public void LeaveFaction_WhenFactionExists_RemoveFactionFromListAndKeepRemaining() { FakeCharacter sut = new FakeCharacter(); Faction faction = new Faction(100); Faction faction2 = new Faction(999); sut.JoinFaction(faction); sut.JoinFaction(faction2); sut.LeaveFaction(faction); Assert.Equal(1, sut.Factions.Count); }
public void LeaveFaction_WhenFactionNotExists_ReturnFactionList() { FakeCharacter sut = new FakeCharacter(); Faction faction = new Faction(100); Faction faction2 = new Faction(999); Faction faction3 = new Faction(1738); sut.JoinFaction(faction); sut.JoinFaction(faction2); sut.LeaveFaction(faction3); Assert.Equal(2, sut.Factions.Count); }
public void JoinFaction_WhenFactionIsNotNull_ReturnListCountAs1() { FakeCharacter sut = new FakeCharacter(); Faction faction = new Faction(100); sut.JoinFaction(faction); Assert.Single(sut.Factions); }
public void LeaveFaction_WhenFactionExists_RemoveFactionFromList() { FakeCharacter sut = new FakeCharacter(); Faction faction = new Faction(100); sut.JoinFaction(faction); sut.LeaveFaction(faction); Assert.Empty(sut.Factions); }
public void Attack_WhenCharactersAreAllies_ReturnsUnalteredHealth() { Faction faction = new Faction(1); Faction faction2 = new Faction(2); Faction faction3 = new Faction(3); FakeCharacter character = new FakeCharacter(); character.JoinFaction(faction3); FakeCharacter character2 = new FakeCharacter(); character2.JoinFaction(faction); character2.JoinFaction(faction2); character2.JoinFaction(faction3); AttackService sut = new AttackService(); sut.Attack(100, character, character2); Assert.Equal(1000, character2.HealthPoints); }
public void Heal_WhenCharactersArentAllies_ReturnsSubtractedHealth() { Faction faction = new Faction(1); Faction faction2 = new Faction(2); FakeCharacter ally = new FakeCharacter(); ally.JoinFaction(faction); FakeCharacter enemy = new FakeCharacter(); enemy.SetDamage(100); enemy.JoinFaction(faction2); HealService sut = new HealService(); sut.Heal(100, ally, enemy); Assert.Equal(900, enemy.HealthPoints); }
public void Heal_WhenCharactersAreAllies_ReturnsAddedHealth() { Faction faction = new Faction(1); Faction faction2 = new Faction(2); FakeCharacter ally = new FakeCharacter(); ally.SetDamage(100); ally.JoinFaction(faction); FakeCharacter ally2 = new FakeCharacter(); ally2.JoinFaction(faction); HealService sut = new HealService(); sut.Heal(100, ally2, ally); Assert.Equal(1000, ally.HealthPoints); }
public void JoinFaction_WhenFactionIsNull_ThrowsAnException() { FakeCharacter sut = new FakeCharacter(); Assert.Throws <NullReferenceException>(() => sut.JoinFaction(null)); }