Esempio n. 1
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 // Start is called before the first frame update
 void Start()
 {
     msg        = GameObject.Find("ItemMenuPanel").GetComponent <ItemMenuCon>().msg.GetComponent <FadeFX>();
     combinemap = new Dictionary <string, string>();
     combinemap.Add("Drawer_Med1_Handle", "Drawer_Med1");
     combinemap.Add("Drawer_Med2_Handle", "Drawer_Med2");
     combinemap.Add("Drawer_Big2_Handle", "Drawer_Big2");
 }
Esempio n. 2
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    void Start()
    {
        fadeFX = GameObject.FindObjectOfType <FadeFX>();
        if (fadeFX)
        {
            fadeFX.FadeIn();
        }

        if (transitionTime != 0)
        {
            Invoke("FadeNextLevel", transitionTime);
        }
    }
Esempio n. 3
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 // Start is called before the first frame update
 void Start()
 {
     msg    = GameObject.Find("ItemMenuPanel").GetComponent <ItemMenuCon>().msg.GetComponent <FadeFX>();
     usemap = new Dictionary <string, string>();
     usemap.Add("Worn_Key", "Chest");
 }
Esempio n. 4
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 // Start is called before the first frame update
 void Start()
 {
     imc = itemMenuPanel.GetComponent <ItemMenuCon>();
     ic  = inventoryPanel.GetComponent <InventoryCon>();
     msg = itemMenuPanel.GetComponent <ItemMenuCon>().msg.GetComponent <FadeFX>();
 }