public void TestDuplicateHead() { KinectBodyInternal body = FakeInternalBodies.DuplicateHead(); try { body.Validate(); Assert.Fail(); } catch (DuplicateJointException ex) { Assert.AreEqual(ex.Joint, JointType.Head); } }
public void TestDuplicateHead() { KinectBodyInternal body = FakeInternalBodies.DuplicateHead(); try { KinectBody kb = new KinectBody(body); Assert.Fail(); //Fail if no exception is raised } catch (DuplicateJointException ex) { Assert.AreEqual(ex.Joint, JointType.Head); } }
public void TestValid() { KinectBodyInternal body = FakeInternalBodies.SimpleValidBody(); KinectBody kb = new KinectBody(body); Assert.AreEqual(body.ClippedEdges, kb.ClippedEdges); Assert.AreEqual(body.HandLeftConfidence, kb.HandLeftConfidence); Assert.AreEqual(body.HandLeftState, kb.HandLeftState); Assert.AreEqual(body.HandRightConfidence, kb.HandRightConfidence); Assert.AreEqual(body.HandRightState, kb.HandRightState); Assert.AreEqual(body.IsRestricted, kb.IsRestricted); Assert.AreEqual(body.IsTracked, kb.IsTracked); Assert.AreEqual(body.Lean, kb.Lean); Assert.AreEqual(body.LeanTrackingState, kb.LeanTrackingState); Assert.AreEqual(body.TrackingId, kb.TrackingId); }
public void TestDuplicateJointCount() { KinectBodyInternal body = FakeInternalBodies.DuplicateJoints(); KinectBody kb = new KinectBody(body); }
public void TestWrongJointsOrientationCount() { KinectBodyInternal body = FakeInternalBodies.WrongJointOrientationCount(); KinectBody kb = new KinectBody(body); }
public void TestNullJoints() { KinectBodyInternal body = FakeInternalBodies.NullJointsBody(); KinectBody kb = new KinectBody(body); }
public void TestNullOrientations() { KinectBodyInternal body = FakeInternalBodies.NullOrientationsBody(); KinectBody kb = new KinectBody(body); }
public void TestValid() { KinectBodyInternal body = FakeInternalBodies.SimpleValidBody(); body.Validate(); }
public void TestDuplicateJointCount() { KinectBodyInternal body = FakeInternalBodies.DuplicateJoints(); body.Validate(); }
public void TestWrongJointsOrientationCount() { KinectBodyInternal body = FakeInternalBodies.WrongJointOrientationCount(); body.Validate(); }
public void TestNullJoints() { KinectBodyInternal body = FakeInternalBodies.NullJointsBody(); body.Validate(); }
public void TestNullOrientations() { KinectBodyInternal body = FakeInternalBodies.NullOrientationsBody(); body.Validate(); }