public void CanOverrideCause(FailureCause cause) { var failed = new _TestFailed { Cause = cause }; Assert.Equal(cause, failed.Cause); }
protected virtual void NotifyFailedToCraft(Item item, FailureCause cause) { switch (cause) { case FailureCause.ContainerFull: InventoryManager.Notifications.containerFull.Show(this.m_ResultStorageContainer.Name); ExecuteEvent <ITriggerFailedToCraftItem>(Execute, item, FailureCause.ContainerFull); break; case FailureCause.Unknown: InventoryManager.Notifications.failedToCraft.Show(item.DisplayName); ExecuteEvent <ITriggerFailedToCraftItem>(Execute, item, FailureCause.Unknown); break; } }
protected static void Execute(ITriggerFailedToBuyItem handler, Item item, GameObject player, FailureCause failureCause) { handler.OnFailedToBuyItem(item, player, failureCause); }
protected void ExecuteEvent <T>(FailureItemEventFunction <T> func, Item item, FailureCause failureCause, bool includeDisabled = false) where T : ITriggerEventHandler { for (int i = 0; i < this.m_TriggerEvents.Length; i++) { ITriggerEventHandler handler = this.m_TriggerEvents[i]; if (ShouldSendEvent <T>(handler, includeDisabled)) { func.Invoke((T)handler, item, InventoryManager.current.PlayerInfo.gameObject, failureCause); } } string eventID = string.Empty; if (this.m_CallbackHandlers.TryGetValue(typeof(T), out eventID)) { CallbackEventData triggerEventData = new CallbackEventData(); triggerEventData.AddData("Trigger", this); triggerEventData.AddData("Player", PlayerInfo.gameObject); triggerEventData.AddData("EventData", new PointerEventData(EventSystem.current)); triggerEventData.AddData("Item", item); triggerEventData.AddData("FailureCause", failureCause); base.Execute(eventID, triggerEventData); } }
protected static void Execute(ITriggerFailedCraftStart handler, Item item, GameObject player, FailureCause failureCause) { handler.OnFailedCraftStart(item, player, failureCause); }