void LoadEntities(string worldId) { IBiomeRepository biomeRepository = new BiomeRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "biomes.xml")); IBorderRepository borderRepository = new BorderRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "borders.xml")); ICultureRepository cultureRepository = new CultureRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "cultures.xml")); IFactionRepository factionRepository = new FactionRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "factions.xml")); IFlagRepository flagRepository = new FlagRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "flags.xml")); IHoldingRepository holdingRepository = new HoldingRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "holdings.xml")); IProvinceRepository provinceRepository = new ProvinceRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "provinces.xml")); IResourceRepository resourceRepository = new ResourceRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "resources.xml")); IUnitRepository unitRepository = new UnitRepository(Path.Combine(ApplicationPaths.WorldsDirectory, worldId, "units.xml")); IWorldRepository worldRepository = new WorldRepository(ApplicationPaths.WorldsDirectory); IEnumerable <Biome> biomeList = biomeRepository.GetAll().ToDomainModels(); IEnumerable <Border> borderList = borderRepository.GetAll().ToDomainModels(); IEnumerable <Culture> cultureList = cultureRepository.GetAll().ToDomainModels(); IEnumerable <Faction> factionList = factionRepository.GetAll().ToDomainModels(); IEnumerable <Flag> flagList = flagRepository.GetAll().ToDomainModels(); IEnumerable <Province> provinceList = provinceRepository.GetAll().ToDomainModels(); IEnumerable <Resource> resourceList = resourceRepository.GetAll().ToDomainModels(); IEnumerable <Unit> unitList = unitRepository.GetAll().ToDomainModels(); armies = new ConcurrentDictionary <Tuple <string, string>, Army>(); biomes = new ConcurrentDictionary <string, Biome>(biomeList.ToDictionary(biome => biome.Id, biome => biome)); borders = new ConcurrentDictionary <Tuple <string, string>, Border>(borderList.ToDictionary(border => new Tuple <string, string>(border.SourceProvinceId, border.TargetProvinceId), border => border)); cultures = new ConcurrentDictionary <string, Culture>(cultureList.ToDictionary(culture => culture.Id, culture => culture)); factions = new ConcurrentDictionary <string, Faction>(factionList.ToDictionary(faction => faction.Id, faction => faction)); flags = new ConcurrentDictionary <string, Flag>(flagList.ToDictionary(flag => flag.Id, flag => flag)); holdings = new ConcurrentDictionary <string, Holding>(); provinces = new ConcurrentDictionary <string, Province>(provinceList.ToDictionary(province => province.Id, province => province)); relations = new ConcurrentDictionary <Tuple <string, string>, Relation>(); resources = new ConcurrentDictionary <string, Resource>(resourceList.ToDictionary(resource => resource.Id, resource => resource)); units = new ConcurrentDictionary <string, Unit>(unitList.ToDictionary(unit => unit.Id, unit => unit)); world = worldRepository.Get(worldId).ToDomainModel(); }