Esempio n. 1
0
    public static void RemoveTower(FarmTower farm)
    {
        if (!instance)
        {
            return;
        }

        if (instance.turrets.Count > 0)
        {
            instance.turrets.Remove(farm);
        }

        if (instance.turrets.Count < 1)
        {
            instance.gameObject.SetActive(false);
        }
    }
Esempio n. 2
0
        private void OnUnitAdded(Unit9 unit)
        {
            try
            {
                if (!unit.IsUnit)
                {
                    return;
                }

                FarmUnit farmUnit;

                if (this.unitTypes.TryGetValue(unit.Name, out var type))
                {
                    farmUnit = (FarmUnit)Activator.CreateInstance(type, unit);
                }
                else if (unit.IsLaneCreep)
                {
                    farmUnit = new FarmCreep(unit);
                }
                else if (unit.IsHero)
                {
                    farmUnit = new FarmHero(unit);
                }
                else if (unit.IsTower)
                {
                    farmUnit = new FarmTower(unit);
                }
                else
                {
                    farmUnit = new FarmUnit(unit);
                }

                if (unit.IsMyControllable && unit.AttackCapability != AttackCapability.None &&
                    (unit.UnitState & UnitState.CommandRestricted) == 0)
                {
                    farmUnit.CreateMenu(this.menuManager.UnitSettingsMenu);
                }

                this.units.Add(farmUnit);
            }
            catch (Exception e)
            {
                Logger.Error(e);
            }
        }
Esempio n. 3
0
 public static void AddNewFarmTower(FarmTower farm)
 {
     instance.turrets.Add(farm);
 }
 public static void MakeFarmSpecial(FarmTower farm)
 {
     instance.farmBtn.SetActive(true);
     FarmSpecial.AddNewFarmTower(farm);
 }