static int _m_GetPointAt(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.GPath gen_to_be_invoked = (FairyGUI.GPath)translator.FastGetCSObj(L, 1); { float _t = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector3 gen_ret = gen_to_be_invoked.GetPointAt( _t); translator.PushUnityEngineVector3(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetSegmentLength(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.GPath gen_to_be_invoked = (FairyGUI.GPath)translator.FastGetCSObj(L, 1); { int _segmentIndex = LuaAPI.xlua_tointeger(L, 2); float gen_ret = gen_to_be_invoked.GetSegmentLength( _segmentIndex); LuaAPI.lua_pushnumber(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetPath(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.GTweener gen_to_be_invoked = (FairyGUI.GTweener)translator.FastGetCSObj(L, 1); { FairyGUI.GPath _value = (FairyGUI.GPath)translator.GetObject(L, 2, typeof(FairyGUI.GPath)); FairyGUI.GTweener gen_ret = gen_to_be_invoked.SetPath( _value); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetPointsInSegment(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.GPath gen_to_be_invoked = (FairyGUI.GPath)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 7 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <System.Collections.Generic.List <UnityEngine.Vector3> >(L, 5) && translator.Assignable <System.Collections.Generic.List <float> >(L, 6) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7)) { int _segmentIndex = LuaAPI.xlua_tointeger(L, 2); float _t0 = (float)LuaAPI.lua_tonumber(L, 3); float _t1 = (float)LuaAPI.lua_tonumber(L, 4); System.Collections.Generic.List <UnityEngine.Vector3> _points = (System.Collections.Generic.List <UnityEngine.Vector3>)translator.GetObject(L, 5, typeof(System.Collections.Generic.List <UnityEngine.Vector3>)); System.Collections.Generic.List <float> _ts = (System.Collections.Generic.List <float>)translator.GetObject(L, 6, typeof(System.Collections.Generic.List <float>)); float _pointDensity = (float)LuaAPI.lua_tonumber(L, 7); gen_to_be_invoked.GetPointsInSegment(_segmentIndex, _t0, _t1, _points, _ts, _pointDensity); return(0); } if (gen_param_count == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <System.Collections.Generic.List <UnityEngine.Vector3> >(L, 5) && translator.Assignable <System.Collections.Generic.List <float> >(L, 6)) { int _segmentIndex = LuaAPI.xlua_tointeger(L, 2); float _t0 = (float)LuaAPI.lua_tonumber(L, 3); float _t1 = (float)LuaAPI.lua_tonumber(L, 4); System.Collections.Generic.List <UnityEngine.Vector3> _points = (System.Collections.Generic.List <UnityEngine.Vector3>)translator.GetObject(L, 5, typeof(System.Collections.Generic.List <UnityEngine.Vector3>)); System.Collections.Generic.List <float> _ts = (System.Collections.Generic.List <float>)translator.GetObject(L, 6, typeof(System.Collections.Generic.List <float>)); gen_to_be_invoked.GetPointsInSegment(_segmentIndex, _t0, _t1, _points, _ts); return(0); } if (gen_param_count == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable <System.Collections.Generic.List <UnityEngine.Vector3> >(L, 5)) { int _segmentIndex = LuaAPI.xlua_tointeger(L, 2); float _t0 = (float)LuaAPI.lua_tonumber(L, 3); float _t1 = (float)LuaAPI.lua_tonumber(L, 4); System.Collections.Generic.List <UnityEngine.Vector3> _points = (System.Collections.Generic.List <UnityEngine.Vector3>)translator.GetObject(L, 5, typeof(System.Collections.Generic.List <UnityEngine.Vector3>)); gen_to_be_invoked.GetPointsInSegment(_segmentIndex, _t0, _t1, _points); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.GPath.GetPointsInSegment!")); }
static int _g_get_segmentCount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.GPath gen_to_be_invoked = (FairyGUI.GPath)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.segmentCount); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { FairyGUI.GPath gen_ret = new FairyGUI.GPath(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.GPath constructor!")); }
