Esempio n. 1
0
    public void NewEvent(List <int> alivePlayers)
    {
        int tempCounter = actionCounter;

        actionCounter += alivePlayers.Count;

        foreach (int player in alivePlayers)
        {
            FallDownEvent fallDownEvent = new FallDownEvent(this);
            fallDownEvent.AssignPlayer(player);

            if (PhotonNetwork.IsMasterClient)
            {
                string indexeddata = tempCounter + "," + fallDownEvent.Serialize();
                myPhotonView.RPC("RPC_AddEvent", RpcTarget.All, indexeddata);
            }
            tempCounter++;
        }
    }
Esempio n. 2
0
    private void RPC_AddEvent(string data, PhotonMessageInfo info)
    {
        string[]  eventData      = data.Split(',');
        GameEvent eventToPerform = new GameEvent(this);

        switch (eventData[1])
        {
        case "fallDown":
            eventToPerform = new FallDownEvent(this);
            break;
        }

        eventToPerform.Deserialize(eventData);
        gameEvents.Add(int.Parse(eventData[0]), eventToPerform);

        if (eventToPerform.players.Contains(ActorID))
        {
            notifier.DisplayEvent();
            eventDisplayer.Display(eventToPerform);
            timeKeeper.Reset("event", 10f);
            ship.gameObject.SetActive(false);
        }
    }