void Awake() { PrepareLights(); fakeInfo = gameObject.AddComponent <FakeBombInfo>(); fakeInfo.ActivateLights += delegate() { TurnLightsOn(); fakeInfo.OnLightsOn(); }; TurnLightsOff(); Modules = FindObjectsOfType <KMBombModule>(); NeedyModules = FindObjectsOfType <KMNeedyModule>(); for (int i = 0; i < Modules.Length; i++) { Handlers(Modules[i].GetComponent <KMBombInfo>()); } for (int i = 0; i < NeedyModules.Length; i++) { Handlers(NeedyModules[i].GetComponent <KMBombInfo>()); } ReplaceBombInfo(); AddHighlightables(); AddSelectables(); }
void Awake() { //FakeInfo = gameObject.AddComponent<FakeBombInfo>(); FakeInfo.ActivateLights += delegate() { TurnLightsOn(); FakeInfo.OnLightsOn(); StartCoroutine(TimerTick()); StartCoroutine(LastMinuteWarning()); }; TurnLightsOff(); ReplaceBombInfo(); AddHighlightables(); AddSelectables(); }
void OnGUI() { if (GUILayout.Button("Activate Needy Modules")) { foreach (KMNeedyModule needyModule in GameObject.FindObjectsOfType <KMNeedyModule>()) { if (needyModule.OnNeedyActivation != null) { needyModule.OnNeedyActivation(); } } } if (GUILayout.Button("Deactivate Needy Modules")) { foreach (KMNeedyModule needyModule in GameObject.FindObjectsOfType <KMNeedyModule>()) { if (needyModule.OnNeedyDeactivation != null) { needyModule.OnNeedyDeactivation(); } } } if (GUILayout.Button("Lights On")) { TurnLightsOn(); fakeInfo.OnLightsOn(); } if (GUILayout.Button("Lights Off")) { TurnLightsOff(); fakeInfo.OnLightsOff(); } GUILayout.Label("Time remaining: " + fakeInfo.GetFormattedTime()); GUILayout.Space(10); command = GUILayout.TextField(command); if ((GUILayout.Button("Simulate Twitch Command") || Event.current.keyCode == KeyCode.Return) && command != "") { Debug.Log("Twitch Command: " + command); Component[] allComponents = currentSelectable.gameObject.GetComponentsInChildren <Component>(true); foreach (Component component in allComponents) { System.Type type = component.GetType(); MethodInfo method = type.GetMethod("ProcessTwitchCommand", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); if (method != null) { StartCoroutine(SimulateModule(component, currentSelectable.transform, method, command)); } } command = ""; } }
void Awake() { fakeInfo = gameObject.AddComponent <FakeBombInfo>(); fakeInfo.ActivateLights += delegate() { TurnLightsOn(); fakeInfo.OnLightsOn(); }; TurnLightsOff(); ReplaceBombInfo(); AddHighlightables(); AddSelectables(); }
void Awake() { PrepareLights(); fakeInfo = gameObject.AddComponent <FakeBombInfo>(); fakeInfo.SetupEdgework(EdgeworkConfiguration); fakeInfo.ActivateLights += delegate() { TurnLightsOn(); fakeInfo.OnLightsOn(); }; TurnLightsOff(); ReplaceBombInfo(); AddHighlightables(); AddSelectables(); }
void OnGUI() { if (GUILayout.Button("Activate Needy Modules")) { foreach (KMNeedyModule needyModule in GameObject.FindObjectsOfType <KMNeedyModule>()) { if (needyModule.OnNeedyActivation != null) { needyModule.OnNeedyActivation(); } } } if (GUILayout.Button("Deactivate Needy Modules")) { foreach (KMNeedyModule needyModule in GameObject.FindObjectsOfType <KMNeedyModule>()) { if (needyModule.OnNeedyDeactivation != null) { needyModule.OnNeedyDeactivation(); } } } if (GUILayout.Button("Lights On")) { TurnLightsOn(); fakeInfo.OnLightsOn(); } if (GUILayout.Button("Lights Off")) { TurnLightsOff(); fakeInfo.OnLightsOff(); } GUILayout.Label("Time remaining: " + fakeInfo.GetFormattedTime()); }
