public void SpawnBasicAK()
 {
     factory = FactoryProducer.GetFactory(FactoryType.AK);
     m_Basic = factory.GetAK(AttachmentType.Basic);
     Debug.Log("Accuracy: " + m_Basic.GetAccuracy());
     Debug.Log("Ammo: " + m_Basic.GetAmmo());
 }
Esempio n. 2
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    public void SpawnLarge(ProduceRequirements requirements)
    {
        factory = FactoryProducer.GetFactory(FactoryType.Large);

        if (requirements.green)
        {
            GameObject produce = Instantiate(cabbagePrefab);

            outputText.text = "Created cabbage.";

            m_Cabbage = factory.GetLarge(LargeType.Cabbage);
            m_Cabbage.Enlarge();
        }
        else if (requirements.yellow)
        {
            GameObject produce = Instantiate(pineapplePrefab);

            outputText.text = "Created a pineapple.";

            m_Pineapple = factory.GetLarge(LargeType.Pineapple);
            m_Pineapple.Enlarge();
        }
        else
        {
            GameObject produce = Instantiate(pumpkinPrefab);

            outputText.text = "Created a pumpkin.";

            m_Pumpkin = factory.GetLarge(LargeType.Pumpkin);
            m_Pumpkin.Enlarge();
        }
    }
 public void SpawnAnimals()
 {
     factory = FactoryProducer.GetFactory(FactoryType.Animal);
     m_Cat   = factory.GetAnimal(AnimalType.Cat);
     m_Bird  = factory.GetAnimal(AnimalType.Bird); m_Cat.Voice();
     m_Bird.Voice();
 }
Esempio n. 4
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    public static void Main(string[] args)
    {
        FactoryProducer producer = new FactoryProducer();
        // producing set of red widgets
        AbstractShapeFactory redFactory = producer.GetFactory("Red");
        IShape shape1 = redFactory.GetShape("CIRCLE");
        IShape shape2 = redFactory.GetShape("RECTANGLE");
        IShape shape3 = redFactory.GetShape("SQUARE");
        shape1.draw();
        shape2.draw();
        shape3.draw();

        // producing set of green widgets
        AbstractShapeFactory greenFactory = producer.GetFactory("Green");
        IShape shape4 = greenFactory.GetShape("CIRCLE");
        IShape shape5 = greenFactory.GetShape("RECTANGLE");
        IShape shape6 = greenFactory.GetShape("SQUARE");
        shape4.draw();
        shape5.draw();
        shape6.draw();

        // producing set of blue widgets
        AbstractShapeFactory blueFactory = producer.GetFactory("Blue");
        IShape shape7 = blueFactory.GetShape("CIRCLE");
        IShape shape8 = blueFactory.GetShape("RECTANGLE");
        IShape shape9 = blueFactory.GetShape("SQUARE");
        shape7.draw();
        shape8.draw();
        shape9.draw();
    }
Esempio n. 5
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        static void Main(string[] args)
        {
            AbstractFactory shapeFactory = FactoryProducer.getFactory("SHAPE");
            Shape           shape1       = shapeFactory.getShape("Circle");

            shape1.draw();
            Shape shape2 = shapeFactory.getShape("Square");

            shape2.draw();
            Shape shape3 = shapeFactory.getShape("Rectangle");

            shape3.draw();
            var line = Console.ReadLine();


            AbstractFactory colorFactory = FactoryProducer.getFactory("COLOR");
            Color           col1         = colorFactory.getColor("Red");

            col1.fill();
            Color col2 = colorFactory.getColor("Blue");

            col2.fill();
            Color col3 = colorFactory.getColor("Green");

            col3.fill();
            line = Console.ReadLine();
        }
        private void SpawnIndestructible()
        {
            AbstractFactory indestrFactory  = FactoryProducer.GetFactory("Indestructible");
            List <Sprite>   indestructables = new List <Sprite>();
            Sprite          barbWireObj     = indestrFactory.GetIndestructible("BarbWire").SpawnObject();
            Sprite          wallObj         = indestrFactory.GetIndestructible("Wall").SpawnObject();
            Sprite          bushObj         = indestrFactory.GetIndestructible("Bush").SpawnObject();

            indestructables.Add(barbWireObj);
            indestructables.Add(wallObj);
            indestructables.Add(bushObj);


            foreach (Sprite indestructable in indestructables)
            {
                bool isSpawned = ForceSpawnObject(indestructable);
                if (isSpawned)
                {
                    if (indestructable != bushObj)
                    {
                        GameState.Collidables.Add(indestructable);
                    }
                    else
                    {
                        GameState.NonCollidableRep.GetIterator().Add(indestructable);
                    }
                    //GameState.NonCollidables.Add(indestructable);
                }
            }
        }
Esempio n. 7
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        static void Main(string[] args)
        {
            AbstractFactory shapefactory = FactoryProducer.GetFactory("Shape");
            Ishape          shape1       = shapefactory.GetIshape("Rectangle");

            shape1.draw();
            Ishape shape2 = shapefactory.GetIshape("Square");

            shape2.draw();

