private void Update(EvaluationContext context) { var buffer = PrimaryBuffer.GetValue(context); if (buffer == null) { buffer = Fallback.GetValue(context); } Output.Value = buffer; }
private void Update(EvaluationContext context) { var tex = TextureA.GetValue(context); if (tex == null) { tex = Fallback.GetValue(context); } Output.Value = tex; }