void FinishedFadingToBlack(Game1 game) { fadeToBlackDelegate(game); if (b_FadeInAgain == true) { BeginFadingIn(i_MasterFaderMax); } else { fadingMode = FadingMode.NoFade; } }
void BeginFadingToBlack(float max, bool fadeIn) { i_MasterFaderCounter = 0; b_FadeInAgain = fadeIn; i_MasterFaderMax = max; fadingMode = FadingMode.FadeToBlack; }
void FinishedFadingIn() { fadingMode = FadingMode.NoFade; //Finished fading in //Send a notification somehow }
void BeginFadingIn(float max) { i_MasterFaderCounter = max; i_MasterFaderMax = max; fadingMode = FadingMode.FadeIn; }