public F*g CreateFag(F*g model)
 {
     model.CreatedAt = DateTime.Now;
     _context.Fags.Add(model);
     _context.SaveChanges();
     return(model);
 }
Esempio n. 2
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 // Start is called before the first frame update
 void Start()
 {
     f*g           = FindObjectOfType <F*g>();
     powerUps      = FindObjectOfType <PowerUps>();
     distanceToFag = transform.position - f*g.transform.position;
     rb            = GetComponent <Rigidbody2D>();
 }
Esempio n. 3
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 public ActionResult CreateFag(F*g CreatedFag)
 {
     CreatedFag.Id       = Guid.NewGuid();
     CreatedFag.Fk_class = Currentuser.Fk_AssignedClass;
     DB.F*g.Add(CreatedFag);
     DB.SaveChanges();
     return(RedirectToAction("Index"));
 }
 public void UpdateFag(F*g fagToUpdate, F*g model)
 {
     fagToUpdate.Status     = model.Status;
     fagToUpdate.Question   = model.Question;
     fagToUpdate.Answer     = model.Answer;
     fagToUpdate.ModifiedBy = model.ModifiedBy;
     fagToUpdate.ModifiedAt = DateTime.Now;
     _context.SaveChanges();
 }
Esempio n. 5
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 // Start is called before the first frame update
 void Start()
 {
     gameState     = FindObjectOfType <GameState>();
     powerUps      = FindObjectOfType <PowerUps>();
     f*g           = FindObjectOfType <F*g>();
     rb            = GetComponent <Rigidbody2D>();
     audioSource   = GetComponent <AudioSource>();
     distanceToFag = transform.position - f*g.transform.position;
     currentSpeed  = initialSpeed;
 }
        public IActionResult Delete(int id)
        {
            F*g f*g = _fagRepository.GetFagById(id);

            if (f*g == null)
            {
                return(NotFound());
            }
            _fagRepository.DeleteFag(f*g);
            return(RedirectToAction("index"));
        }
 public IActionResult Create(FagViewModel f*g)
 {
     if (ModelState.IsValid)
     {
         F*g model = _mapper.Map <FagViewModel, F*g>(f*g);
         model.CreatedBy = _admin.FullName;
         _fagRepository.CreateFag(model);
         return(RedirectToAction("index"));
     }
     return(View(f*g));
 }
        public IActionResult Edit(int id)
        {
            F*g f*g = _fagRepository.GetFagById(id);

            if (f*g == null)
            {
                return(NotFound());
            }
            var model = _mapper.Map <F*g, FagViewModel>(f*g);

            return(View(model));
        }
 public IActionResult Edit(FagViewModel f*g)
 {
     if (ModelState.IsValid)
     {
         F*g model = _mapper.Map <FagViewModel, F*g>(f*g);
         model.ModifiedBy = _admin.FullName;
         F*g fagToUpdate = _fagRepository.GetFagById(f*g.Id);
         if (fagToUpdate == null)
         {
             return(NotFound());
         }
         _fagRepository.UpdateFag(fagToUpdate, model);
         return(RedirectToAction("index"));
     }
     return(View(f*g));
 }
Esempio n. 10
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 // Start is called before the first frame update
 void Start()
 {
     ball = FindObjectOfType <Ball>();
     f*g  = FindObjectOfType <F*g>();
 }
 public void DeleteFag(F*g f*g)
 {
     _context.Fags.Remove(f*g);
     _context.SaveChanges();
 }