void Update() { if (Time.timeScale == 0) { return; } float horizontalRotation = FakeControls.GetMouseX(); transform.Rotate(0.0f, horizontalRotation * rotationSpeed, 0.0f); verticalRotation -= FakeControls.GetMouseY(); verticalRotation = Mathf.Clamp(verticalRotation, -verticalRotationLimit, verticalRotationLimit); Camera.main.transform.localRotation = Quaternion.Euler(verticalRotation * rotationSpeed, 0.0f, 0.0f); Vector3 movement = new Vector3(FakeControls.GetHorizontal(), 0.0f, FakeControls.GetVertical()); controller.Move(new Vector3(0.0f, -gravity * Time.deltaTime, 0.0f)); controller.Move(transform.TransformDirection(movement) * Time.deltaTime * speed); }