitmapInt32Index.jpg");
                        return(src.Length / sw.Elapsed.TotalSeconds);
                    }
            });

            // Run Passthrough
            pt.Run();

            // Render Graph
            FastBitmap graph = pt.DrawGraph();

            graph.Save("graph.png", ImageFormat.Png);
            graph.Dispose();

            // Finished.
            Console.Write("\nAll Benchmarks Completed");
            Console.Read();
        }