            AbstractFactory colorfactory = FactoryProducer.GetFactory("Color");
            Icolor          color1       = colorfactory.GetIcolor("red");

            color1.fill();
            Icolor color2 = colorfactory.GetIcolor("green");

            color2.fill();

            //单例
            danli newclass  = danli.GetDanli();
            danli newclass2 = danli.GetDanli();

            //建造者模式
            Customer customer1 = new Customer();

            customer1.BuyComputer();



            Console.Read();
        }
 public void SpawnAnimals()
 {
     factory = FactoryProducer.GetFactory(FactoryType.Animal);
     m_Cat   = factory.GetAnimal(AnimalType.Cat);
     m_Dog   = factory.GetAnimal(AnimalType.Dog);
     m_Cat.Voice();
     m_Dog.Voice();
 }
Esempio n. 9
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        private DialogManager()
        {
            main = Application.Current.MainWindow as MainWindow;

            instructionFactory = FactoryProducer.GetFactory("instruction");

            string username = string.Empty;
        }
Esempio n. 10
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        static void Main(string[] args)
        {
            var factory = FactoryProducer.GetFactory("ShapeFactory");

            factory.GetShape("Circle").Draw();
            factory = FactoryProducer.GetFactory("ColorFactory");
            factory.GetColor("Red").Fill();
        }
Esempio n. 11
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        static void Main(string[] args)
        {
            AbstractHandlerFactory factory = FactoryProducer.GetFactory("Entity");

            factory.GetEntityHandlerFactory("A").DoOperation("Read", "Dest");
            factory.GetEntityHandlerFactory("B").DoOperation("Copy", "Dest");
            factory.GetEntityHandlerFactory("C").DoOperation("Delete", "Src");
            Console.ReadLine();
        }
Esempio n. 12
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 public void SpawnHumans()
 {
     factory     = FactoryProducer.GetFactory(FactoryType.Human);
     m_FratBoi   = factory.GetHuman(HumanType.FratBoi);
     m_Farmer    = factory.GetHuman(HumanType.Farmer);
     m_Shopowner = factory.GetHuman(HumanType.Shopowner);
     m_FratBoi.Speak();
     m_Farmer.Speak();
     m_Shopowner.Speak();
 }
Esempio n. 13
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 public void SpawnHumans()
 {
     factory     = FactoryProducer.GetFactory(FactoryType.Human);
     m_Beggar    = factory.GetHuman(HumanType.Beggar);
     m_Farmer    = factory.GetHuman(HumanType.Farmer);
     m_Shopowner = factory.GetHuman(HumanType.Shopowner);
     //m_Beggar.Speak();
     //m_Farmer.Speak();
     //m_Shopowner.Speak();
 }
Esempio n. 14
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        public void FactoryTest()
        {
            IAbstractItemFactory f = FactoryProducer.GetFactory("shape");
            IName s = f.GetItem("Rectangle");

            Assert.Equal("Rectangle", s.Name());

            f = FactoryProducer.GetFactory("beam");
            s = f.GetItem("Rectangle");
            Assert.Equal("RectangleBeam", s.Name());
        }
Esempio n. 15
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        public void Run()
        {
            AbstractFactory shapeFactory = FactoryProducer.GetFactory(FactoryType.Shape);
            Shape           shape        = shapeFactory.GetShape(ShapeType.Circle);

            shape.Draw();

            AbstractFactory engineFactory = FactoryProducer.GetFactory(FactoryType.Engine);
            Engine          engine        = engineFactory.GetEngine(EngineType.Diesel);

            engine.Start();
        }
Esempio n. 16
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        public int CreateBA(int playerId)
        {
            //BattleArena tempBA = new BattleArena();
            AbstractFactory abstractFactory = FactoryProducer.getFactory(false);
            BattleArena     tempBA          = abstractFactory.getBattleArena("basic");

            tempBA.PlayerId = playerId;
            _context.BattleArenas.Add(tempBA);
            _context.SaveChanges();

            return(GetBAId(playerId));
        }
 private void initGame()
 {
     board             = new Board();
     shapeFactory      = FactoryProducer.getFactory();
     shape             = shapeFactory.getShape(rnd.Next(1, 6));
     shapesInTheBottom = new List <IShape>();
     timerAni.Enabled  = false;
     if (context.getState() == gameReset)
     {
         pictureBox1.Invalidate();
     }
 }
Esempio n. 18
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        public void Test_For_When_Given_A_Different_Shape()
        {
            // Arrange
            var myFactory = FactoryProducer.getFactory("Shape");


