Esempio n. 1
0
        public void Populate()
        {
            #region colorread
            FactoryColor.Read();
            ColorArea = FactoryColor.Areas;


            FactoryCoast.Read();
            ColorCoast = FactoryCoast.Area;


            FactoryMountains.Read();
            ColorMountains = FactoryMountains.Mountains;
            #endregion

            #region items

            FactoryItems.Read();
            Items = FactoryItems.Items;

            FactoryItemCoasts.Read();
            ItemsCoasts = FactoryItemCoasts.CoastsAll;

            FactorySmoothItems.Read();
            Smooths = FactorySmoothItems.SmoothsAll;

            #endregion

            #region Textures

            FactoryTextureArea.Read();
            TextureArea = FactoryTextureArea.Textures;

            FactoryTextureSmooth.Read();
            SmoothTextures = FactoryTextureSmooth.Smooth;

            FactoryCliff.Read();
            Cliffs = FactoryCliff.Cliffs;

            #endregion
        }
Esempio n. 2
0
        public void Populate()
        {
            #region Textures

            if (FactoryTextureArea != null)
            {
                FactoryTextureArea.Read();
                CollectionAreaTexture = FactoryTextureArea.Textures;
            }
            if (FactoryTextureSmooth != null)
            {
                FactoryTextureSmooth.Read();
                CollectionAreaTransitionTexture = FactoryTextureSmooth.Smooth;
            }

            if (FactoryCliff != null)
            {
                FactoryCliff.Read();
                CollectionAreaTransitionCliffTexture = FactoryCliff.CollectionAreaCliffs;
            }


            #endregion

            #region colorread

            if (FactoryColor != null)
            {
                FactoryColor.Read();
                CollectionColorArea = FactoryColor.Areas;
            }


            if (CollectionColorArea != null)
            {
                CollectionColorArea.InitializeSeaches();
            }

            if (FactoryCoast != null)
            {
                FactoryCoast.Read();
                CollectionColorCoast = FactoryCoast.Area;
            }

            if (FactoryMountains != null)
            {
                FactoryMountains.Read();
                CollectionColorMountains = FactoryMountains.Mountains;
            }

            #endregion

            #region items

            if (FactoryItems != null)
            {
                FactoryItems.Read();
                CollectionAreaItems = FactoryItems.Items;
            }

            if (FactoryItemCoasts != null)
            {
                FactoryItemCoasts.Read();
                CollectionAreaItemsCoasts = FactoryItemCoasts.CoastsAll;
            }

            if (FactorySmoothItems != null)
            {
                FactorySmoothItems.Read();
                CollectionAreaTransitionItems = FactorySmoothItems.SmoothsAll;
            }

            #endregion

            #region Merging Data
            MergingData();
            #endregion //Merging Data
        }