Esempio n. 1
0
        public void SurfaceFactory_CreatesSurfaceSucceeds_ComponentsAreNotNullAndTypeIsCorrect()
        {
            var messenger = Substitute.For <IFrameworkMessenger>();

            var components = new FakeComponents();

            IGpuSurfaceFactory factory = new GpuSurfaceFactory(messenger, components);

            var surface = factory.CreateGpuSurface(true,
                                                   100,
                                                   100,
                                                   Veldrid.PixelFormat.R32_G32_B32_A32_Float,
                                                   false,
                                                   SamplerType.Anisotropic,
                                                   1,
                                                   false);

            Assert.Equal(GpuSurfaceType.RenderTarget | GpuSurfaceType.Internal, surface.Type);
            Assert.NotNull(surface.Texture);
            Assert.NotNull(surface.TextureView);
            Assert.NotNull(surface.ResourceSet_TexMirror);
            Assert.NotNull(surface.ResourceSet_TexWrap);

            components.ReleaseResources();
        }
Esempio n. 2
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        public void SurfaceFactory_CreatesSurfaceFromTextureSucceeds_ComponentsAreNotNull()
        {
            var messenger = Substitute.For <IFrameworkMessenger>();

            var components = new FakeComponents();

            IGpuSurfaceFactory factory = new GpuSurfaceFactory(messenger, components);

            Veldrid.Texture texture = components.Factory.CreateTexture(new Veldrid.TextureDescription
            {
                Width       = 64,
                Height      = 64,
                ArrayLayers = 1,
                Depth       = 1,
                Format      = Veldrid.PixelFormat.R32_G32_B32_A32_Float,
                MipLevels   = 1,
                SampleCount = Veldrid.TextureSampleCount.Count1,
                Type        = Veldrid.TextureType.Texture2D,
                Usage       = Veldrid.TextureUsage.Sampled
            });

            var surface = factory.CreateGpuSurfaceFromTexture(texture,
                                                              false,
                                                              false,
                                                              SamplerType.Anisotropic);

            Assert.Equal(texture, surface.Texture);
            Assert.NotNull(surface.TextureView);
            Assert.NotNull(surface.ResourceSet_TexMirror);
            Assert.NotNull(surface.ResourceSet_TexWrap);

            components.ReleaseResources();
        }