Esempio n. 1
0
        public override void Enter(Action _action, Track _track)
        {
            GameObject gameObject = _action.GetGameObject(this.triggerId);

            this.materials = FadeMaterialUtility.GetFadeMaterials(gameObject);
            if (this.materials != null)
            {
                float num = !this.FadeIn ? 1f : 0f;
                for (int i = 0; i < this.materials.Count; i++)
                {
                    this.materials[i].SetFloat("_FadeFactor", num);
                }
            }
        }
Esempio n. 2
0
        public override void Enter(Action _action, Track _track)
        {
            GameObject gameObject = _action.GetGameObject(this.triggerId);

            this.materials = FadeMaterialUtility.GetFadeMaterials(gameObject);
            if (this.materials == null)
            {
                return;
            }
            float value = (!this.FadeIn) ? 1f : 0f;

            for (int i = 0; i < this.materials.get_Count(); i++)
            {
                this.materials.get_Item(i).SetFloat("_FadeFactor", value);
            }
        }