private void Canvas_World_FailedVerifying(object sender, FailedVerifyingEventArgs e) { string skillName = skillManager.GetSkillName(e.UseSkill); SearchText(UITag.Modeline).text = $"Cannot use Skill {skillName}."; }
private void Canvas_World_FailedVerifying(object sender, FailedVerifyingEventArgs e) { SkillNameTag tag = skillManager.GetSkillNameTag(e.UseSkill); string skillName = skillManager.GetSkillName(tag); SearchText(UITag.Modeline).text = GetText(UITextDataTag.UseSkill, skillName); }