Esempio n. 1
0
        public override void UpdateAccessory(Player player, bool hideVisual)
        {
            FargoSoulsPlayer modPlayer = player.GetModPlayer <FargoSoulsPlayer>();

            //tele thru wall
            modPlayer.ShinobiEffect(hideVisual);
            //monk dash mayhem
            modPlayer.MonkEffect();
            //ninja, smoke bombs, pet
            //modPlayer.NinjaEffect(hideVisual); //destroy
        }
        public override void UpdateAccessory(Player player, bool hideVisual)
        {
            FargoSoulsPlayer modPlayer = player.GetModPlayer <FargoSoulsPlayer>();

            //warlock, shade, plague accessory effect for all
            modPlayer.ShadowForce = true;
            //shoot from where you were meme, pet
            modPlayer.DarkArtistEffect(hideVisual);
            modPlayer.ApprenticeEffect();

            NecroEnchant.NecroEffect(player, this.Item);
            //shadow orbs
            modPlayer.AncientShadowEffect();
            //darkness debuff, pets
            modPlayer.ShadowEffect(hideVisual);
            //tele thru walls, pet
            modPlayer.ShinobiEffect(hideVisual);
            //monk dash mayhem
            modPlayer.MonkEffect();
            //smoke bomb nonsense, pet
            //modPlayer.NinjaEffect(hideVisual);
            //scythe doom, pets
            modPlayer.SpookyEffect(hideVisual);
        }