            // Act 1
            var shape1 = myFactory.getShape("Triangle");

            // Assert
            Assert.AreEqual(shape1, null);
        }
Esempio n. 19
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        public void NewLevel(int level)
        {
            FactoryProducer factoryProducer = new FactoryProducer();

            levelFactory = factoryProducer.getFactory(level); //Get the factory for the level
            library      = levelFactory.createLibrary();      //Creates Library Associated with LevelLibrary
            String word = library.generateWord();             //Generates a word from LevelLibrary

            shape              = levelFactory.createShape();  //Creates the Shape and color of shape for level
            delaytime          = levelFactory.getDelay();
            this.level         = levelFactory.getLevel();     //Only needed for if dynamic linkage doesnt work, makes sure to get the true level
            IntLevelLabel.Text = this.level.ToString();
        }
Esempio n. 20
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        static void FactoryPattern()
        {
            Console.WriteLine("工厂模式");
            IShape myShape = new ShapeFactory().GetShape(Shapes.SQUARE);

            myShape.Draw();

            Console.WriteLine("抽象工厂模式");
            var shapeFactory = FactoryProducer.GetFactory(Factorys.SHAPE);

            shapeFactory.GetShape(Shapes.CIRCLE).Draw();
            shapeFactory.GetColor(Colors.YELLOW).Fill();//图形工厂是不可以调用颜色工厂的方法的
        }
Esempio n. 21
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 /// <summary>
 /// 得到一个RedisClient
 /// </summary>
 /// <returns></returns>
 private void GetClient()
 {
     try
     {
         ICacheFactory cacheFactory = FactoryProducer.GetFactory("Redis");
         RedisClient   redisClients = ((RedisManage)cacheFactory.GetRedisInstance()).GetRedisClient();
         redisClients.ChangeDb(Convert.ToInt64(4));
         redisClient = redisClients;
     }
     catch (Exception)
     {
         throw;
     }
 }
Esempio n. 22
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    public Ally SpawnAlly(AllyType allyType)
    {
        switch (_creationalPatternToUse)
        {
        case CreationalPatterns.Singleton:
            return(AllyFactory.Instance.GetAlly(allyType) as Ally);

        case CreationalPatterns.Factory:
            if (_allyFactory == null)
            {
                _allyFactory = FactoryProducer.GetFactory(FactoryType.Ally);
            }
            return(_allyFactory?.GetAlly(allyType) as Ally);
        }
        return(null);
    }
Esempio n. 23
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    public Enemy SpawnEnemy(EnemyType enemyType)
    {
        switch (_creationalPatternToUse)
        {
        case CreationalPatterns.Singleton:
            return(EnemyFactory.Instance.GetEnemy(enemyType) as Enemy);

        case CreationalPatterns.Factory:
            if (_enemyFactory == null)
            {
                _enemyFactory = FactoryProducer.GetFactory(FactoryType.Enemy);
            }
            return(_enemyFactory?.GetEnemy(enemyType) as Enemy);
        }
        return(null);
    }
Esempio n. 24
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        public Verdict RunTest()
        {
            //create factory based on the file extension
            var factory = FactoryProducer.GetFactory(Path.GetExtension(_inputFilePath));

            //construct transformer and apply transformations
            var transformer = factory.CreateTransformer();

            WriteLine($"Starting transformation of {_inputFilePath}");
            var transformations = transformer.Transform(InputFileContent, Policy);

            if (!ValidateTransformations(transformations))
            {
                var errorVerdict = new Verdict();
                errorVerdict.TransformationResult = transformations;
                return(errorVerdict);
            }
            WriteLine($"Transformation completed. Generated {transformations.CodeTransformations.Count} code versions.");

            //persist transformed code
            if (_saveTransformations)
            {
                transformations.SaveTransformations(_inputFilePath);
                WriteLine($"Saved the transformed code versions to {Path.GetDirectoryName(_inputFilePath)}");
            }

