Esempio n. 1
0
 //START FAN
 private void Clutching()
 {
     if (starting)
     {
         if (!fanStart.isPlaying)
         {
             CurrentFanState = FanState.Active;
             starting        = false;
             Running();
         }
     }
     else
     {
         fanStart.Stop();
         CurrentFanState = FanState.Off;
     }
     DesiredRPM = FanIdleRPM;
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     rubeBall     = FindObjectOfType <RubeBall>().gameObject;
     rubeBallRB   = rubeBall.GetComponent <Rigidbody>();
     fanBehaviour = FindObjectOfType <FanBehaviour>();
     if (fanBehaviour == null)
     {
         fanBehaviour = (FanBehaviour)ScriptableObject.CreateInstance(typeof(FanBehaviour));
     }
     previousFanState = fanBehaviour.fanState;
     if (fanBehaviour.fanState == FanState.Suck)
     {
         suckSource.Play();
     }
     else
     {
         blowSource.Play();
     }
 }
Esempio n. 3
0
 // Update is called once per frame
 void Update()
 {
     if (fanBehaviour.fanState == FanState.Suck)
     {
         if (previousFanState == FanState.Blow)
         {
             blowSource.Stop();
             suckSource.Play();
         }
         this.GetComponentInChildren <Transform>().Rotate(Vector3.forward * Time.deltaTime * fanSpeed);
         previousFanState = fanBehaviour.fanState;
     }
     else
     {
         if (previousFanState == FanState.Suck)
         {
             suckSource.Stop();
             blowSource.Play();
         }
         this.GetComponentInChildren <Transform>().Rotate(Vector3.back * Time.deltaTime * fanSpeed);
         previousFanState = fanBehaviour.fanState;
     }
 }
 public CeilingFan(string name) : base(name)
 {
     _speed = FanState.Off;
 }
 public void Off()
 {
     LogAction(GetCaller());
     _speed = FanState.Off;
 }
 public void Low()
 {
     LogAction(GetCaller());
     _speed = FanState.Low;
 }
 public void Medium()
 {
     LogAction(GetCaller());
     _speed = FanState.Medium;
 }
 public void High()
 {
     LogAction(GetCaller());
     _speed = FanState.High;
 }
Esempio n. 9
0
 public void Execute()
 {
     _previousSpeed = _ceilingFan.GetSpeed();
     _ceilingFan.High();
 }