private void OnEnable() { fadeGroup.FadeIn(() => { NavigationView.BlackSetting(true); }); }
protected override void OnOpen() { base.OnOpen(); timeout = 2; toastText.text = text; fade.FadeIn(); }
protected override void OnOpen() { base.OnOpen(); tutorialPowerUpBtn = levelPanel.firePowerUpBtn.GetComponent <RectTransform>(); this.BindUntilDisable <EventGameData>(OnEventGameData); RefreshUI(); fadeGroup.FadeIn(() => { NavigationView.BlackSetting(true); }); }
protected override void OnOpen() { base.OnOpen(); this.BindUntilDisable <EventGameData>(OnEventGameData); mVirus.Clear(); foreach (var v in TableVirus.GetAll()) { if (v.collectable <= 0) { continue; } var _data = new VirusData(); _data.SetData(v.id); mVirus.Add(_data); } mVirus.Sort((a, b) => b.isUnlock.CompareTo(a.isUnlock)); Refresh(); fadeGroup.FadeIn(() => { NavigationView.BlackSetting(true); }); }
public override void OnInspectorGUI() { EditorGUILayout.HelpBox("如果勾选 [Always Find Fades] ," + "将在每次 FadeIn 或 FadeOut 的时候获取所有子节点中的Fade。\n" + "如果勾选 [On Start Find Fades], 则在 OnStart 时获取所有自己点Fade。\n" + "若以上均未勾选,则使用自己管理的 Fade 列表。", MessageType.Info); EditorGUILayout.Space(); bool isCustom = !PropertyField("alwaysFindFades").boolValue && !PropertyField("onStartFindFades").boolValue; if (!isCustom) { serializedObject.FindProperty("m_fades").ClearArray(); } serializedObject.ApplyModifiedProperties(); EditorGUILayout.Space(); FadeGroup fadeGroup = target as FadeGroup; if (EditorApplication.isPlaying && GUILayout.Button("All Fade In")) { fadeGroup.FadeIn(); EditorGUILayout.Space(); } if (EditorApplication.isPlaying && GUILayout.Button("All Fade Out")) { fadeGroup.FadeOut(); EditorGUILayout.Space(); } GUIStyle style = new GUIStyle(); style.richText = true; EditorGUILayout.LabelField("<b><color=#8CEA00><size=14>" + (isCustom ? "Custom Fades" : "Fades") + "</size></color></b>", style); EditorGUILayout.BeginVertical("box"); var m_fades = serializedObject.FindProperty("m_fades"); var fades = new Fade[0]; if (!isCustom) { fades = fadeGroup.GetComponentsInChildren <Fade>(true); } else { int length = m_fades.arraySize; fades = new Fade[length]; for (int i = 0; i < length; i++) { var elem = m_fades.GetArrayElementAtIndex(i); fades[i] = (Fade)elem.objectReferenceValue; } } for (int i = 0; i < fades.Length; i++) { var fade = fades[i]; EditorGUILayout.BeginHorizontal(); EditorGUI.BeginDisabledGroup(!fade.enableFadeIn); if (EditorApplication.isPlaying && GUILayout.Button("Fade In")) { fade.FadeIn(); } EditorGUI.EndDisabledGroup(); EditorGUI.BeginDisabledGroup(!fade.enableFadeOut); if (EditorApplication.isPlaying && GUILayout.Button("Fade Out")) { fade.FadeOut(); } EditorGUI.EndDisabledGroup(); EditorGUILayout.LabelField($" <b><color=#cccccc>{fade.name}</color></b> <color=#55AA00>[{fade.GetType().Name}]</color>", style); if (isCustom && GUILayout.Button("-", GUILayout.Width(20))) { m_fades.arraySize = m_fades.arraySize - 1; for (int j = 0; j < m_fades.arraySize; j++) { int index = j; if (j >= i) { index += 1; } m_fades.GetArrayElementAtIndex(j).objectReferenceValue = fades[index]; } serializedObject.ApplyModifiedProperties(); } EditorGUILayout.EndHorizontal(); } if (isCustom && GUILayout.Button("Find All Fades")) { var allFades = fadeGroup.GetComponentsInChildren <Fade>(true); m_fades.arraySize = allFades.Length; for (int i = 0; i < allFades.Length; i++) { var elem = m_fades.GetArrayElementAtIndex(i); elem.objectReferenceValue = allFades[i]; } } EditorGUILayout.EndVertical(); EditorGUILayout.Space(); serializedObject.ApplyModifiedProperties(); }
void OnDownTips() { msgFade.FadeIn(); }