/// <summary> /// This resets the texture's alpha property /// </summary> public void ResetTextureAlpha() { TweenAlpha ta = textureObject.GetComponent <TweenAlpha>(); if (ta.value == 0) { textureObject.mainTexture = textureObject2.mainTexture; } fadeIn.FadeTextureIn(textureObject.GetComponent <TweenAlpha>()); }