Esempio n. 1
0
    private void Start()
    {
        currentScene = SceneManager.GetActiveScene();

        if (currentScene.name == "Farm_design")
        {
            //gets managers local to scene to work with
            managersLocalToScene = GameObject.Find("ManagersLocalToScene");
            FarmUI = managersLocalToScene.GetComponent <FarmUIManager>();

            //gets main camera in scene when instancing this object - gets script for camera snapping
            //mainCamera = GameObject.Find("MainCamera");
            cameraSnapScript = mainCamera.GetComponent <CameraFarmMovement>();
        }
    }
Esempio n. 2
0
 // Start is called before the first frame update
 void Start()
 {
     DefaultCameraPositionSet();
     farmUIManager = FarmUI.GetComponent <FarmUIManager>();
 }