public void FindComponent_using_InstanceID_Recurse() { // Create a new Entity IEntity e = new GameObject(); bool addEntityResult = m_root.AddEntity(e); Assert.IsTrue(addEntityResult); // Create a new Component IComponent c = new FakeComponent(); bool addComponentResult = e.AddComponent(c); Assert.IsTrue(addComponentResult); // Find the Component from Root using the Component InstanceID IComponent f = m_component.FindComponentFromChildren(c.InstanceID); // Assert Assert.IsNotNull(f); Assert.AreSame(f, c); Assert.AreSame(f.Parent, c.Parent); Assert.AreSame(e, c.Parent); Assert.AreSame(e.Parent, m_component.Parent); Assert.AreEqual(f.InstanceID, c.InstanceID); }
public void Setup() { List <Component> fakeEmptyList = new List <Component>(); FakeComponent.Setup(method => method.GetContents()) .Returns(fakeEmptyList); }
public void RootTest_3() { IEntity e1 = new GameObject(); m_component.AddEntity(e1); IComponent c1 = new FakeComponent(); e1.AddComponent(c1); IEntity e2 = new GameObject(); c1.AddEntity(e2); IComponent c2 = new FakeComponent(); e2.AddComponent(c2); IEntity e3 = new GameObject(); c2.AddEntity(e3); Assert.AreSame(m_root, e1.Root); Assert.AreSame(m_root, c1.Parent.Root); Assert.AreSame(m_root, e2.Root); Assert.AreSame(m_root, c2.Parent.Root); Assert.AreSame(m_root, e3.Root); }
public void AddSameComponentTwice() { IComponent c = new FakeComponent(); bool result1 = m_root.AddComponent(c); bool result2 = m_root.AddComponent(c); Assert.IsTrue(result1); Assert.IsFalse(result2); }
public void AddComponentTest() { IComponent c = new FakeComponent(); bool result = m_root.AddComponent(c); Assert.IsNotNull(c); Assert.IsNotNull(c.Parent); Assert.AreSame(c.Parent, m_root); Assert.IsTrue(result); }
public void GameObject_AddComponent_HasComponent() { var component = new FakeComponent(); _obj.Add(component); var result = _obj.Get <FakeComponent>(); Assert.AreEqual(component, result.Value); }
public void RemoveComponent_using_InstanceID() { IComponent c = new FakeComponent(); m_root.AddComponent(c); IComponent r = m_root.RemoveComponent(c.InstanceID); IComponent f = m_root.FindComponent(r.InstanceID); Assert.IsNotNull(c); Assert.IsNotNull(r); Assert.AreSame(r, c); Assert.IsNull(f); }
public void FindComponent_using_InstanceID_NoRecurse() { // Create a new Component IComponent c = new FakeComponent(); m_root.AddComponent(c); // Find the Component using the Component itself IComponent f = m_root.FindComponent(c.InstanceID); // Assert Assert.IsNotNull(f); Assert.AreSame(f, c); Assert.AreEqual(f.InstanceID, c.InstanceID); }
public void RemoveComponent_using_InstanceID() { IComponent c = new FakeComponent(); bool addComponentResult = m_component.AddComponent(c); Assert.IsTrue(addComponentResult); IComponent r = m_component.RemoveComponent(c.InstanceID); IComponent f = m_component.FindComponent(r.InstanceID); Assert.IsNotNull(c); Assert.IsNotNull(r); Assert.AreSame(r, c); Assert.IsNull(f); }
public void RootTest_5() { IEntity e1 = new GameObject(); m_component.AddEntity(e1); IComponent c1 = new FakeComponent(); e1.AddComponent(c1); IEntity e2 = new GameObject(); c1.AddEntity(e2); IComponent c2 = new FakeComponent(); e2.AddComponent(c2); IEntity e3 = new GameObject(); c2.AddEntity(e3); IComponent c3 = new FakeComponent(); e3.AddComponent(c3); IEntity e4 = new GameObject(); c3.AddEntity(e4); IComponent c4 = new FakeComponent(); e4.AddComponent(c4); IEntity e5 = new GameObject(); c4.AddEntity(e5); Assert.AreSame(m_root, e1.Root); Assert.AreSame(m_root, c1.Parent.Root); Assert.AreSame(m_root, e2.Root); Assert.AreSame(m_root, c2.Parent.Root); Assert.AreSame(m_root, e3.Root); Assert.AreSame(m_root, c3.Parent.Root); Assert.AreSame(m_root, e4.Root); Assert.AreSame(m_root, c4.Parent.Root); Assert.AreSame(m_root, e5.Root); }
public void FindComponent_using_InstanceID_NoRecurse() { // Create a new Component IComponent c = new FakeComponent(); bool addComponentResult = m_component.AddComponent(c); Assert.IsTrue(addComponentResult); // Find the Component using the Component InstanceID IComponent f = m_component.FindComponent(c.InstanceID); // Assert Assert.IsNotNull(f); Assert.AreSame(f, c); Assert.AreSame(f.Parent, c.Parent); Assert.AreSame(f.Parent, m_component.Parent); Assert.AreEqual(f.InstanceID, c.InstanceID); }
public void Destroying_component_destroys_after_flush() { var actor = new Actor("Sally Sceneless", null); var deleteCount = 0; var createdComponent = new FakeComponent(actor, () => { deleteCount++; }); var actual = actor.GetComponent <FakeComponent>(); actor.RemoveComponent <FakeComponent>(); var actual_AfterRemove_BeforeUpdate = actor.GetComponent <FakeComponent>(); actor.FlushBuffers(); var actual_AfterRemove_AfterUpdate = actor.GetComponent <FakeComponent>(); Assert.NotNull(actual); Assert.Equal(createdComponent, actual); Assert.NotNull(actual_AfterRemove_BeforeUpdate); Assert.Null(actual_AfterRemove_AfterUpdate); }
public void GoDownToTheLowerLevel_ComponentExistButIsNotAComposite_GiveAnErrorMessage() { //Arrange List <Component> fakeListWithNonCompositeComponent = new List <Component>(); fakeListWithNonCompositeComponent.Add(SimpleComponentFactory.CreateComponent("File", "nameOfNonCompositeComponent")); FakeComponent.Setup(method => method.GetContents()) .Returns(fakeListWithNonCompositeComponent); //Act _consoleFileManager.GoDownToTheLowerLevel("nameOfNonCompositeComponent"); //Assert string expectedMessage = "The component nameOfNonCompositeComponent can not be descended because it is not a composite"; string actualMessage = _lastMessageFromViewer; Assert.AreEqual(expectedMessage, actualMessage); }
public UnsatisfiedComponent( FakeComponent component ) { }
public void CanResolveNamnedDependency() { m_builder.Register<DependantOnNamedFakeComponent, DependantOnNamedFakeComponent>(); m_builder.Register<IFakeComponent, FakeComponent>(); var fakeComponent = new FakeComponent(); m_builder.Register<IFakeComponent>( fakeComponent, "aber" ); IContainer container = m_builder.Build(); var component = container.Resolve<DependantOnNamedFakeComponent>(); Assert.IsNotNull( component ); Assert.AreSame( fakeComponent, component.Dependency ); }
public void CanRegisterValueComponent() { var component = new FakeComponent(); m_builder.Register( component ); IContainer container = m_builder.Build(); var resolvedComponent = container.Resolve<FakeComponent>(); Assert.AreSame( component, resolvedComponent ); }