Esempio n. 1
0
 private void OnEnable()
 {
     fadeGroup.FadeIn(() =>
     {
         NavigationView.BlackSetting(true);
     });
 }
Esempio n. 2
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 protected override void OnOpen()
 {
     base.OnOpen();
     timeout        = 2;
     toastText.text = text;
     fade.FadeIn();
 }
Esempio n. 3
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 protected override void OnOpen()
 {
     base.OnOpen();
     tutorialPowerUpBtn = levelPanel.firePowerUpBtn.GetComponent <RectTransform>();
     this.BindUntilDisable <EventGameData>(OnEventGameData);
     RefreshUI();
     fadeGroup.FadeIn(() =>
     {
         NavigationView.BlackSetting(true);
     });
 }
Esempio n. 4
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        protected override void OnOpen()
        {
            base.OnOpen();
            this.BindUntilDisable <EventGameData>(OnEventGameData);
            mVirus.Clear();
            foreach (var v in TableVirus.GetAll())
            {
                if (v.collectable <= 0)
                {
                    continue;
                }
                var _data = new VirusData();
                _data.SetData(v.id);
                mVirus.Add(_data);
            }
            mVirus.Sort((a, b) => b.isUnlock.CompareTo(a.isUnlock));

            Refresh();

            fadeGroup.FadeIn(() =>
            {
                NavigationView.BlackSetting(true);
            });
        }
    public override void OnInspectorGUI()
    {
        EditorGUILayout.HelpBox("如果勾选 [Always Find Fades] ," +
                                "将在每次 FadeIn 或 FadeOut 的时候获取所有子节点中的Fade。\n" +
                                "如果勾选 [On Start Find Fades], 则在 OnStart 时获取所有自己点Fade。\n" +
                                "若以上均未勾选,则使用自己管理的 Fade 列表。", MessageType.Info);
        EditorGUILayout.Space();

        bool isCustom = !PropertyField("alwaysFindFades").boolValue &&
                        !PropertyField("onStartFindFades").boolValue;

        if (!isCustom)
        {
            serializedObject.FindProperty("m_fades").ClearArray();
        }
        serializedObject.ApplyModifiedProperties();

        EditorGUILayout.Space();
        FadeGroup fadeGroup = target as FadeGroup;

        if (EditorApplication.isPlaying && GUILayout.Button("All Fade In"))
        {
            fadeGroup.FadeIn();
            EditorGUILayout.Space();
        }
        if (EditorApplication.isPlaying && GUILayout.Button("All Fade Out"))
        {
            fadeGroup.FadeOut();
            EditorGUILayout.Space();
        }


        GUIStyle style = new GUIStyle();

        style.richText = true;
        EditorGUILayout.LabelField("<b><color=#8CEA00><size=14>"
                                   + (isCustom ? "Custom Fades" : "Fades") + "</size></color></b>", style);
        EditorGUILayout.BeginVertical("box");

        var m_fades = serializedObject.FindProperty("m_fades");
        var fades   = new Fade[0];

        if (!isCustom)
        {
            fades = fadeGroup.GetComponentsInChildren <Fade>(true);
        }
        else
        {
            int length = m_fades.arraySize;
            fades = new Fade[length];
            for (int i = 0; i < length; i++)
            {
                var elem = m_fades.GetArrayElementAtIndex(i);
                fades[i] = (Fade)elem.objectReferenceValue;
            }
        }

        for (int i = 0; i < fades.Length; i++)
        {
            var fade = fades[i];
            EditorGUILayout.BeginHorizontal();

            EditorGUI.BeginDisabledGroup(!fade.enableFadeIn);
            if (EditorApplication.isPlaying && GUILayout.Button("Fade In"))
            {
                fade.FadeIn();
            }
            EditorGUI.EndDisabledGroup();

            EditorGUI.BeginDisabledGroup(!fade.enableFadeOut);
            if (EditorApplication.isPlaying && GUILayout.Button("Fade Out"))
            {
                fade.FadeOut();
            }
            EditorGUI.EndDisabledGroup();

            EditorGUILayout.LabelField($" <b><color=#cccccc>{fade.name}</color></b> <color=#55AA00>[{fade.GetType().Name}]</color>", style);

            if (isCustom && GUILayout.Button("-", GUILayout.Width(20)))
            {
                m_fades.arraySize = m_fades.arraySize - 1;
                for (int j = 0; j < m_fades.arraySize; j++)
                {
                    int index = j;
                    if (j >= i)
                    {
                        index += 1;
                    }
                    m_fades.GetArrayElementAtIndex(j).objectReferenceValue = fades[index];
                }
                serializedObject.ApplyModifiedProperties();
            }
            EditorGUILayout.EndHorizontal();
        }

        if (isCustom && GUILayout.Button("Find All Fades"))
        {
            var allFades = fadeGroup.GetComponentsInChildren <Fade>(true);
            m_fades.arraySize = allFades.Length;
            for (int i = 0; i < allFades.Length; i++)
            {
                var elem = m_fades.GetArrayElementAtIndex(i);
                elem.objectReferenceValue = allFades[i];
            }
        }

        EditorGUILayout.EndVertical();
        EditorGUILayout.Space();

        serializedObject.ApplyModifiedProperties();
    }
Esempio n. 6
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 void OnDownTips()
 {
     msgFade.FadeIn();
 }