Esempio n. 1
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    void Start()
    {
        EventInterface ei = new FallRoomEvent(18, 11, this.getEventBeginInfo(), this.getEventEndInfoMap(),
                                              EventConstant.ENTER_EVENT, EventConstant.FALL_DOWN__EVENT, 0, 0, 1);

        this.setRoomEvent(ei);
    }
Esempio n. 2
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    void Start()
    {
        string[] options1 = new string[] { "小心翼翼地检查地面", "你需要神志判定是否检查到地板裂缝" };
        string[] options2 = new string[] { "完全没不注意地面", "哇!。摇晃的地板让你重心不稳,你需要速度判定来躲避掉下去" };
        string[] options3 = new string[] { "高兴地跳着", "地面已经被你震裂开来,你来不及反应就已经掉了下去 你需要速度判定收到的伤害" };

        Dictionary <string, string[]> options = new Dictionary <string, string[]>();

        options.Add(EventConstant.OPTION_CODE_1, options1);
        options.Add(EventConstant.OPTION_CODE_2, options2);
        options.Add(EventConstant.OPTION_CODE_3, options3);


        EventInterface ei = new FallRoomEvent(10, 5, this.getEventBeginInfo(), this.getEventEndInfoMap(),
                                              EventConstant.ENTER_EVENT, EventConstant.FALL_DOWN__EVENT, 0, 0, 1, options);

        this.setRoomEvent(ei);
    }