void OnFallDamage(FallDamageEvent falldamageevent) { if (Core.IsEnabled()) { if (falldamageevent.Player != null) { GodModeCommand command = (GodModeCommand)ChatCommand.GetCommand("god"); if (command.IsOn(falldamageevent.Player.UID)) { falldamageevent.Cancel(); } } } }
public void OnFallDamage(FallDamageEvent e) { this.Invoke("On_FallDamage", new object[] { e }); }
public void OnFallDamage(FallDamageEvent e) { Invoke("On_FallDamage", e); }