Esempio n. 1
0
 public FanData(string id, FanValueUnit unit, bool isStep, int hysteresis)
 {
     ID         = id;
     IsStep     = isStep;
     Hysteresis = hysteresis;
     Unit       = unit;
     mValueList = new int[this.getMaxFanValue()];
     for (int i = 0; i < this.getMaxFanValue(); i++)
     {
         mValueList[i] = 50;
     }
 }
Esempio n. 2
0
 public FanData(int index, string name, FanValueUnit unit, bool isStep, int hysteresis)
 {
     Index      = index;
     Name       = name;
     IsStep     = isStep;
     Hysteresis = hysteresis;
     Unit       = unit;
     mValueList = new int[this.getMaxFanValue()];
     for (int i = 0; i < this.getMaxFanValue(); i++)
     {
         mValueList[i] = 50;
     }
 }
Esempio n. 3
0
        public void setChangeUnitAndFanValue(FanValueUnit newUnit)
        {
            if (Unit == newUnit)
            {
                return;
            }

            if (Unit == FanValueUnit.Size_1)
            {
                // 1 -> 5
                if (newUnit == FanValueUnit.Size_5)
                {
                    var valueList = new int[MAX_FAN_VALUE_SIZE_5];
                    for (int i = 0; i < valueList.Length; i++)
                    {
                        int value = mValueList[i * 5] / 5 * 5;
                        valueList[i] = value;
                    }
                    mValueList = valueList;
                }

                // 1 -> 10
                else if (newUnit == FanValueUnit.Size_10)
                {
                    var valueList = new int[MAX_FAN_VALUE_SIZE_10];
                    for (int i = 0; i < valueList.Length; i++)
                    {
                        int value = mValueList[i * 10] / 10 * 10;
                        valueList[i] = value;
                    }
                    mValueList = valueList;
                }
            }

            else if (Unit == FanValueUnit.Size_5)
            {
                // 5 -> 10
                if (newUnit == FanValueUnit.Size_10)
                {
                    var valueList = new int[MAX_FAN_VALUE_SIZE_10];
                    for (int i = 0; i < valueList.Length; i++)
                    {
                        int value = mValueList[i * 2] / 10 * 10;
                        valueList[i] = value;
                    }
                    mValueList = valueList;
                }

                // 5 -> 1
                else if (newUnit == FanValueUnit.Size_1)
                {
                    int count     = 5;
                    var valueList = new int[MAX_FAN_VALUE_SIZE_1];
                    for (int i = 0; i < mValueList.Length; i++)
                    {
                        for (int j = 0; j < count; j++)
                        {
                            if (i * count + j >= valueList.Length)
                            {
                                break;
                            }
                            valueList[i * count + j] = mValueList[i];
                        }
                    }
                    mValueList = valueList;
                }
            }

            else if (Unit == FanValueUnit.Size_10)
            {
                // 10 -> 1
                if (newUnit == FanValueUnit.Size_1)
                {
                    int count     = 10;
                    var valueList = new int[MAX_FAN_VALUE_SIZE_1];
                    for (int i = 0; i < mValueList.Length; i++)
                    {
                        for (int j = 0; j < count; j++)
                        {
                            if (i * count + j >= valueList.Length)
                            {
                                break;
                            }
                            valueList[i * count + j] = mValueList[i];
                        }
                    }
                    mValueList = valueList;
                }

                // 10 -> 5
                else if (newUnit == FanValueUnit.Size_5)
                {
                    int count     = 2;
                    var valueList = new int[MAX_FAN_VALUE_SIZE_5];
                    for (int i = 0; i < mValueList.Length; i++)
                    {
                        for (int j = 0; j < count; j++)
                        {
                            if (i * count + j >= valueList.Length)
                            {
                                break;
                            }
                            valueList[i * count + j] = mValueList[i];
                        }
                    }
                    mValueList = valueList;
                }
            }
            Unit = newUnit;
        }