            //construct scheduler and schedule the code for execution
            WriteLine($"Starting scheduler.");
            var scheduler = factory.CreateScheduler();

            try
            {
                scheduler.Schedule(transformations.CodeTransformations, _arguments);
            }
            catch (Exception ex)
            {
                var errorVerdict = new Verdict();
                transformations.Errors.Add(ex.ToString());
                errorVerdict.TransformationResult = transformations;
                return(errorVerdict);
            }
            WriteLine($"Scheduler completed.");

            //determine verdict after execution
            return(scheduler.GetVerdict(transformations.OutputChannels));
        }
Esempio n. 25
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 public void SpawnAnimals()
 {
     factory = FactoryProducer.GetFactory(FactoryType.Animal);
     if (!(env.time.text == "9:00 AM") && (env.isRaining == false))
     {
         m_Cat = factory.GetAnimal(AnimalType.Cat);
         m_Cat.Voice();
         GameObject catInstance = Instantiate(Resources.Load("Cat", typeof(GameObject))) as GameObject;
         catInstance.transform.position = new Vector3((Random.Range(-10f, 10f)), 0, 0);
     }
     else
     {
         m_Dog = factory.GetAnimal(AnimalType.Dog);
         m_Dog.Voice();
         GameObject dogInstance = Instantiate(Resources.Load("Dog", typeof(GameObject))) as GameObject;
         dogInstance.transform.position = new Vector3((Random.Range(-10f, 10f)), 0, 0);
     }
 }
Esempio n. 26
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    public void Test()
    {
        //获取形状工厂
        AbstractFactory shapeFactory = FactoryProducer.getFactory <ShapeFactory>();

        //获取形状为 Circle 的对象
        Shape shape1 = shapeFactory.getShape <Circle>();

        //调用 Circle 的 draw 方法
        shape1.draw();

        //获取形状为 Rectangle 的对象
        Shape shape2 = shapeFactory.getShape <Rectangle>();

        //调用 Rectangle 的 draw 方法
        shape2.draw();

        //获取形状为 Square 的对象
        Shape shape3 = shapeFactory.getShape <Square>();

        //调用 Square 的 draw 方法
        shape3.draw();

        //获取颜色工厂
        AbstractFactory colorFactory = FactoryProducer.getFactory <ColorFactory>();

        //获取颜色为 Red 的对象
        Color color1 = colorFactory.getColor <Red>();

        //调用 Red 的 fill 方法
        color1.fill();

        //获取颜色为 Green 的对象
        Color color2 = colorFactory.getColor <Green>();

        //调用 Green 的 fill 方法
        color2.fill();

        //获取颜色为 Blue 的对象
        Color color3 = colorFactory.getColor <Blue>();

        //调用 Blue 的 fill 方法
        color3.fill();
    }
Esempio n. 27
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        static void Main(string[] args)
        {
            //获取形状工厂
            AbstractFactory shapeFactory = FactoryProducer.GetFactory("SHAPE");

            //获取形状为 Circle 的对象
            IShape shape1 = shapeFactory.GetShape("CIRCLE");

            //调用 Circle 的 Draw 方法
            shape1.Draw();

            //获取形状为 Rectangle 的对象
            IShape shape2 = shapeFactory.GetShape("RECTANGLE");

            //调用 Rectangle 的 Draw 方法
            shape2.Draw();

            //获取形状为 Square 的对象
            IShape shape3 = shapeFactory.GetShape("SQUARE");

            //调用 Square 的 Draw 方法
            shape3.Draw();

            //获取颜色工厂
            AbstractFactory colorFactory = FactoryProducer.GetFactory("COLOR");

            //获取颜色为 Red 的对象
            IColor color1 = colorFactory.GetColor("RED");

            //调用 Red 的 Fill 方法
            color1.Fill();

            //获取颜色为 Green 的对象
            IColor color2 = colorFactory.GetColor("GREEN");

            //调用 Green 的 Fill 方法
            color2.Fill();

            //获取颜色为 Blue 的对象
            IColor color3 = colorFactory.GetColor("BLUE");

            //调用 Blue 的 Fill 方法
            color3.Fill();
        }
Esempio n. 28
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        static void AbstructFactory()
        {
            //get shape factory
            AbstructFactory.AbstructFactory shapeFactory = FactoryProducer.getFactory("SHAPE");

            //get an object of Shape Circle
            AbstructFactory.Shape shape1 = shapeFactory.GetShape("CIRCLE");

            //call draw method of Shape Circle
            shape1.Drow();

            //get an object of Shape Rectangle
            AbstructFactory.Shape shape2 = shapeFactory.GetShape("RECTANGLE");

