// Start is called before the first frame update void Start() { msg = GameObject.Find("ItemMenuPanel").GetComponent <ItemMenuCon>().msg.GetComponent <FadeFX>(); combinemap = new Dictionary <string, string>(); combinemap.Add("Drawer_Med1_Handle", "Drawer_Med1"); combinemap.Add("Drawer_Med2_Handle", "Drawer_Med2"); combinemap.Add("Drawer_Big2_Handle", "Drawer_Big2"); }
void Start() { fadeFX = GameObject.FindObjectOfType <FadeFX>(); if (fadeFX) { fadeFX.FadeIn(); } if (transitionTime != 0) { Invoke("FadeNextLevel", transitionTime); } }
// Start is called before the first frame update void Start() { msg = GameObject.Find("ItemMenuPanel").GetComponent <ItemMenuCon>().msg.GetComponent <FadeFX>(); usemap = new Dictionary <string, string>(); usemap.Add("Worn_Key", "Chest"); }
// Start is called before the first frame update void Start() { imc = itemMenuPanel.GetComponent <ItemMenuCon>(); ic = inventoryPanel.GetComponent <InventoryCon>(); msg = itemMenuPanel.GetComponent <ItemMenuCon>().msg.GetComponent <FadeFX>(); }