static int _m_GetAllPoints(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.GPath gen_to_be_invoked = (FairyGUI.GPath)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && translator.Assignable <System.Collections.Generic.List <UnityEngine.Vector3> >(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { System.Collections.Generic.List <UnityEngine.Vector3> _points = (System.Collections.Generic.List <UnityEngine.Vector3>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.Vector3>)); float _pointDensity = (float)LuaAPI.lua_tonumber(L, 3); gen_to_be_invoked.GetAllPoints( _points, _pointDensity); return(0); } if (gen_param_count == 2 && translator.Assignable <System.Collections.Generic.List <UnityEngine.Vector3> >(L, 2)) { System.Collections.Generic.List <UnityEngine.Vector3> _points = (System.Collections.Generic.List <UnityEngine.Vector3>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.Vector3>)); gen_to_be_invoked.GetAllPoints( _points); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.GPath.GetAllPoints!")); }
static int _m_Clear(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.GPath gen_to_be_invoked = (FairyGUI.GPath)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Clear( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Create(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.GPath gen_to_be_invoked = (FairyGUI.GPath)translator.FastGetCSObj(L, 1); { System.Collections.Generic.IEnumerable <FairyGUI.GPathPoint> _points = (System.Collections.Generic.IEnumerable <FairyGUI.GPathPoint>)translator.GetObject(L, 2, typeof(System.Collections.Generic.IEnumerable <FairyGUI.GPathPoint>)); gen_to_be_invoked.Create(_points); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Create(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.GPath gen_to_be_invoked = (FairyGUI.GPath)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && translator.Assignable <FairyGUI.GPathPoint[]>(L, 2)) { FairyGUI.GPathPoint[] _points = (FairyGUI.GPathPoint[])translator.GetObject(L, 2, typeof(FairyGUI.GPathPoint[])); gen_to_be_invoked.Create(_points); return(0); } if (gen_param_count == 2 && translator.Assignable <System.Collections.Generic.IEnumerable <FairyGUI.GPathPoint> >(L, 2)) { System.Collections.Generic.IEnumerable <FairyGUI.GPathPoint> _points = (System.Collections.Generic.IEnumerable <FairyGUI.GPathPoint>)translator.GetObject(L, 2, typeof(System.Collections.Generic.IEnumerable <FairyGUI.GPathPoint>)); gen_to_be_invoked.Create(_points); return(0); } if (gen_param_count == 3 && translator.Assignable <FairyGUI.GPathPoint>(L, 2) && translator.Assignable <FairyGUI.GPathPoint>(L, 3)) { FairyGUI.GPathPoint _pt1; translator.Get(L, 2, out _pt1); FairyGUI.GPathPoint _pt2; translator.Get(L, 3, out _pt2); gen_to_be_invoked.Create(_pt1, _pt2); return(0); } if (gen_param_count == 4 && translator.Assignable <FairyGUI.GPathPoint>(L, 2) && translator.Assignable <FairyGUI.GPathPoint>(L, 3) && translator.Assignable <FairyGUI.GPathPoint>(L, 4)) { FairyGUI.GPathPoint _pt1; translator.Get(L, 2, out _pt1); FairyGUI.GPathPoint _pt2; translator.Get(L, 3, out _pt2); FairyGUI.GPathPoint _pt3; translator.Get(L, 4, out _pt3); gen_to_be_invoked.Create(_pt1, _pt2, _pt3); return(0); } if (gen_param_count == 5 && translator.Assignable <FairyGUI.GPathPoint>(L, 2) && translator.Assignable <FairyGUI.GPathPoint>(L, 3) && translator.Assignable <FairyGUI.GPathPoint>(L, 4) && translator.Assignable <FairyGUI.GPathPoint>(L, 5)) { FairyGUI.GPathPoint _pt1; translator.Get(L, 2, out _pt1); FairyGUI.GPathPoint _pt2; translator.Get(L, 3, out _pt2); FairyGUI.GPathPoint _pt3; translator.Get(L, 4, out _pt3); FairyGUI.GPathPoint _pt4; translator.Get(L, 5, out _pt4); gen_to_be_invoked.Create(_pt1, _pt2, _pt3, _pt4); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to FairyGUI.GPath.Create!")); }