            //call draw method of Shape Rectangle
            shape2.Drow();

            //get an object of Shape Square
            AbstructFactory.Shape shape3 = shapeFactory.GetShape("SQUARE");

            //call draw method of Shape Square
            shape3.Drow();

            //get color factory
            AbstructFactory.AbstructFactory colorFactory = FactoryProducer.getFactory("COLOR");

            //get an object of Color Red
            AbstructFactory.Color color1 = colorFactory.GetColor("RED");

            //call fill method of Red
            color1.Fill();

            //get an object of Color Green
            AbstructFactory.Color color2 = colorFactory.GetColor("Green");

            //call fill method of Green
            color2.Fill();

            //get an object of Color Blue
            AbstructFactory.Color color3 = colorFactory.GetColor("BLUE");

            //call fill method of Color Blue
            color3.Fill();
        }
Esempio n. 29
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    public void SpawnVeggies(ProduceRequirements requirements)
    {
        factory = FactoryProducer.GetFactory(FactoryType.Veggie);

        if (requirements.green) // If it's a green vegetable, spawn Broccoli
        {
            GameObject produce = Instantiate(broccoliPrefab);

            outputText.text = "Created broccoli.";

            m_Broccoli = factory.GetVeggie(VeggieType.Broccoli);
            m_Broccoli.Vegetate();
        }
        else if (requirements.yellow) // If it's a yellow vegetable, spawn a Potato
        {
            GameObject produce = Instantiate(potatoPrefab);

            outputText.text = "Created a potato.";

            m_Potato = factory.GetVeggie(VeggieType.Potato);
            m_Potato.Vegetate();
        }
        else if (requirements == null) // if no requirements are given, spawn all vegetables
        //This is the case for when the user presses the vegetable key
        {
            m_Carrot   = factory.GetVeggie(VeggieType.Carrot);
            m_Broccoli = factory.GetVeggie(VeggieType.Broccoli);
            m_Potato   = factory.GetVeggie(VeggieType.Potato);

            m_Carrot.Vegetate();
            m_Broccoli.Vegetate();
            m_Potato.Vegetate();
        }
        else // Otherwise spawn a carrot
        {
            GameObject produce = Instantiate(carrotPrefab);

            outputText.text = "Created a carrot.";

            m_Carrot = factory.GetVeggie(VeggieType.Carrot);
            m_Carrot.Vegetate();
        }
    }
Esempio n. 30
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        private void SpawnDestructible()
        {
            AbstractFactory destrFactory   = FactoryProducer.GetFactory("Destructible");
            List <Sprite>   destructables  = new List <Sprite>();
            Sprite          healthCrateObj = destrFactory.GetDestructible("HealthCrate").SpawnObject();
            Sprite          itemCrateObj   = destrFactory.GetDestructible("ItemCrate").SpawnObject();

            destructables.Add(healthCrateObj);
            destructables.Add(itemCrateObj);

            foreach (Sprite destructable in destructables)
            {
                bool isSpawned = ForceSpawnObject(destructable);
                if (isSpawned)
                {
                    GameState.Collidables.Add(destructable);
                }
            }
        }
Esempio n. 31
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    public void SpawnFruit(ProduceRequirements requirements)
    {
        factory = FactoryProducer.GetFactory(FactoryType.Fruit);

        if (requirements.green) // If it is a green fruit, spawn an avocado
        {
            GameObject produce = Instantiate(avocadoPrefab);

            outputText.text = "Created an avocado.";

            m_Avocado = factory.GetFruit(FruitType.Avocado);
            m_Avocado.Fruitify();
        }
        else if (requirements.yellow) // if it is a yellow fruit, spawn a banana
        {
            GameObject produce = Instantiate(bananaPrefab);

            outputText.text = "Created a banana.";

            m_Banana = factory.GetFruit(FruitType.Banana);
            m_Banana.Fruitify();
        }
        else if (requirements == null) // if no requirements are given, spawn all fruits
        // This is for the case when the user presses the fruit key
        {
            m_Apple   = factory.GetFruit(FruitType.Apple);
            m_Banana  = factory.GetFruit(FruitType.Banana);
            m_Avocado = factory.GetFruit(FruitType.Avocado);

            m_Apple.Fruitify();
            m_Banana.Fruitify();
            m_Avocado.Fruitify();
        }
        else // Otherwise spawn an apple
        {
            GameObject produce = Instantiate(applePrefab);

            outputText.text = "Created an apple.";

            m_Apple = factory.GetFruit(FruitType.Apple);
            m_Apple.Fruitify();
        }
    }