public void OnBreak() { if (destroyedClip != null) { audioSourceMultichannel.GetChannel().PlayOneShot(destroyedClip); } isPlaced = true; Placed?.Invoke(false, transform.position); rigidbody2D.mass = 10; snapOpen = false; sprite.enabled = false; breakingSprite.enabled = false; brokenSprite.enabled = true; highlightSprite.enabled = false; isHeld = false; placedTrigger.active = false; placedTrigger.pickableObject = null; placedTrigger.canBePlaced = false; brokeEffect.SetActive(true); brokeEffect.GetComponent <ParticleSystem>().Play(); health = 0; Fallen?.Invoke(); Broken?.Invoke(); pickableTrigger.enabled = false; StartCoroutine(FadingOutBroken()); }
IEnumerator CheckIfFalling() { while (this.transform.position.y > YCoordTreshold) { yield return(_updateWait); } Fallen?.Invoke(); }
IEnumerator CheckIfFalling() { while (true) { if (this.transform.position.y < YCoordTreshold) { Fallen?.Invoke(); break; } yield return(_updateWait); } }