public override void Enter(Action _action, Track _track) { GameObject gameObject = _action.GetGameObject(this.triggerId); this.materials = FadeMaterialUtility.GetFadeMaterials(gameObject); if (this.materials != null) { float num = !this.FadeIn ? 1f : 0f; for (int i = 0; i < this.materials.Count; i++) { this.materials[i].SetFloat("_FadeFactor", num); } } }
public override void Enter(Action _action, Track _track) { GameObject gameObject = _action.GetGameObject(this.triggerId); this.materials = FadeMaterialUtility.GetFadeMaterials(gameObject); if (this.materials == null) { return; } float value = (!this.FadeIn) ? 1f : 0f; for (int i = 0; i < this.materials.get_Count(); i++) { this.materials.get_Item(i).SetFloat("_FadeFactor", value); } }