void OnGUI() { if (GUILayout.Button("Activate Needy Modules")) { foreach (KMNeedyModule needyModule in GameObject.FindObjectsOfType <KMNeedyModule>()) { if (needyModule.OnNeedyActivation != null) { needyModule.OnNeedyActivation(); } } } if (GUILayout.Button("Deactivate Needy Modules")) { foreach (KMNeedyModule needyModule in GameObject.FindObjectsOfType <KMNeedyModule>()) { if (needyModule.OnNeedyDeactivation != null) { needyModule.OnNeedyDeactivation(); } } } if (GUILayout.Button("Lights On")) { TurnLightsOn(); fakeInfo.OnLightsOn(); } if (GUILayout.Button("Lights Off")) { TurnLightsOff(); fakeInfo.OnLightsOff(); } bool previous = gamepadEnabled; gamepadEnabled = GUILayout.Toggle(gamepadEnabled, "Emulate Gamepad"); if (!previous && gamepadEnabled) { lastSelected = currentSelectable.GetCurrentChild(); lastSelected.Select(); currentSelectableArea = lastSelected.SelectableArea; } GUILayout.Label("Time remaining: " + fakeInfo.GetFormattedTime()); GUILayout.Space(10); GUI.SetNextControlName("commandField"); command = GUILayout.TextField(command); if ((GUILayout.Button("Simulate Twitch Command") || Event.current.keyCode == KeyCode.Return) && GUI.GetNameOfFocusedControl() == "commandField" && command != "") { Debug.Log("Twitch Command: " + command); foreach (var module in FindObjectsOfType <KMBombModule>().Concat <MonoBehaviour>(FindObjectsOfType <KMNeedyModule>())) { Component[] allComponents = module.gameObject.GetComponentsInChildren <Component>(true); foreach (var component in allComponents) { var type = component.GetType(); var method = type.GetMethod("ProcessTwitchCommand", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); if (method != null) { StartCoroutine(SimulateModule(component, module.transform, method, command)); } } } command = ""; } }
void OnGUI() { if (GUILayout.Button("Activate Needy Modules")) { foreach (KMNeedyModule needyModule in GameObject.FindObjectsOfType <KMNeedyModule>()) { if (needyModule.OnNeedyActivation != null) { needyModule.OnNeedyActivation(); } } } if (GUILayout.Button("Deactivate Needy Modules")) { foreach (KMNeedyModule needyModule in GameObject.FindObjectsOfType <KMNeedyModule>()) { if (needyModule.OnNeedyDeactivation != null) { needyModule.OnNeedyDeactivation(); } } } if (GUILayout.Button("Lights On")) { TurnLightsOn(); fakeInfo.OnLightsOn(); } if (GUILayout.Button("Lights Off")) { TurnLightsOff(); fakeInfo.OnLightsOff(); } GUILayout.Label(fakeInfo.GetFormattedTime()); MessageNr = FakeBombInfo.MessageNr; solved = FakeBombInfo.solved; if (solved) { GUILayout.Label("We did it reddit."); } if (MessageNr == 0) { GUILayout.Label("Until Self-Destruct."); } else if (MessageNr == 1) { GUILayout.Label("Until Self-Destruct. Oh no."); } else if (MessageNr == 2) { GUILayout.Label("Until Self-Destruct. Better hurry."); } else if (MessageNr == 3) { GUILayout.Label("Until Self-Destruct. We're doomed."); } else if (MessageNr == 4) { GUILayout.Label("Until Self-Destruct."); GUILayout.Label("Goodbye."); } else { GUILayout.Label(""); } GUILayout.Space(10); command = GUILayout.TextField(command); if ((GUILayout.Button("Simulate Twitch Command") || Event.current.keyCode == KeyCode.Return) && command != "") { Debug.Log("Twitch Command: " + command); foreach (KMBombModule module in FindObjectsOfType <KMBombModule>()) { Component[] allComponents = module.gameObject.GetComponentsInChildren <Component>(true); foreach (Component component in allComponents) { System.Type type = component.GetType(); MethodInfo method = type.GetMethod("ProcessTwitchCommand", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic); if (method != null) { StartCoroutine(SimulateModule(component, module.transform, method, command)); } } } command = ""; } }